Tin Golem

gregg carrier's page

Organized Play Member. 82 posts (83 including aliases). 1 review. No lists. No wishlists. 3 Organized Play characters. 1 alias.



Liberty's Edge

I have been indisposed for some time now but am going to attempt to hop back into Pathfinder, but during the busy time I was thinking of a potential homebrew class and, for personal curosity if nothing else, wanted to see if anyone had an idea or suggestion on it before I began all the hard number creation.

Psychics...hot button topic on their return and for obvious reason, new power type, balancing issues, so on. But I wondered, instead of making a class based on psychic energies why not a class based on the previous psychic types. Telekinetic was personal choice so I was thinking of this class focusing on spreading out damage potential and combat control. And further this telekinetic class could go through the different paths you see with cavaliers and clerics. These telekinetics could use off hand items with ease as well as bond with a certain number of items, such as useful swords and shields to control more consistently.

Psychic: Natural mental talent. Can control and move a few items at a time. Focuses on strong movement of items. As they progress they can becoming increasingly quick to grab and throw items at increasing strength and latest levels can cripple enemies with ranged combat manuvers.
Wizard: Usually low level dropouts who learned basic magic and went off on their own, or less skilled local wizards. Have a spell book but cannot cast spells directly. Can control a few items at a time and can use their items as magical catalysts, infusing low level various types of magic for later use or powering up commonly used items.
Sorcerer: A natural magical talent that extends to motion and kinetic energy. The can control a large number of items at once and thus make a small armory of items to help allies and hinder enemies.
Cleric: Given divine strength, whatever they bond with become catalysts for divine energy. Choosing from divine, chaos, or the like they can spread out battlefield controlling auras and at higher levels alter items into divine agents, such as daggers into holy steel birds.
Possessor: A soul based telekinetic who takes item bonding to an entirely different level, sharing his very soul. He can combine items into a single square to create a fuax soldier or beast. His more unique energy will at later levels allow him to straight jacket enemies or work as one with an ally similar to gestalt.

So, any thoughts? Like I said this is really just for fun and I've no idea if it'll get a lot of use, but if it turns out alright I can post it up for people's useage.

Liberty's Edge

Hi guys, since moving to Florida I've been looking for a RPG group. So I'm wondering if anyone in the area around Clermont might be interested. I'm right by Cagan's Crossing and so I'm also close to the attractions and Hero's Landing Comic Shop (I posted on HL's facebook page but no luck). I haven't DMed before so I can try if need be but I'd prefer to just get back into things as a player first.

Starting at the end of the month my days off will be wed. thurs. and (the issue I've been having) is that I'm a 3rd shifter so overnights or mornings are better for me, but on days off it's not a big issue. I can do any mornings for a few hours though and I have a large supply of 3/3.5 and growing pathfinder resources. Few OGL items as well.