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Xenocrat wrote:
thelemonache wrote:
ok we finally started the game. i ended up going with human/undine water/wood. going to combo winters cluch with ravel and the wood temp hitpoints gate bonus at level five (trying to "finish" one stage of the character at 5 and 11 with the last half of the campaign as a victory lap).
You cannot "combo" winter's clutch and ravel of thorns, because they're both stances. You can only have one up at a time.

your thinking of winter sleet, winters clutch make difficult terrain:

"Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet. Each creature in the area takes 2d4 cold damage with a basic Reflex save against your class DC. The ground in the area is covered in a snow drift, which is difficult terrain. Each square of the drift lasts until it melts, either naturally or until fire damage is dealt in that square.
Level (+2) The damage increases by 1d4."

basically the combo is just to make the areas around me difficult terrain and move the aura into it so that its difficult and hazardous to try and persuade them into just attacking me instead of trying to get past me.


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thanks everyone! :) Familiars seem like a lot of work for what you get out of them in this system. They do seem fun though.


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this was awesome, i was hoping to see some Gathlain though, since their society is mostly nonbinary. :) if they could shapechange, they would be my favorite race, but alas I will always have kitsune. :)


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so yes you can kind of play pathfinder 1e with chatgpt and i spent several hours saving a village from goblins, raised their lair, built a magical farm, and even formed a guild with those I met along the way. but it has some flaws, like long term memory, confusing npcs sometimes, etc. i even asked it to run both kingmaker and rise of the runelords for me and to my surprise it started both games correctly! but then after meeting lady jamanji, it forgot what it was doing, switched am my npcs around, and sent me on an adventure to get artifacts from the mwangai Expanse.

so what's my point? my point is: Dear Paizo, i would give you infinity dollars to develop one of your modules with the chat gpt api to be played all the way through solo with chatgpt as both the GM and the other players. Infinity dollars. :)

and no, i dont want to replace my GM. humans are fonts of creativity and i love that irreplaceable experience, i just want something to causually play on my phone throughout the day to scratch the itch until game night :) plus intrigue and stealth missions are soooo much more fun when your not holding up the game session or having your stealth be irrelevant because of the half orc in full plate walking behind you.... :)

Have any of you had a good chatgpt game experience?


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Online is definitely better and more inclusive in my opinion, I couldn't go otherwise. But if they ever get back to in person, I'd love for conventions like this to have VR support (like a person that walks around broadcasting it for everyone with a headset), but alas I'm just a nerd with a dream. :)


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I'm late to the party, but as I am making a kineticist right now I wondered the same question. As written we already know the answer, but were all hoping it's an oversight/oops and that's specifically what I would like to FAQ. :) I mean to even not use the talent so that you can gather power again for regular blasts, you have to spend action putting the weapon away. Kind of a pigeon-holding pain. maybe give us a feat that lets us gather power with one hand?


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Some of the wild shape feats call out druid by name in the gains section, but Shifter says it only counts as a druid for prereqs. As is shifters gain no benefit from "Shaping Focus" or "Shapeshifting hunter." Is that intentional? I would imagine the language would have read "shifters count as druids for feats with wild shape as a prereq" if that is what they wanted, but they specifically call out only "prerequisites."

Mutated Shape, can I use this new limb (like a claw or slam limb) as a human hand? It says any appendage of my choice, and I want to manipulate things while wild shaped. This is a serious wild shape game changer if not addressed hehe. :)

I've wanted a shifter class since I started playing pathfinder, so I admit I may have had overly high hopes. Don't get me wrong, shifters are still cool but I was a little let down that druids are still better at shifting somehow. Shifters get an early boost but cant hold a candle to a druid after level 8. Maybe after I play one my mind will change.

Shifters Edge is the best ability they have and it's not even baked into the class (basically a class feature that eats two feats and eventually post-errata wont stack with Agile). The aspects give enhancement bonus to ability scores, which lets be honest I will have better than what they offer with magic items that will outpace the class. This lessens the importance/usefulness of the chimeric aspect chain which seem to be sold as valuable class features.

Seriously hoping for an archetype that removes the awful burden that the errata to "feral combat training" became and I thought for sure they would bake it into the shifter class, allowing them to use unarmed strike feats/effects with at least their claws. Shifters seem very feat starved for a spell-less martial class. Go go archetypes! :)

Claws at will is awesome, but really just makes me want to take one level (maybe 2 to get defensive instinct) and then 18 monk/fighter/brawler/druid/rogue. Like, any race with a bite, one level of shifter, 19 levels of anything else. Heck, 6 levels of Lion Shaman and the Shaping Focus feat is just as competitive as the 15th level Tiger aspect.

But.... even though I am super critical of this class that I have wanted for a long time, still love the book and look forward to trying a shifter out for myself! Here's hoping for more combat styles that benefit both unarmed strike and natural weapons! (I mean come on... panther style? TIGER style?? GOPHER STYLE?? Oh wait... I made that last one up...) :D

P.S. oh and were is my *expletive* dragon shape?????? sigh... archetypes... :P


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Nefreet wrote:
thelemonache wrote:
i dont agree that you get the +3
You do.

Oh nice :D ok then i agree with everything everyone else said :D


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I actually just finished a campaign as a white haired witch that ran around in fox shape grappling giant things. :) an absolute must for the build is the "equality for all" trait


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Hmm wrote:

Instead of a wait and complain cycle, I was thinking of a wait and filk cycle. You know, keep the dream alive with the power of music. Because we're bards!

♫ There was a time when rules were kind
Masterpieces soared aloft
Their magic inviting
There was a time when songs combined
Our world was drenched in song
And the song was exciting
There was a time

Then it all went wrong

I dreamed a dream in time gone by
When hope was high
Masterpieces worth having
I dreamed that bardic rounds would fly by
I dreamed the PDT would be forgiving
Then I was young and a bit naiive
Our choral works were made unchastened
Our lutes and voices played
No song unsung
No wine untasted

Then the changes came one night
To steal the bardic thunder
They questioned masterpiece's part
"Are all performances the same?"
Now we check the flowing tide
Which way will it go, I wonder?
Will the songs go side by side?
Or will they part from once they came?
And I still dream they'll come to me
Our songs will live the years together
But this thread has no end I see
Oh well... We'll wait it out together ♫

Source: Les Miserables - I Dreamed A Dream Lyrics

I officially vote that they write a masterpiece in your honor :)


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maybe if I hit FAQ on like every single one of the 600+ posts on this thread? XD


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<---- casts his annual Resurrection spell. This thread permanently gains -1 level.

Still very interested in this. VERY. :) please throw us a bone... or a song? I can sing inspire competence if it helps? Even a private message of "we are intentionally not answering this because you wont like the answer and we want to keep selling books" will at least give me enough of an answer to know ;)


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familiars/improved familairs can be cohorts, but they loose familiar abilities and gain class levels. The rules for them are listed in the ultimate intrigue page 133. Sprite isn't specifically listed, but I would assume with its CR it would match the other level 5 caster level familiars (like brownie) and have a starting cohort level of 3.

and yes you can dismiss a familiar, but you have to spend the gold and time to get a replacement. The only exception that I know of is when you gain the improved familiar feat the devs went on record to say the first one from the feat is free. :)


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Hey everyone. On my mission to make the worlds most bad-expletive mauler familiar I stumbled upon shaman. Please tell me I'm doing something wrong, because this all seems to check out... (this is at level 20)

Spoiler:

nature shaman (halfling or racial heritage halfling) favored class bonus:
"Add ½ to the shaman’s effective class level for the purpose of determining her spirit animal‘s natural armor adjustment, Intelligence, and special abilities."

mauler familiar (pick any): this archetype gets a special ability:
Increased Strength (Ex)
At 3rd level and every 2 levels thereafter, a mauler’s Strength score increases by 1. As a result of this ability, the familiar’s Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6. (there is no cap)

nature shaman level 16 true spirit ability
Companion Animal (Su): The shaman’s spirit animal takes the form of an animal companion of her choice, using her shaman level as her effective druid level. The animal retains all the special abilities and the Intelligence score of the spirit animal, but also has the statistics and abilities of an animal companion. If the animal is dismissed, is lost, or dies, it can be replaced in the same way as a normal spirit animal.

So without being a halfling and using tiger stats I get 38 strength in natural form. Add halfling for caretaker and 10 free levels of nothing but tasty cappless str bonus from mauler, and I end up at 45. If I min maxed with a stronger pet I could go higher but hey I like tigers. This is without magic/inherent bonuses/etc. Tell me I am missing something obvious? Thanks!


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I think I google search at least once a month to see if this was ever answered. :_(


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Heya! I'm working on building the ultimate combat familiar.

I know familiars are awful at combat and die easy but who cares this is just for fun. :)

I've dug around the familiars and the highest strength familiar that I can find is the improved familiar Nycar. With the "Mauler" archetype he quickly gets his strength into the 20s. He also has ferocity and regeneration which means he potentially is hard to permanently kill without cold iron. His feats however are bad in my opinion.

race advantages?
Small sized creatures can potentially ride a "mauler" familiar

classes that directly buff familiars?
witch (beast bonded) - can give feats to your familiar at the cost of your own which may be counterproductive at times
rogue (carnivalist) - gives the familiar a small sneak attack
Bard (duetist) - buffs/heals/ability to sing bard songs

feats that directly buff familiars?
eldricht heritage - if your a beast bonded witch you can give your familiar eldricht heritage feats and give him awesome abilities. For example the Marid bloodline turns any familiar into an at-will-water-shooting version of Squirtle.
evolve familiar - eidolon evolutions
distant spell link - seems important if your throwing your familiar into combat
improved spell sharing - its a teamwork feat so its harder to pull off but basically buff yourself and your familiar at the same time
share healing - also a teamwork feat, but still handy if you can pull it off
spirit's gift - give it some really cool shaman abilities that last all day
telepathic link - not really combat handy in too many situations but still a solid pick
unfettered familiar - lets your familiar deliver touch spells without having to start next to you OR have line of sight, solid.

What kinds of things am I missing that you can think of?


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"His wide glowing eyes can be seen peering behind blood splatter that covers its tiny face and paws almost as if it were discolored spots in its fur. The last thing I hear as the fluffy creature descends upon me with its sharp claws is a comforting purring sound, as if the creature was enjoying itself…"

So it’s been a very fun obsession of mine the last few weeks... Ive been building characters around the concept of a "doomsday kitten." This was first conceived in the last campaign I was in but I never got past level 7 in that game so I never truly got to play it and get it out of my system hehe. It revolved around 4 levels of druid, the focused shaper feat, and then all the evil-fluffy whimsy I could think of. :)

I'm curious what fun builds you guys can think of? :) The rules of the build revolve around the mentality that by level 13 the character must be able to be in cat form for 24 hours (meaning at least 8 levels of wildshape or some other cheese), from there on the flavor is up to you. Just remember the point is to have fun with it, not to necessarily be optimal. Here are some of my favs that I made...

1. Martial Kitten (4 basic druid, 4 martial artist, 12 Brawler)
build highlights - feral combat training, dragon style/elemental fist tree, medusas wrath tree, deadly stroke tree. This uses mostly the big cat forms (so not a true doomsday kitten). This is the highest consistent damage of the three listed but is basically 100% melee with less tricks than the other builds. BAB +18, fort +16, ref +9, will +12

2. Shadow Kitten (4 druid, 16 scout)
build highlights - deadly sneak, 8d8 sneak attack with vicious claws as a catfolk, eldricht heritage shadow for hide in plain sight, boar style feat tree, gang up and rending claws for even more d6s. Sneak attack has no size requirement so it can Roll as the small cats, so it’s true to the doomsday kitten theme. Very high DPS pounces from scouts charge, probably my favorite mix of flavor and efficiency. BAB +15, fort +9, ref+11, will +9

3. Dragon Kitten (8 druid, 2 sorceror, 10 dragon disciple)
build highlights - eldricht heritage for abyssal bloodline for an additional 6 str, full 12 levels of wildshape with the +4 feat, enough p/d to use planar wildshape, speaks with ghost sound for a super creepy effect. So this one stays in kitten form out of combat, but has full wildshape and dragon shape at its disposal inside combat. abyssal and dragon bloodline claws for some added flair, muddy spell list however, mostly tactical spells rather than damage spells. BAB +14, fort 11, ref 5, will14

others included a bard/sandman, barbarian, and even a cleric/green faith acolyte healer kitty (that is obviously less doomsday-ish. The most brutal version was a synthesis but synthesists are banned in my local group for obvious “what-was-pathfinder-thinking” reasons. :)


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Shadow13.com wrote:
thelemonache wrote:

In this case the original feat that it modeled from the "complete warrior" also had the requisite of casting arcane spells but did not specify on whether the spell you had to sacrifice was arcane or divine.

Woah, hold up...we have to sacrifice a spell each time the feat is used?

I don't remember reading about that...
I thought it was just a mere swift action.
(scampers off to double check the rulebook)

I was referring to the "Complete Warrior" version of the feat (the original version of the feat) not the current Pathfinder version. "Complete Warrior" is a DnD book printed in December of 2003. It required you to sacrifice a spell and gave you + to hit = the spell level and + to damage = to 1d4 times spell level sacrificed.