
gnaw |

Crypt of the everflame is a great starting module. It also has 2 sequels if you like it and want to continue with that particular story.
I started GMing with Crypt of the Everflame, and things went pretty well with that. I was relatively new to gaming at the time, and I hadn't had the benefit of ever playing with a truly great GM before, so I was stumbling every step along the way, and it still turned out all right.
But I would raise a caution flag before jumping into Masks of the Living God. I really liked the module as a whole, but I had no idea how to run the module, and I really, really botched it for my players. The PCs wind up on a really strict schedule in the game, and I was completely clueless how to present this at the table, and the whole thing became a bit of a mess.
But if you've played enough to know how to handle this issue, go for it. I wish I could comment on the third module, but unfortunately my group disbanded after MotLG.