Well, I gotta say, for what you guys call a $60 hardback (as in SCHB), ends up being about $100 in Australia. Now, don't get me wrong I bougth SCHB as soon as it landed here, & my group is enjoying it a great deal - almost as much as I am enjoying running it.
Now, I know that it's a LOT easier to insert information into a product that allows you to adapt the adventure to your own campaign (mostly settings that are already in existence - FR, GH, Eb...). I am also aware that the "default" setting for D&D these days is Greyhawk (& I have a lot of love for GH!), what with the basic pantheon etc... BUT! What of a 'core' setting where Sasserine is the capital? Where the City of Cauldron is known across the land? Where the history of the world involves what was done by the Spell Weavers, Yuan-ti, Dragotha, Kyuss, etc. Just a thought.... Either way, I am happy to wait until a Hardcover of AoW can be released properly, without the need of errata, corrections, reprints & the like. Whether it be 600 pages or a thousand, I can wait!
Hi all, I've been talking to two of my players, & one of them (half orc Barb turned Cleric of Gruumsh), has come up with the idea of turning the newly cleared out Jzadirune, into the partys new base of operations. Now, I'm not one to poo-poo an idea if it's a good one, but this got me to thinking...
2) How easy/hard should I make living in Jzadirune? These guys are about to hit chapter two, & will not be able to "stay at home" to maintian Jzadiruen. 3) Should 'The Vanishing' still be in effect for any new magic items created in Jzadirune? 4) What are the chances of the gnomes returning to claim their ancient home? (I'd say slim-to-none, considering what they went through! Any thoughts would be appreciated! Cheers.
James Jacobs wrote:
you guys take your time! That way, when we DO get an AoWHC, we'll known that it's been done right!! And we WILL get one........Don't go making a lier out of me now kids, I'd hate to have to bring a few of my Aussie friends over there to kick some butt! The SCHC was great & I am sure that WotC will gladly agree to do a HC for AoW !AND! ST aswell - when the time is right, of course... Keep up the EXCELLENT work & don't forget us folks down under like to play too!
DeadDMWalking wrote:
I agree! We've just finished off a campaign & everyone has agreed to give the Shcakled City a go. I told the group that they needed to do two things once they created their PCs: 1) Figure out thier own PC background& 2) Come up with a background as to why & how they all know each other! As it turns out, one of the rogues has hired some of his friends to help out with a scheme of his to become a proffesional gambler, & make as much cash as possible. Two of the PCs are childhood friends. Another two are related (cousins, which ties four of them together), & the other two are out-of-towners that need to earn a living....
1) Half-orc Barbarian (Has known Human Rogue for years, player intends to cross over to cleric)
Yup, hitters & stabbers, the lot of them! I hope that they make friends with the Church of St. Cuthbert in Chapter one, or they are going to regret not having a cleric of their own!!! ciao!
The Isle of Dread! Castle Amber! Heck, even The Keep on the Border Lands!!! All of these (& quite a few more!) were my introduction to the game, many, many (dare I add another many?) years ago! The first two APs have been great, & the concept of doing a whole AP based on & around the Isle of Dread excites me VERY much! I know, I know, way too many exclamation marks in this post, but I'M EXCITED!!!!! Apart from this classic adventure setting getting a major overhaul for the AP, I'm also excited because what became the 'Mystara' campaign setting was also the first setting that I based my DMing career in. I ran PCs through everything from The Keep on the Borderlands (using Threshold as the Keep), Rahasia(sp?)(smack dab in the middle of the Dymrak Forest), & The Lost City (based in The Emirates of Ylarum) to the newer Nights Dark Terror(awesome for a starting adventure!). As they progressed my PCs saved the world by defeating the 'Master of the Desert Nomads' in his 'Temple of Doom', before they sailed south & encountered the huge "giant lizards" of the Isle of Dread!
The Isle of Dread setting was also the first time that I had a PC kill another because of magical influnces - so you can imagine how happy I was to see the basic D&D Kopru listed in 3rd ed! Anyhoo, dinosaurs have their place in D&D mythology - look at the random encounter charts from the original FR setting - dinosaurs are everywhere in the Realms! Handled right, a dinosaur crashing through the underbrush can make an adventuring party scream "DRAGON!!!", & use up all their magic (& HP!!), before the real dragon shows up! Oh yeah baby, dinosaurs under the control of a dragon - smacks of overkill, but hey, what a challenge! So I guess from the above, you might say that I'm in favour of dinosaurs in a campaign setting. They are an alternative to cliche monsters. They add to the feel of a tropical/lost world setting immensely. And besides, one would feed a family of dragons for a week! ;o) Bring on the next AP guys! I for one, can't wait! PS: Master of the Desert Nomads & Temple of Doom might be a good idea for an AP too!! heheheheee |