Master Historian

glamgoat's page

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Sounds like a plan! Looking forward to the campaign!


I'm leaning toward Elf Bard, but would be happy playing just about anything.

As far as the three hooks go, the comet and the Skaven situation are the two that immediately grab me.


I'd very much be interested! Saw your post on Reddit, been waiting a while for an opportunity like this. I GM games for some buddies, so it'd be a blast to actually PLAY a character as a change of pace.

Full Name

Locrian Aemin

Race

Elf

Classes/Levels

Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2

Gender

Male

Age

30

Alignment

Chaotic

Languages

Common, Low Elven, a smattering of curses in various tongues

Occupation

Historian, ex-troupeleader of Lo & The Beholders

Strength 8
Dexterity 13
Constitution 9
Intelligence 15
Wisdom 12
Charisma 16

About Locrian the Drowned

HP: 15/15
Description: Fiery Eyes, Wild Hair, Traveling Clothes, Fit Body
Load: 4/9

CURRENT EQUIPMENT
Songbook in a forgotten tongue (0 weight)
Dungeon rations (5 uses, 1 weight)
Leather armor (1 armor, 1 weight)
Dueling rapier (close, precise, 2 weight)
Adventuring gear (1 weight)

CHARMING AND OPEN
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
- Whom do you serve?
- What do you wish I would do?
- How can I get you to ______?
- What are you really feeling right now?
- What do you most desire?

BARDIC LORE
Area of expertise: Grand Histories of the Known World
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

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ARCANE ART
When you weave a performance into a basic spell, choose an ally and an effect:
- Heal 1d8 damage
- +1d4 forward to damage
- Their mind is shaken clear of one enchantment
- The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+Cha.
✴ On a 10+, the ally gets the selected effect.
✴ On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

A PORT IN THE STORM
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

BONDS