foolsjourney's page

132 posts. No reviews. No lists. No wishlists.




Hi all. I'm adding an NPC tin woodcutter (ie Dorothy's Tin Man) as a plot device, and using the clockwork construct rules. Possibly just a clockwork soldier with scythe, with its stats scaled back a level or three.

I was wondering how best in game to deal with it being all rusted up when first encountered? They are immune to so many of the conditions that would best cover it. Would you just disregard 'immune to fatique' or 'immune to ability drain', put it under the effects of a spell or some other condition? I don't want it to just be wound down and them to be able to simply wind it up.

It's not PFS, it doesn't have to be rules precise- narrative trumps rules precision- but it'd be nice to get it somewhere close if possible.

Any help, as ever, greatly appreciated.


Just a general clarification required, to help understand what exactly is being sacrificed by the Grenadier losing Brew Potion.

The Alchemist is capable of making a)Mutagens, b)Extracts and c)Bombs- and the write up for extracts says "Extracts are the most varied of the three. In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist's level as the caster level. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not."

So, does the Alchemist require Brew Potion to be able to make extracts?

And if not, what is the reason for Brew Potion when it appears they can do it anyway with a Craft Alchemy?

And what can a vanilla Alchemist make that a Grenadier can't?

Any help clarifying greatly appreciated.

Mike


Hello team.

I have a PC (rogue charlatan) who's invested highly in sense motive, bluff, diplomacy... you know, the usual. Her only knowledge ranks are in local and nobility.

She's doing some investigation on a plot device she's uncovered (it's homebrew sandbox), and she's ended the session in Bernard's Bookshop with access to a set of Spectacles of Understanding.

She is trying to finding out about a Drow. She only has the name so far, but from the family name she could potentially find out where they are from, some family history and the Demon Lord they follow.

Obviously she'll be reading books from different sources- human, elven, dwarven, which while not necessarily dishonest or untrue, they'll be written from the perspective of those races.

How would you handle it? Would she have any chance of understanding the texts about Demons with zero ranks in knowledge planes or knowledge religion? Would she have any chance of picking through historical and mythical tales?

There is a cleric, a paladin and a wild mage in the party, but she is currently separated from the party so will be doing this alone.

Bernard the NPC bookshop owner is very intelligent, though socially inept and seldom sober enough to be much help for her in her quest.

Any help appreciated.


We have a rogue in the party with +13 on Acrobatics, and is additionally equipped with a Ring of Jumping.

So, what constitutes high or long jumping, as per the ring's usability? If she were to attempt to jump over the enemy, say a dwarf fighter, and land immediately behind him to potentially flank, does this count as high/long, or is it just moving through a threatened square so the ring doesn't apply?

Ta in advance.


Hi all.

Does anyone know which source if any I might find the Barbarian Mad Dog archetype in within the PCGen data sources? I'm currently using v6.01.09 if that makes any difference.

Thanks in advance.

Mike


Please- any suggestions greatly appreciated...

So, we're playing a very sandbox, very rules fluid game. The party members in question, all level 3, are a human LG monk, a gnome LG paladin, and a half ork wild mage who, through his casting, has found his alignment shifted to CE- though temporary.

The paladin arrived to the sight of said wild mage torching the bad guys, and was very unhappy about it. Her detect evil recognised the mage's alignment, but also knew he was not evil earlier. She's used a tangleweb bag to immobilise the mage, however the monk is not happy and at the climax of the last session the paladin was pointing her rapier at the mage, and indeed the monk who's trying to intervene on the mage's behalf.

So, that said, how would you guys fudge/play smite evil or some other ability/feat? The paladin doesn't want to harm the ork- indeed she spends much of her time healing the antagonists her fellow party members have felled- but is keen somehow to exorcise him.

The monk of course doesn't want the mage harmed, and there is a currently a stand off between the two, while the ork, tangled, looks on bemusedly.

So, as a DM, how would you try to steer it? Is there scope in Smite Evil to smite the essence of evil without the spirit within?

Remember we're rather fluid with the rules as long as the narrative fits, but I don't want to veer off too wildly.

Mike


Sorry if this has been asked dozens of times- I did a search but couldn't find it.

The question is fairly straighforward. I'm creating an NPC for flavour, which will be an alchemist, but it will have a spell like ability racial trait. Don't want to give too much away as at least one party member reads these boards.

So, are racial (or indeed any other) spell like abilities automatically conferrable as formulae if they can be made into potions, or would they still have to be learned in alchemical form?

Thanks in advance.

Mike


I'm creating a circus (in game, obviously :-) ), and one of the NPC performers is a bard, using the battle poi- which I know isn't a weapon the bard is proficient with but as a performer it fits, and it's not exactly an over powered weapon, so not expecting any complaints from the gang.

I'm going down the dazzle / fascinate / hypnotise route with it.

However, in picking her cantrips, I'm looking at Lullaby and thinking it would be great as representing a hypnotic effect. Now, I can't see anything in rules as written that says Lullaby HAS to be an actual sung lullaby, but I'm sure that's the intention.

Normally I'd just go with it for flavour seeing as it's an NPC, but I think a newcomer may be joining our game and may take it over as a PC.

Any thoughts on Lullaby rules wise? Or is it too far a leap?

Mike


OK, first off, it's helpful if you've read Finney's Circus of Dr Lao, or seen George Pal's 7 Faces of Dr Lao, because in my sandbox game the circus is coming to town and this is it...

It's surprisingly easy to create most of the characters from the circus, such as Pan, Medusa and the Abominable Snowman, but I'm having some self doubt issues with Apollonious of Tianna.

The party is currently level 1, but I'm expecting them to be level 2 by the time the circus arrives on the outskirts of town. Now, this is an ancient circus, timeless, so most of the literary characters will be level 10 or above (there'll be plenty of add on characters to interact with), but I still would like the builds to be as legit as possible.

So, Apollonius. I've gone for a Samsaran Oracle (enlightened philosopher) as base build, with the Time mystery (though Ancestor may also work). He's particularly weak, with no armour and low constitution so even at level 10 will have a maximum Hit Points of around 50.

The curse is my query. Apollonius is blind, so clouded vision doesn't go far enough. He's due blindsense at 10 and blindsight at 15. How would you guys feel if I dropped his dark vision ability all together, but gave him both blindsense and blindsight at 10?

Also perception. I've given it as a class skill Perception (using the Samsaran Shards of the Past racial traits, but as I'm dropping the low light vision to handicap myself, where would you set his perception at? He can't see, but sees all things and all futures so clearly can't be set at the usual -20 for being blind.

I'm not intending this thing to be get into combat, it's just as flavour, but I'd rather that if the party do decide to kill it they'll not be one-shotting it?

Any advice would be appreciated, as I hope for the circus to be regular visitors to my games so I want to get them as close as possible to their literary counterparts without too many rules juggles.

Ta muchly.

Mike