
hatch |
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1) Railroaded into making and player character that fit into what you think they should be.
2) No free will for characters, if a character did something the dm didn't like replacement characters showed up and the character was forced to join the bandits.
3) When the players grumbled and dropped hints that this was not fun it was totally ignored. When all hints were ignored everyone quit.
4) We spent more time trying to the the electronics to work than was reasonable
5) Was not DM and players making a story, it was dm has a story and players just kinda went along with it.
6) Go to hex, fight random beast (like rabid deer, rabbits or wolves) go to next hex.
7) NPCs were all the same guy... bandits just stood there and got slaughtered, BOSS Bandit lord ran and didn't use his uber magic items.
8) Not prepared for players doing something off script.
9) Starting off the game, expecting respect, but not earning it. Then being mad that the players don't want to play means that you need to grow up a little.
10) Starting off a campaign of veterans players and dm''s with an attitude of "my way or no way" is dumb. You betting bring your "A" game because basically you laid down the gauntlet and you were severely lacking. The fact that you got 3 or 4 sessions in was everyone being nice and hoping you would come around.