grah's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists.


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http://www.myth-weavers.com/forumhome.php

Mythweavers is pretty excellent, though there are a handful of things I don't love about their sheet. It's not super automated, but it can handle a few things and won't get in your way if you're putting custom values into fields. It won't do anything really in the way of error checking though.

On the plus side it's free, keeps your sheet online and available from anywhere, looks pretty, and it is very easy to use.


MadMonkeyMcKnight wrote:
On another note though, what are the most useful items to make adamantine out of that arn't weapons or armor?

A pickaxe. This is one of the single most abusable non-magical items around.


Zurai wrote:

Terrain prevents charges. You don't want terrain if you want to use Ride By Attack.

Seriously, go read the conditions for Ride By Attack. You have to charge -- which means you have to charge to the nearest square -- and you have to be able to continue the straight line of the charge past the target. That means it basically works like a jousting tilt, where you have to be parallel to the target. It's very nearly impossible to actually use in combat, even as a DM, because the targeting is so precise. If the target even 5 foot steps in any direction but straight ahead or straight back, you lose your opportunity.

Not useful at level 1, but once you pick up wheeling charge you can really ameliorate this problem very effectively. And if you have a mount other than a horse who can start putting out 3 or 4 attacks on a round when it doesn't move, you can make monsters think twice about closing to melee range. It's also unlikely that all of the enemies will be too close for a charge if there are multiple enemies, so if there are things you can easily overrun/trample you might still be able to charge with some more feats. And if you're riding your own druid companion or something you might be able to give it nimble moves as well eventually. But now I think I'm getting way too far off topic


WPharolin wrote:


-When players go to purchase magic items and and they honestly expect the shop keep to accept over 500 pounds of coins dumped out of a bag of holding. As if the merchant is so dumb as to inflate the local market enough to jeopardize his own business and put his community into a recession. (not really a misconception of rules as a misconception of what a stable economy is. Can't really blame players though, since that's how it works by the RAW. The RAW for the D&D economy are pretty dumb.)

Since when have private individuals put 'the good of the local economy' before their own personal greed? I can't imagine any shopkeeper thumbing his nose at thousands of gold coins because of some esoteric concern about inflation in the real world, let alone in any game world.

Besides that, I'm not really sure why one merchant becoming extremely rich would necessarily spur on inflation or put that rich merchant's business in peril, but that's another discussion I guess.