Cow

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Organized Play Member. 170 posts (564 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 7 aliases.




Is this possible? I've got a few I've created for pbp games that I'm no longer part of. I only have options to 'set as default alias' or 'edit' in My Account.


A pretty bad thread title, but here's what I'm thinking of:

- get a group of 6 together (for the sake of argument)

- agree the game system, style and game parameters like level (if applicable), post frequency, tone, game focus (eg RP heavy, combat, GM's choice) etc

- either draw at random, or by volunteer, to decide who starts, and that person GMs for 1 month (or another time to be agreed on, may depend on posting frequency). They have a character who acts as DMPC during their phase (no prima donnas please!).

- at the end of their stint, the GM hat moves to another player and the sequence continues for another turn. For extra variety, in the style of Who's Line is it Anyway?, the departing GM tells the new GM *something* that has to feature in their turn - an NPC, a location, an item of treasure etc. And GM time is enforced strictly so if the month is up and the group are in the middle of a fight, the new GM has to pick it up and run with it!

- if people drop out, then a replacement can be added once the new turn starts, and they go onto the GM list to take a turn. If it goes a complete cycle eg all 6 originals are still in, and they want to continue, then it goes back to the start of the rota or gets mixed up in some way. Or start a new game with different parameters.

Anyone done anything like this before? Anyone *interested* in trying it? I'm off on holiday for a few days but if I come back to enough interest I'll start a discussion thread and we can thrash out some details. Doesn't need to be just one game either - for a challenge, if there are enough potential players, have 2 (or more) groups who have to interlink plotlines, swap a player every turn, give each other's GM the next hook or some other random nonsense ;)

If this does pique your curiosity, then try filling this in to see what everyone wants to do. I'll start:

Game system: Pathfinder (core + APG) - if only because people can download all the required material - but happy to try other systems, as I have...lots.

Level: 5 - 10 - not starter characters, but not too powerful

Power level: any of the typical point buy values are fine. A very low point game for a challenge?

Style: mix of RP/problems/combat

Tone: no evil PCs, group working towards some goal for ease of hook to bring people together

Post frequency: daily if possible, happy to stick to Mon-Fri if people can't commit to weekends

Turn length: 4 weeks

Happy to have random elements like GM handing over of hook(s): Yes

Happy to have pbp novices: definitely, hopefully also a chance for them to try GMing for a pre-defined time in a relaxed and supportive group

Other comments: my idea, so happy to take first GM slot if need be, no Adventure Paths please as I'm either playing it already or want to play it in future, complete homebrew within limits agreed by group preferred, other published adventure considered. I also won't be gutted if a group forms but everyone wants to do something I don't! This is effectively an open invite, and new groups can start whenever there are enough like minded souls to get it off the ground.


This is the IC thread for my pbp game - take 1.

Some say the average adventurer lives on 50% iron rations, and 50% pure adrenaline. Nothing puts those years of training into sharp focus better than hearing the death rattle of another foe as you wipe his blood off your blade. Unless it's incinerating him with a well placed incantation, or relieving him of his last gold piece while he remains blissfully unaware. Still, for all the memories that provoke toasts and 'another round' as you sit in city taverns, there are the occasional tales of being dragged out of a free-fire zone, semi-conscious, of watching the prize you have sweated for slipping through your fingers, or the muttered memories of those who didn't make it back at all.

So even the most hard-bitten seekers of fortune occasionally find themselves in need of some rest and recuperation time. Although, you can't quite recall how you managed to pick out this sleepy backwater from all the other possible destinations... The duchy of Kadmar isn't the biggest dukedom you've ever seen, and Chendir isn't even the biggest town in it. You can only imagine that, tucked as it is between a couple of mountain ranges, it's total lack of strategic value is its best defense. Even an orc horde would struggle to summon up enough enthusiasm to overrun it. Still, the people are pleasant enough. Boring, yes, but friendly on the whole, ambling around about their daily business. Adventurers aren't so rare as to cause a crowd of them to follow you round, but in some quarters, your novelty value still doesn't seem to have worn off even after a couple of weeks.

You saunter into the tavern that has become your favoured haunt over the past few days. It certainly has a marginally more cosmopolitan feel to it, being favoured by a number of merchants, and other people who claim to have *gasp* seen other lands. It appears to have attracted the entire visiting adventurer population too, such as it is, as you see the same few faces that stand out from the crowd to one of your experience. Busy this afternoon, for some reason, and when you have collected your drink of choice from the barman, only one table appears to be free...

Although we've kept character creation open, would you like to kick off with some character descriptions, and some interplay as you meet in the tavern.

Can you all also give me rolls for Perception, as well as a Knowledge (local) and Diplomacy check to pick up what the main topics of conversation in the town are today


Some basic information to get you started.

As previously stated, I won't be running a published adventure straight through, and the game isn't set in a 'standard' campaign world like Golarion or Forgotten Realms. If that makes life difficult in terms of coming up with a backstory ie you like to 'place' yourself in the world, then we can easily decide to use an off the shelf game world.

Source material: Pathfinder SRD plus the playtest classes. As things like the Advanced Player's Guide become available you can start to use them; this may mean making changes to characters if a class changes.

Characters to be built on standard point buy for High Fanstasy - 20 pts. If you aren't sure about point buy creation then we can go through it together.

Characters to start at 4th level. Take standard gold for equipping your characters as per SRD (6000GP) - no restrictions on the value of a single item.

Rather than go through a whole heap of rules, if you have specific questions then fire away and I'll answer them here. While I don't suggest anyone plays a character who is out to screw up the other PCs, if for any reason you want to keep something private my e-mail is my regular username at yahoo dot co dot uk

More to follow once I've had something to eat!