Megan, my address is correct and has not changed, and I had no problem receiving AP # 46 there. Just e-mailed customer.service@paizo.com saying the same. Megan A wrote:
I never allow TPKs. If PCs make stupid decisions, I allow all but one of them to die so the story can continue. As an example, recently all 3 PCs (+ 1 NPC) would have died due to a lightning bolt from a BBEG that would have killed them all (even the one who made her save). After calculating damage, I realized that they were all going to die, so I reduced damage so that only 1 PC + the NPC died. The other two PCs survived because I reduced damage just enough to save one, and as a byproduct I saved the other. PCs die regularly in my campaigns (a couple times per year, usually only 1-2 at a time) but a TPK means I have to start a new campaign, which I don't want to do. Either that or all new PCs that are the same level and for some reason a part of the same plot, which I also don't want to do because it tends to be cheesy. I'm certainly not a killer GM, but I don't want to have to restart my campaign all the time, either. One PC in the campaign keeps surviving when others die, not because I have cheated as GM/CK, but because he is the most cowardly and runs when other PCs start dropping like flies (rogues . . . what can you do?). He has survived when the other players have gone through 2-3 PCs each. I kind of like that he's got that survivor guilt, and as a bonus we can keep all the plot threads going from the same campaign.
As you might be able to tell from my obscure Ravenloft reference of a message board ID, I also plan on running Carrion Crown in Ravenloft. Except only the last half. And with Castles & Crusades. I know. But it might work. Since my PCs are already 8th level no point in doing the earlier parts. This is how I envision it . . . Spoiler:: There is no Tar-Baphon or Ustalav. Instead, this is a plot by the Dark Powers to bring Vecna back to the Realm of Dread. Not sure how it's going to work out since I haven't read any of the parts of the AP yet, but I'm going to try to shoehorn it. It takes place in the 760s through 770s, with the last part taking place in 775 at the beginning of the Time of Unparalleled Darkness. Since my PCs are currently in 750 it will obviously be at least a couple more months until they are in 766, when I plan on starting it.
The DPs, knowing that Vecna escaped only through a loophole, are trying to use another one to bring him back - something about if enough of his worshipers want him back on the Demiplane and conduct an obscure ritual, he'll be back. So they've arranged for some of his particularly fanatical followers from Cavitius - which still exists under another darklord - to learn of this ritual, and have brought them through the Mists to the Core to facilitate the assembly of the various parts of the plot so that it can be completed successfully. The first three parts have happened "off-screen" (possibly with a yet-to-be-played group of PCs) in Falkovnia, Lamordia, and Verbrek respectively. The fourth and fifth parts of the AP will take place in Darkon, with Illmarsh on the coast of the Nocturnal Sea and Ashes at Dawn in one of the more cosmopolitan eastern cities (probably Martira Bay), with the PCs employed by Lady Kazandra of the Kargat to solve the vampire killing problem (with Jander Sunstar as the murderer). The sixth part, on the other hand, will take place back in Citadel Cavitius, as the PCs race to stop the Cult of Vecna from bringing him back to the Realm of Dread, possibly reduced in power this time but still powerful enough to beat the living daylights out of them. Obviously, since none of these parts of the AP are out yet, it will be difficult to know how well this adaptation will work, but I'll make changes as I find out more about the AP.
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