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With the game being tomorrow I have sat down with the GM and I have a catfolk Cavalier taking mounted archery role. My mount is currently a jaguar but when I get higher level the GM is allowing it to go dire.one last question a mongol recurve bow would be the equivalant of a composite short bow correct?


after the advice so far I can see myself with a few options

1. pather-like Witch
2. Lion-like Bard
3. tiger-like magus

I can see where each has a bit of flavor as well as some potential fun for each class.

first game will be the second weekend after the new year


so starting a new game and the GM will let me play a catfolk from B3 now I need to come up with what class to play. First the details

players 6 constant with one occasional.

other characters:
Sylph rogue
human wizard
half-elf fighter (don't know if he will be ranged or CC)
human cleric
human alchemist
the occasional player will be a ranger don't know the race.

will be level 3

I have usually played a rakish type character and might like to try something new but not sold due to the race.

GM was trying to talk me into a gunslinger but don't want to go that route.

as it sits right now I was thinking of ninja but the cat seems to obvious after the fact.

any ideals on what would be fun to play with this race?


We have a party member who wanted to invest nearly half a million dollars for bracers of +8 armor bonus, +8 luck bonus, and +8 sacred bonus.

in his mind since all the bonuses are +8 individually he says it's not too much magic in one slot. another player says it's the eqivalant of a lvl 24 magic item because the three different defense bonuses.

I would like some insight into A.) can these bracers be made. B.) would an
GM allow such items C.) what lvl of magic item are they (in my mind they seem just shy of artifacts). and D.) how do you combat something like that if he tries to unbalance the game with items like this?


currently I'm playing a 2:1 fighter/alchemist and in another I'm playing 2:1 alchemist/fighter

I have found that both these combinations have been fun but in hindsight I think I would have rather had a 2:1 Barbarian/alchemist but alas I didn't think of it.


I'm not planning on using archetypes just debating on my feat progressions


playing a five man game where no one would step up and play a pure tank starting at 5th level. stats were rolled as follows 18, 18, 16, 14, 12, and 11

stats stand as thus
str 20 18 plus starting bump
dex 16
con 14
int 19 18 plus lvl 4 bump
wis 12
cha 11

so I decided I decided try to do a 2 to one switch with fighter and alchemist

Focusing on one handed fighting with my extracts and mutagens to to enhance my combat performance with using the bombs more for distractions and parting shots.

I feel good but about the character but am somewhat stuck on feats any suggestions?


the story I and the GM have worked out is her people have been seperated to the winds due to an invading army of their homeland. She received a vision from her tribes totem to find her people and and their cheiftan's child (another PC chosen by the GM) so they could lead our people back to their homeland


I'm set to begin a new game where I intend to play a rage prophet

I pretty sure I'm taking the lame curse, but unsure what mystery to follow so far I want to stay away from battle and was leaning towards one of the four elemental mysteries.I'm also willing to consider others.

I plan to go 2 levels of barb and four of oracle before becoming a prophet thank you for any suggestions and reasons for them.