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Pathfinder Rulebook Subscriber
![]() Imentish proteans have an inflict warpweave ability. The wording seems a little vague. Does it effect any one single target within 100ft? Or every elligible (corporeal) creature within 100ft? inflict warpweave wrote: As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.
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Pathfinder Rulebook Subscriber
![]() the fly spell has the bit about being able to descend at double speed. but the fly skill doesn't, and nothing gets mentioned about it in the universal monster rules for flight. is there anything in the rules that lets creatures with a fly speed descend at double speed ? or is it just the magic of the spell that lets casters get away with it? ![]()
Pathfinder Rulebook Subscriber
![]() I was trying to figure out how this would mesh. Players detect a magical trap inside a room that'll trigger ( proximity trigger: alarm ) when they enter the room. Barbarian with rage cycle and Spell Sunder wants to sunder the trap. Can he sunder the proximity alarm from outside the area? or does he need to enter the area, and trigger the trap to try and sunder it ? can it be sundered as the trap doesn't have a caster level, but the instantaneous flame strike within the trap does have a caster level? ![]()
Pathfinder Rulebook Subscriber
![]() a wand, or any item really. the try again line says use magical device wrote: Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours. is that a general "you" meaning no-one can activate that item again for 24 hours, even someone with the spell on their spell list ( like a cleric trying to use a wand of cure light wounds that the party's rogue just rolled a 1 on ) or is it the specific "you", meaing "your character" cannot use "that item" again for 24 hours, but you could hand "that item" to the cleric, and they could use it without problem, or hand it to another UMD'er who could try to activate that item. ![]()
>> horn level 1 << -- Way of the Wicked
![]() Welcome to the discussion thread.
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Pathfinder Rulebook Subscriber
![]() Working out a magic item for a way of the wicked game to give PCs that want it a way to be healed by negative energy. there's a number of ways to get it:
so i'm considering some options: a ring that gives the effect of undeath domain on you 3/day as an immediate action for about 6,000gp. an ioun stone that grants the effect of the necromantic affinity feat for 10,000gp or a belt like a belt of dhampyrkind which gives dhampyr like abilities for 12,000gp or a wondrous item that gives effects of the spell Undead Anatomy for a few minutes a day, maybe a cloak or something advice on these? sound too powerful? too pricey? too cheap? ![]()
Pathfinder Rulebook Subscriber
![]() $subject as a GM or Player, is Dazing metamagic as annoying for anyone else? it seems like any time the players can pull out a metamagic Dazing rod, spin up their DC real high, and daze creatures for 3 rounds, the game just shuts down. that's nice and all. But if any module did that to the players, they'd scream bloody murder. meanwhile they can do it at least 3x per session if that's the type of character build it is. did the designers not see a balance flaw in this?? ![]()
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[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji] ![]() will post up some custom char gen info soon. ![]()
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[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji] ![]() Street-Level play
• Priority A: 75,000 nuyen • Priority B: 50,000 nuyen • Priority C: 25,000 nuyen • Priority D: 15,000 nuyen • Priority E: 6,000 nuyen • Karma: Each player receives 13 Karma to customize characters
• Gear Restrictions: Device Ratings must be rated at 4 or less.
• Nuyen Restrictions: Characters may only convert up to 5
• Follow all other rules for Character Creation/Advancement
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[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji] ![]() :: tiny bang :: ![]()
initiative: | MAP
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji] ![]() :: tiny bang :: ![]()
Pathfinder Rulebook Subscriber
![]() we didn't have one b/c we formed whole cloth.
ask Z. Quote:
ex: strength: 1d10 + 7 ⇒ (2) + 7 = 9dexterity: 18 = 18 con: 1d10 + 7 ⇒ (1) + 7 = 8 *bracket* dice= roll name *close* formula *bracket* slash dice *close*
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Pathfinder Rulebook Subscriber
![]() when using a readied magic missile to interrupt, its the total damage that the target has to make a concentration check vs. right? Magic section prd wrote:
so , throwing multiple daggers at a caster, would be "injury" and make a check vs. each dagger that hits. but a spell like magic missile is once, for the damage the spell deals, and scorching ray is once for the spell, not per attack used in the spell ( at higher levels , 2 rays, 3 rays etc ). right? ![]()
Pathfinder Rulebook Subscriber
![]() i've got a 5th level character, barbarian 2/dual cursed oracle 3 if i want to retrain to abandon the archetype, what count as the class features he's already attained? i figure the oracle's curse was altered, so that's a class feature.
so basically is it 10 days for two class features ( bonus skills and dual curse ) or 20 days for him to retrain ( bonus skills, dual curse, bonus spells, revelations ) ? ![]()
Pathfinder Rulebook Subscriber
![]() does retraining work level by level, or with the big picture?
1. barbarian
? or would you just retrain the barbarian levels away, and not care if they were taken at 1st level or 5th level, they're just swapped out? ( not swapped out for shadowdancer, i'm not delving into the retraining regular levels into a prestige class before you could legally qualify for it nonsense , say it swaps out for oracle first and then take shadowdancer at 6th level or something. ) ![]()
![]() I like the change in design in the arcanist. The class has become more flexible and each character can be shaped differently according to the player's whims. (Additionally it is really easy in future supplements such as Player Companions to add a few more arcane exploits.) If I am allowed, I urge the developers to apply the same design paradigms onto other classes that lack such a design currently (such as the brawler and hunter). ![]()
Pathfinder Rulebook Subscriber
![]() I don't want to start a thread for FAQ requests only. I just see this pop up now and then, and I see a lot of posts on both sides of the trenches. then I see things like this post from SKR , that even though its a ranged touch attack, penalties for firing into melee apply. i'm sure the RAW people will say : the penalties only apply for weapons. ranged touch attacks like acid splash are "ranged touch" attacks not weapons, like a Ray, so the penalty doesn't apply. But here's someone confirming that the penalty does indeed apply. and damage bonuses apply ( to hit point damage, like from acid splash. not negative levels like enervation ) so when I fire an acid splash at 1st level as a human wizard with point blank shot and precise shot. In my games, I do 1d3+1, and i get a +1 to hit within 30 ft, and ignore the penalty for firing into combat ( but still take penalties for soft cover if allies are in the way ) and if the party bard inspire's courage, i will have a +2 to bonus to hit, and 1d3+2 damage.
but people from the RAW camp say ranged touch spells aren't weapons. they don't get bonuses from bard, or point blank shot, because they're not using a weapon. I know how I do it. I know many people do it because of confusion. I know many people don't do it. I just want to know if the feats and bonuses SHOULD be applied or not. This seems to come up pretty frequently on the boards, which would kind of make it a frequently asked question. But I just really want to know what is the proper way to handle ranged touch attacks from spells/spell-like abilities etc, and point blank shot, precise shot, and damage bonuses from inspire courage, good hope, arcane strike, etc. ![]()
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[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji] ![]() Here's the Way of the Wicked gameplay thread. I'm your gaymaster, a goat. Because I couldn't find an icon that looked like the little dwarf wizard from the old D&D cartoon. ![]()
Pathfinder Rulebook Subscriber
![]() continuing a discussion brought up in the Old Gods thread PFS Guide on Religions:
Religion: Characters can elect to worship any deity
listed in a table of gods in the Core Rulebook, The Inner
I understand the need for a defined set of what's legal for Divine classes to worship, as presented in the PFS Guide. It provides choices to players about how they can build their characters that still fit within the scope of pathfinder society. My Cleric can't worship Lissala, and I can't be a devotee of the Old Gods and draw on divine power in Pathfinder Society play. That said, for character classes that don't have a divine spark, the fighter, the rogue, the monk. Who or What a player places his faith in shouldn't be restricted, as the current wording on faiths is limited in the Guidebook. Its currently feeling a bit "worship only these, or worship nothing." as your only choices.
I'd like a little more freedom of religion for my characters. A freedom to choose what to worship, when it has no ties to game mechanics. Is that too much to ask? I personally think a non-deity you show devotion to is just a false idol and isn't precluded by the wording in the PFS Guide. just like you can have devotion to a particular Ruler in Golarion, roleplay it, and still be a Pathfinder. Worshipping an idol like Lissala right now would be more about , "what if they're a double agent working against us?" and i could see, in game, characters that do worship her, not being admitted into society, or being actively expelled.
the PFS FAQ leads to this as the updated list of what are the allowed deities in pathfinder society. I don't even see an entry for the Green Faith. So as a Druid or Ranger, if you want to worship any deity, are you required to choose from the listed deities, not allowed to worship the Green Faith, as presented in the Inner Sea World Guide? ![]()
Pathfinder Rulebook Subscriber
![]() so, channel variants. first time caller , recent listener. if my character channels negative energy, and has the weather portfolio
so is that
or
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Pathfinder Rulebook Subscriber
![]() classes that can fly, get Fly as a class skill from 1st level.
Oracle of Heavens ( fly at 10th level with the right revelation, or overland flight from mystery spell at 10th) Oracle of Nature ( though i don't see any revelation or mystery spell that grants flight ) Oracle of Wind ( Wings of Air revelation available at 7th ) But the Oracle of Fire doesn't get Fly as a class skill.
skill descriptions, core rulebook wrote: Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.
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Pathfinder Rulebook Subscriber
![]() so FAQ says silence effects a witch , the witch can't cackle in silence.
what about when the subject is effected by the Scar Hex?
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Pathfinder Rulebook Subscriber
![]() I see the greatest disparity among rulings regarding wild shape.
and then it begs the question. if it were wild armor
and i've seen a lot that if you wear Bracers of Armor, they cease to function in wild shape, unless you can put them on after you wild shape. I've always run them as an armor bonus, but not actual Armor, so as a static magic item, they continue to provide an Armor bonus, similar to someone casting Mage Armor on the druid after they wild shape. But I've heard variance on the boards for that as well. ![]()
Pathfinder Rulebook Subscriber
![]() http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9qox is the rules team overreaching? silencing a supernatural ability? what makes this supernatural ability sonic dependent? can't it be equally plausible that the witch cackles in a void, but her patron still knows she's cackling, and extends the duration of her hexes ( which her patron is already powering ), within 30 ft. of the witch. if the powers all originate from the witch herself, whats the point of dark covenants? ![]()
Pathfinder Rulebook Subscriber
![]() is there any way to get free Still spell applied to your spells, or as a free bonus feat? Deaf Oracle treats all your spells as Silent for free with no CL increase.
so is there any way to get a free Still spell for all of your spells? just wondering.
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Pathfinder Rulebook Subscriber
![]() aside from the Hex Strike feat, which requires improved unarmed strike, and makes you choose a hex you know to apply the Hex Strike to when you take the feat, is there any way to deliver a hex as part of an attack like with Spellstrike? i know witches can designate their familiar the toucher to deliver their spells and their hexes.
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Pathfinder Rulebook Subscriber
![]() Hex strike allows you to spend a swift action after hitting with an unarmed strike , to deliver a specific hex chosen with the Hex Strike feat. could you combine that with spring attack? to move, take your attack, spend the swift action for the round if you hit, and then keep moving , up to your speed in movement?
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