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3) THE BONUS STACKER ITEM CRAFTER.
The DMG gives guidelines to craft magic items with different types of bonus. So you can have on each PC: a cloack of TS +1 (resistance) (market price 1000 GP); a ring of TS +1 (luck) (2500 GP); a ring of TS =1 (morale) (2500 GP); a robe TS +1 (insight) (2500 GP); an amulet of TS +1 (sacred) (2500 GP). Total: TS +5. Cost: 11000 GP. To have TS +25, you have to spend 275000 GP.
You can use this trick also for CA, DMG, or, best of all, TxC (then you can always use your full Power Attack with 2-H weapons).

4) THE MAGEKILLER COMBOS.
To kill a powerfull spellcaster, you can block his power to cast spell. I suggest:
a) SILENCE (cast on the ground or in the air to negate the save) + WEB, then Magic Missiles from outside the Silence area.
b) SILENCE + GRAPPLE, then other PCs overkill the enemy.
c) ANTIMAGIC FIELD + GRAPPLE, then other PC overkill the enemy. (My party managed to kill Vlaakith with this surprise attack)
d) SILENCE + FORCE FIELD. You can use this to block a caster inside for some time, or you can use it to block him inside with some strong fighter-type.


How about telling your Memorable events in the AoW campaign?


The waging system in Champion's Belt is fairly accurate, except for a point: what is the maximum number of GP one can win for a single match, and the maximum overall? The rules state that the wage handlers each accept only a maximum of 250 GP (or 500 GP) wages. But how many of them are present around there?

I will assume the wage proposed by Tirra is outside the normal system (a unique "1GP pays 3GP" for the last match).

Besides that, I assume that my PCs could buy a waging license for 100 GP, and then acceept all the wages against their team. They will win the match, and earn a lot of gold. How many GP they could reasonably win?

Thank tou for the answers, guys!