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Thanatos95 wrote: I could see Deadly Aim, Point Blank Shot, and such improving the regular damage. However, the splash damage is more of an effect and shouldnt be affected. Those fears only really seem to affect the person hit with the shot. Not deadly aim, it specifically prohibits touch attacks from being modified by it's damage. ![]()
Enchanter Tom wrote:
I would add that the bombs have such a limited range, presuming they're like other thrown weapons - 5 x range increment and take such massive penalties at that outer range (10' range increment for alchemist fire = -8 penalty to thown bombs out to 50') So 5th level elf Mr. Alchemist standing next to 5th level elf Mr. Wizard decide they want to kill the Kobolds 50 feet away. Mr. Wizard drops a fireball on them and all within 20' must make a save of DC 17 (+4 int, +3 spell) or take 5d6 points of damage. Mr. Alchemist mixes a bomb and thows it with a bonus to hit of +7 (+4 dex, +3 BAB) at one of the kobolds and must hit an equivalent touch AC of 20 (AC 10, +1 size, +1 dex, +8 range increment) in order to do 3d6+3. Mr. Wizard smiles knowing he made a better career choice as he thows a few magic missiles at the kobold boss standing 200 feet away the following round, while the Mr. Alchemist runs clinking all the way in order to close the gap with the big boss man. ![]()
Ellington wrote:
1. Change mutagens to alchemical bonuses so they stack with magic items. (bonuses via mutagen are comperably worse than GP based stat bump items, and don't stack with them) 2. Either dramatically scale up bomb damage to be more in line with comparable classes such as wizard/ranger/rogue, or make specialization in the bombs far more powerful via discoveries. 3. As an offshoot of the above point - enable energy substitution for bombs as natural progression instead of discoveries, and include more discoveries to enable alchemical eqivalents of "empower" or "admixture". ![]()
Gee - I should probably have added my thoughts to the above - or learned how the reply button worked. I agree that the mutagen as an Enhancement bonus does not offer much as a class feature. At second level, the Alchemist gets a 4300GP stat bump item that only works 10min/level and causes 1d4cha damage. And it stays a 4300GP stat bump item unless he invests heavily from other class features into making the stat bump item marginally better stat bump item. The issue is that the class feature is only a substite for a pretty small amount of money. It offers nothing more than the alchemist could get by buying a +2 belt and drinking a 300GP potion. Were the bonus an alchemical one - then there would be a really good reason for the Alchemist to spend that action in combat, or just before combat, in order to give him that +2 to one of his physical stats, and it would also make the greater mutagen's more attractive around the time you could get the greater mutagen feature especially since at that time the character probably would already be able to afford a +4 stat bump item. ![]()
Boggle wrote:
I'm not boggle - but I'll answer anyway. No, power attack is not broken.
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Wicht wrote:
Perhaps our disagreement then comes from a position of semantics. I'm the friend that Welby had posted the build from, and I feel that the character developed is both a bard and also is good in combat. It's been my observation that a common complaint in 3.5 has been that bards were considered to be severely underpowered. Observations here in regards to the uselessness of bards lends credence to this view (and I must say, I at one time shared some of those opinions). In response to this outcry I believe the designers at WOTC developed some combat orientated prestige classes that raised bards power levels, compared to other Martial orientated classes, up substantially. Times have changed. Bards are no longer the guy in the back strumming a lute and only walking to the front of the party if there's someone who needs to be talked to. They can be bare chested courtblade spinning Wagner screaming whirlwinds of destruction who singlehandedly slays dragons with 3x the hit points, and still have the skill points left-over to charm the pants off the duchess. And when it comes down to it - isn't that really what's playing a bard all about? ;-) "Why is it so difficult to believe that I can be a samurai without having a class with the word "samurai" in the title?? Can there not be facets of life that are not defined soley by class?" - Miko Miyazaki ![]()
Wicht wrote:
As with most classes, combining classes and feats lead to a far more effective build than a straight class. Mutts are usually stronger than straight class. Monks and Druids come to mind as exceptions. |