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I can't quite grasp the reasoning behind making Knowledge: Local the skill you need to decide what your character does or doesn't know about humaniods? All of the other knowledge checks for creatures seem appropriate but can someone explain why I use knowledge local to find out about orcs or kobolds or am I reading it wrong. I understand it may help with determining what your character knows about local humanoids but the same could be said for say a hill giant tribe.


So, let me make sure I've got this clear. A big cats Natural Armour bonus at 7th level is +4 (Animal Companion Base Statistics table level 7), +1 (Big Cat Starting Statistics) +2 (Big Cat 7th Level Advancement)for a total of +7 Natural Armour Bonus? Or is the +2 Natural Armour Bonus under 7th Level Advancement replace the +1 from the Starting Statistics block for a total of +6 NA?


Sorry I should have been more clear, I knew the environmental rules and know how it would work against building etc but the character wants to use them against opponents during combat. This what I've come up with after looking at all the great advice. A hit with the lit arrow will do plus one damage and the opponent has to make a reflex save DC13 or catch fire as per the environmental rules. It takes a move action to light preprepared arrows and , of course a standard action to fire it. The reason the reflex DC is 13 and not 15 is because combat is abstract and each "hit" with an arrow doesn't mean the opponent now has an arrow sticking in him, each hit in combat, no matter how many hit points it does is only a nick or scratch until the hit that is the fatal blow (or massive damage if using that option. Given that a small, lit arrow head nicking a combatant on it's way past is not as likely to light someone on fire as a flask of burning oil or alchemist fire. I think this balances things okay with the bonus being +1 damage and the penalty that it requires a move action when, and correct me if I'm wrong, loading an arrow from a quiver normally doesn't require a move action. I'll give it a go this next session and see how it goes, I may need to increase the damage to +2. Thanks to everyone for the advice, it really helped.


I have a player who wants to use arrows lit on fire and I can't find any references to them in the books I have. I was wondering if anyone knows where to find rules on the subject or if they have any suggestions.


SkyHaussmann wrote:

Ah I see what you're getting at.

I'll illustrate with examples.
If you make only one attack then its a standard, if you use any more then one then you're doing a full attack action.

For the grizzly
2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Means that the claws and bite are both primaries, and on a full attack you can get one bite AND two claw attacks.

Example for a case where there are secondaries: Adult black dragon has:
bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)

Bite and Claws are primaries, wings and tail are secondaries, see how the -5 is already factored into the wings and tail.

The bite is one higher than the claws cause the dragon has weapon focus (bite)

That clears it up perfectly, thanks very much.


Ah...just found the table in the Bestiary (pg 302 _ in case anyone else is having the same problem i.e. not reading the whole book first :) ), apologies for wasting everybody's time and thanks for the answers.


SkyHaussmann wrote:

i present you with a table! TADA!

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Natural-Attacks

Yes I seen that table but wasn't quite sure what to make of it. So your saying the type of attack (claw, bite, hoof etc..) determines whether or not it's a primary or secondary. I thought it may change from creature to creature. That make things much easier. So the grizzly gets three attacks in a standard action, correct?

Why isn't that table in the Bestiary or Cor Rulebook? or is it?


kyrt-ryder wrote:

Look closely.

-5 BAB has a -5 penalty to hit applied.

When you see an NPC, it might say Sword +12, +7 (2d6+6) for example.

They're all primary natural attacks.

So the description will say there is a -5 BAB and that's how you tell it's a secondary or are you saying the -5 is already add in to secondary attacks? And the grizzly's 2 claw and bite are both primary so I roll all three in a round as a standard action and they are all at the full BAB?

Or is it only a standard action when using only the 2 claws and a full attack action to use all three?


when reading the monster description in the Bestiary how can I tell which natural attacks are the primary and which are the secondary? For example: the entry for melee attacks for the grizzly bear reads: 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5). Does that mean that the 2 claws are primary attacks and so at the full BAB and the bite is a secondary attack and so at the BAB -5 or are all three primary attacks (2 claws and a bite. Just for clarification I do know that the 2 claws entry is 2 separate claw attack both at the full BAB.