
gg405 |
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I found this thread because I'm pondering the same thing. Here's a couple thoughts I had:
1. Druid casters out of the box are pretty competitive (tho different) than Wizards in terms of Battlefield control role; so you shouldn't have much worry there.
2. Wild shape and archer don't mix for obvious reasons. While wild shaping into flying forms and casting from above are a great tactic, for an archer druid this will mostly be wasted. You'll want to cast a control spell, a summon, maybe a buff, and then help burn stuff down to save after-combat healing. There's no place in there that being wild shape really fits.
3. Looking at archetypes that eliminate wild shape, I came across Nature Fang. This trades out Wild Shape for, basically, slayer levels (and 1d6 sneak, for whatever that's worth, might mix well with your control spells). At 4th level, you get a Slayer Talent, which can get you a Ranger Combat Style Feat, and all its goodness. From that point on, your feats can go to Extra Slayer Talent-->Ranger Combat Style. So, every level you're taking a ranger combat feat. This is better than Ranger.
The drawback is your BAB, of course, but considering you have full Druid casting capabilities, the archery is just there for the burn down phase and lets you save your big spells for the starts of fights without having to stand around at the end doing nothing.
My initial pass at feat progression looks like this (I'm choosing Elf for the longbow proficiency):
1: Spell Focus (conjure)
3: Augment Summoning
4: Slayer Talent-->Ranger Combat: Precise Shot
5: Extra Slayer Talent-->Ranger Combat: Rapid Shot
6: Slayer Talent-->Ranger Combat: Imp. Precise Shot
7: Extra Slayer Talent-->Ranger Combat: Manyshot
8: Slayer Talent-->Rogue Trick-->Combat Feat-->Deadly Aim
9: Extra Summoning
Basically, 4-7 is where you take your bow feats, if you don't want to burn a feat on point blank. You won't want to be point blank, since you're a control character, and you need feats to get the summoning track.
Note that you get Improved Precise Shot when your BAB is +4. Sick.
At level 10, you get a swift action study target (one that kicks in automatically if you can sneak your target - use entangle to wipe our their dex bonus, then shoot them once and study is on automagically). This gives you roughly the following bonuses, assuming 18 Dex, 13 str start, 1 str at level 4, and +4 dex item:
+3/+3 studied target (switching to a new target costs only a swift action).
+6/+2 from stats
-2/+4 from deadly aim
+2/+2 from +2 comp bow (str 14)
-2/+0 from rapid shot
+7/+0 from BAB
Total:
+14/+14/+9, where first attack fires two arrows
Damage is 1d8+11 (and maybe +1d6 sneak if you're good with your controls)
What you're missing: Gravity bow, clustered shots. Getting clustered shots will cost you taking point-blank shot, there's no way around that. If you're hitting a lot of DR you can't penetrate, you might be in trouble. Depends on how your arrow selection is, I guess.
At levels 1-3, you're just a "regular" Druid. But that's still pretty strong. At levels 4-7 you start bringing the hammer. These arrows will do more for you in most cases than any direct damage spell, but basically they're for the end part of the fight when you're done casting. Instead of standing around watching the party finish things off, you can participate in burning down to end combats faster.
Pure theorycraft here, but it seems OK to me.
Also, I agree, Cleric Archer seems better because of better self-buffs, so does Wizard Archer/Arcane Archer. But if you want to do Druid Archer for flavor (like I was considering), I think this looks pretty good on paper.
(Agree with Eagle domain btw, that was my choice as well). The Hawk familiar is pretty cool, the bonuses are just OK. Aspect of the Falcon is at least a +1 to hit, and you get Fly at level 3 which is nice since you won't be wild shaping you can still fly above the battlefield and rain arrows.
I was looking at this for PFS, so 20-pt build went like this (pre-racial mods):
Str 13, Dex 16, Con 13, Int 8, Wiz 16, Cha 7.
Wis is a little low, but that's what you get for splitting focus and taking Elf for the bow prof.