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OK. thanks. I don't buy that it's 'solely for qi gung ki power' tho. It may be the most reasonable use for it, but i came across it because i decided to try a monk/sorc build. Anyone with access to wizard spell lists could take it.
I guess the phrase is 'takes damage from the arrow as if you had hit it with a single unarmed strike' - so any effects that derive from an unarmed attack would not count - so no elemental stunning killing strike (boo hoo) but what about effects that modify the attack/damage. Power attack? Arcane strike is a swift action, which would give you time to use that ability if allowable. ![]()
Ki arrow:
If you are a monk/wizard (why else would you take this spell?) can you apply monk stuff to the arrow- stunning fist, scorpion/medusa/etc strike? How about feat related stuff- Power attack? if you have weapon focus (unarmed) do you still get the +1? With the proper build you could get all Street Fighter with this spell- I think the verbal component is screaming "Haaaaadokken!!!" ![]()
as fro the Mystic theurge thing- would he allow you to do a seperate PC at 3, then when you make the prereques for MT take it when you qualify by the book?
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That opens up a lot of possibilities for Prestige classes that are woefully underpowered because they fall behind spell caster levels. Seems to me this really helps out spell casters- Arcane trickster, instead of being 3 spell lvs behind are only 1- that's a trade I'll make. Same thing with Arcane Archer. I'm intrested to see how this goes. ![]()
Ok, So Dragon Breath says you use your 'Sorcerer Level' when determining damage. 'Magical Knack' says 'Caster Level'. "Blood of Dragons" (DD 1st lv) says "A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline."
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I have toyed with the idea of a whip based Disarm/Trip Whirlwind/Improved whippy feats, but at top end its... A LOT of feats for what turns into a situational thing that is a pain in the butt for your opponents. The only reason i can see for taking maneuver feats is if you are a rogue and can make an opponent flatfooted, but Even Improved feint is not as necessary if you pump acrobatics and just move to flank. Assuming there is at least 1 more melee guy on your side you can generally move to sneak attack. ![]()
I feel you. The feat investment tends to make for one trick ponies- "the trip build", "the disarm build", etc. A well versed player can really min max that one trick, and i think it's as boring as 'I hit it'. I like the idea of the 'dirty trick' move- one gets multiple options, which can lead to a variety of combat options. By making most of the "Imporoved X" feats take 2 feats to get, it helps to make charachters specialists, which is boring. I have been tempted to give a 'cooldown' d 1d4ish rounds before the same combat maneuver can be done again. It's a bit heavy handed, but it gets across the idea that opponents will be on their guard against one trick ponies.It's more stick, less carrot which I generally don't like, as 2 feats is a steep price for a non fighter. The carrot version would be to not worry about the prerequesite feat. 1 feat, 1 "improved". If I were King of the Forest, I'd rethink the entire Combat maneuver system. I like the fact PF streamlined a lot of the mechanics from 3.5 DnD (just try a grapple in AD&D- i dare ya) but they made it too tough to actually utilize. ![]()
assuming you CHA is higher than your Int, it would make sense to go Sorcerer, Summoner, or Bard. I like bard because a combat bard can kick some booty, and that class will help counter the crappy skill points the Pally gets. Spell selection is mainly buffs and controls, but I think the other class benefits would work well with Pally. Sing (or play the spoons, or tell dirty jokes, etc) and give you and all your buddies +1 to hit and damage? That's OK.
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So here we go:
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Ok thanks! So here's how this dude operates, I think. Please see if I have this right, and if you have any advice to make this guy any more CC please advise. I am easily confused, and have not had my coffee yet...
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OK, so you are a monk who wants to be Crowd Control. You have enforcer (free intimidate with non lethal attack), Stunning fist, Scorpion strike, Improved trip, and flurry of blows. How do they go together? can you punch a dude so hard he's stunned, scared, falls prone and has his movement dropped to 5feet? and if you are flurrying can you do it to him with ALL of your attacks? How about as AoOs?
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OK, so you are a monk who wants to be Crowd Control. You have enforcer (free intimidate with non lethal attack), Stunning fist, Scorpion strike, Improved trip, and flurry of blows. How do they go together? can you punch a dude so hard he's stunned, scared, falls prone and has his movement dropped to 5feet? and if you are flurrying can you do it to him with ALL of your attacks? How about as AoOs?
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Ok so I think I know the answers to this, but I'll throw this out to see what you think:
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So let's say I'm playing a nasty, nasty Rogue with WP: whip.
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OK I have NO reasonable reason to suspect this, so let's just say my "Gamer Sense" is tingling here. Is there a typo in "Boar Style? It reads:
2d6 bleed on 2 hits? for a feat you can get at 3d lv? (1st if you are "Master of Many Styles" Monk) yowza!!! Most bleed effects I've seen top out at about 1d6. This, coupled with the last feat in the tree (Boar Shred) that allows you to do 1d6 bleed for every unarmed attack makes me question this. I can see the utility of giving multiple opponents 1d6 bleed in one round, but I was sure that bleed did not stack, meaning if I hit someone 4 times with Shred they do NOT get 4d6 bleed, so you are better off dishing out the 1st tier effect of 2d6 bleed. ![]()
I constructed a Monk/duelist (monk 8 Duelist 2) and had quite a blast. Altho you loose out on a lot of cool high end monk abilities you get AC derived from 3 stats, and the damage is more reliable and better (+1 point /lv vs a die step every 4). throw in combat reflexes and you have a bad mamma jamma! ![]()
Ok so next up-
OK that's a whole lotta "2"s. In what order do they occur? ![]()
seems like a touch attack is all you need. Given it's relatively weak ability (it's a non lv capped, 0 range Daze cantrip), I think it's fair. The big effect I would think would be the RP element. "Laugh at the king's funeral, will you?!" :) It could also be used to have an enemy generate noise, I guess, and not attack for 1 round, but you are sacrificing your standard action to do it. ![]()
Enforcer: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt. I'm a monk with flurry of blows and other fun Monk tricks. can I combine Enforcer with 1) AoOs? 2) Stunning fist? 3) Flurry O Blows (giving 2+ enforces a round) 3a) If so do those rounds stack if I jack the same target? 4) Scorpion/Gorgon/Medusa. etc Strike? Since it's a free action to intimidate, and I must use nonlethal damage (which a monk can decide), I'd think so. Is a monk's unarmed attacks considered a "Melee Weapon" for the purpose of this feat? if not, is there a feat/ special ability that will allow it? Thanks! ![]()
I think if you are going damage output, take maybe 1 level of Gunslinger (mysterious Stranger), then go Ninja. Take the Vanish trick to assure invisibility, feats are your two weapon fighting + Point Blank, Deadly Aim, etc. with 2 pistols you get 2 invisible sneak attacks, followed by a swift action to vanish and do it again next round till you run out of guns/bullets/bad guys. ![]()
Pirates would carry braces of pistols with cord tied between two guns, fire then throw them over their shoulders. don't know if that would have any effect mechanicly, but it would look cool :)
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OK let's imagine 2 situations:
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it could also be due to lack of options. How many non spellcaster classes are there? Fighter, Rogue, Monk (but they get spell-like stuff), Barbarian. Vs Bard, Cleric,Druid, Paladin, Ranger, Sorcerer, Wizard. and that's not including classes out of the main book. Granted Ranger and Pally are mostly "flavor" spell casters, and that's not their main aim, but they are there. heck even Rogues can learn a minor bit of magic. If you give an option a little more specific than "Non spell caster"- for example "Melee Gawd" or "Sneaky type" or "Face", etc, people ar going to make spell caster suggestions because the options for non spell casters are pretty straightforward. ![]()
the flavor of the monk has always kinda gotten to me if you are playing mainly European psudo-medieval/Rennaissance game.
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thanks for the input! next silly question:
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that seems to be the status quo with the alchemist tho- I played one in a low-mid lv game - 2d to 9th when the campaign ended, and his role changed pretty drasticly as we leveled up- more critters became immune/had dr vs his bombs, so he became a potion/ CC monkey- lay down smoke, pop a few buffs and wade into combat with a morningstar- vastly different from whipping bombs at kobald hoards. I'm curious to see if the class has any viability at high lvs. ![]()
that is kina what i thought. The problem is they use 2 different terms- "Additional" damage - the dam= INT, and "bonus" damage - which is defined as not being multiplied on a crit. I guess you can say additional = bonus in this case (in which case all the dice are crit possible, but the static INT damage is not), but that's kinda sloppy. Guess it's my time playing CCGs has made me a grammer freak :) ![]()
Ok here we go:
2) Does the "bomb" effect get modified by precise damage- sneak attack, for example. If you use the formula " Targeted Bomb" (removes the splash but does additional damage) or the discovery "Explosive missle" does that allow for precise damage? 3) If I take Kirin Style/ Kirin strike how does that apply to bombs? It make no mention that the bonus damage (2x Int) is precision damage, and it can be applied to a ranged attack. will this modify the splash damage as well? if you can't tell i'm considering this as a build- crossbow+bomb+kirin style= 1d8 (or 1d10 for heavy) + xd6 bomb + 3x int Damage works for me. If under the "targeted bomb" effect that's 4x damage. 19-20 crit, but what gets multipplied if a crit hits? my bain hurts... ![]()
if you want some realism in the game find a book called "gumbo ya-ya". Filled with folk tales, word of mouth stories, and first hand accounts of life in LA (very NOLA centric tho). you can find a great number of NPC's as well- Annie Christmas, Pepe Lula, Bernard deMarigny (my personal hero!) Bricktop, OMG I wanna play in this game!!! ![]()
Historicly Deer were not the food of peasents- those were hunted by noblemen. Most peasents if they hunted would hunt smaller game- rabbits or coneys, more often than not. it is a peasent's job to make food thru farming, where a person can create more food than he can eat- assuming average weather, lack of war, etc. Peasents would supplement their diet with meat using mutton, pig or cows- they are already on the farm, for the most part, right? why bother taking time hunting? and as stated before, there were laws protecting the King's Critters- remember Robin Hood? ![]()
I recommend a book called "Truth in Comady" to all of my gamer friends, and I re-read it often. Autors Del Close, Norna Halpern and Kim Johnson. Book on how to make Improv work. If you don't see the connection between gaming and improv you are dead to me. Read it!!!
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I used to fudge all the time in order for the Story to Work How I Wanted It To Work. Now i am older and wiser (that Wis bump when you age is nice!) I realize that one of the great thing about this hobby is its cooperative storytelling nature. I now integrate substandard (or awesome) into teh storyline. they roll that series of Crits and wipe out the Big Bad in the 2d session? ok, I roll with it (pardon the pun). Think "Beowulf". Grendal (the big bad) gets axed in the 3d act. Who'd a thunk someone rolled an Unarmed Fighter, and then consistantly crit? But then there's Mom. I now openly roll all dice, and my game has gotten more lethal. I give the players an idea of how Nasty a critter is. I house rule a - KN: various, or sense motive will give an idea. In the past I'd fudge rolls if the players were gonna die. no more, and the game has gotten better- I've had party members accidently kill other PCs, and even killed my own PC (we rotate GMs) while running. THAT was embarassing... But it also makes for a better party dynamic- they now work together better than at first. ![]()
So I'm thinking an Elf with Explosive Missile. Free Prof with Longbow, int bump. talk about your "Green Arrow"- damage, smoke,dispells, etc. And... that's as far as i have gotten with this idea. I await advice from the Peanut Gallery.
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as far as fighter goes, Unarmed Fighter gets you a free style feat at 1st lv, and Brawler gives you +1 to hit +3 dam with unarmed at 3d lv. If you want to take Style feats seems to me go unarmed. the straight up +1/+3 is worth the 3 lvs of monk (trade off a die step for +1/+3? heck yaeh!) but i would not go any further than 4th fighter (Weapon spec). While dipping into fighter your Fort saves will get boosted (kind of overkill for a dwarf) and your will/ ref will not be as good. You'll also loose out of 3 lvs of Monk abilities (i'd recommend getting Ki pool ASAP- +4 AC or an extra attack, even for 1 round, can save the bacon) ![]()
another idea is go full sorc but take a few unarmed style feats- most will require you to be 3d-5th lv before you get them+ you'll need to spend off class skills, plus you'll need a feat or 2, but a sorc with crane or snake- or even monkey- style, could be very cool. Or suck it up and take 1 or 2 lv2 of monk (master of many styles will allow you to get style feats at 1 and 2d lv, plus I'm a big ol fan of evasion), get yer style feat, and never look back.
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