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fel_horfrost's page
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How do you calculate the dc for ghoulish claws sorcerer bloodline ability.
It says
as the ghoul ability (Fortitude negates) So... Is it 10+1/2 level+ con mod?.
Using the metarager archtype could a bloodrager cast a spell enhanced by a metamagic feat using the greater bloodrage/mighty bloodrage free casting of a spell when entering a bloodrage?
If so would it take a fullround action to enter the bloodrage as per casting a spontaneous spell with a metamagic feat?
Can a Aberrant bloodrager with the long arm spell get 15ft reach at fourth level?
The spell long arm.
LONG ARM
School transmutation; Level alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
The 4th level aberrant bloodline power.
Abnormal Reach (Su): At 4th level, your limbs elongate; your reach increases by 5 feet.
Do these stack? If so with a reach weapon and a potion of enlarge person you would be full attacking at a 25 to 30ft range. Scary.
Any thoughts or helpful advice on a rule standpoint would be greatly appreciated.
It does seem like it would but the wings discovery doesn't give you a permanent fly speed. So I'm not sure.
Any thoughts or rules clarifications would be appreciated.
I can not find any in pathfinder with both. I was trying to find one kind of like Athena from Greek lore that embodied the good God of war that protects the innocent but was not afraid of war. I hope to find one in pazio material as that is all I'm allowed to use.
Thank you in advance for all help.
I'm starting to build a natural attack character and looking for ways to gain natural attacks.
Druid is not an option because I want to stay humanoid in form. What other options are out there and how many natural attack could I achieve.
Core races only.
No 3rd party materal please.
I thank you for your time and effort in advance.
I have a player that wants to take two vmc classes and trade out all their feats. At 3rd, 7th, 11th, 15th, and 19th levels they would receive both vmc benefits and never gain a general feat in their characters play span.
Does this seem fair or balanced option?
Does a brawler get to keep their armor bonus to light armor while wearing mithral medium armor? Say a mithral breastplate.
This is of course provided they gain proficiency in medium armor from somewhere like multiclassing or martial flexibility.
The mithral material description statistics (Most mithral armors are one category lighter than normal for purposes of movement and other limitations.).
I'm just not clear if this bypasses the light or no armor limitation in the Brawlers AC Bonus ability.
Thank you in advance for any helpful responses.
I'm tinkering with an idea for quick npcs.
Take a npc class (adept,Aristocrat,commoner,Expert, or Warrior)
Add remove all level up feats and add two vmcs. One starting at first level the other at 3rd as normal.
I just keep a few cheat sheets on what the vmcs do and a few standard array stat blocks prepared and almost instant npc.
Does this sound useful?
Any suggestions or constructive criticism is welcomed.
Can a eldrich guardian's familiar use a wand?
Maybe with umd?
If not, does he qualify for the "improved familiar" feat?
And even if he does can he pick up a improved familiar sense he has no caster level?
Just trying to find a way to make a familiar useful to a fighter.
I've been studying Rynjin's system.
I've been wondering if you must pay the point based cost for scaling abilities every level you want them to increase in effectiveness?
Example
I pick up lay on hands at second level for 3 points.
At fourth level would i have to pay another 3 points for it to heal 2d6 or would it scale automatically after i paid for it at second level?
Example 2
The fighter's weapon training feature
At level 5 i pay 5 points for this ability
Do i pay another 5 points at level 9 or does it scale up automatically to
weapon training 2 at that point?
Can you use vital strike on a sunder attack?
If you were a dragonic bloodline bloodrager and took the sorcerer vmc would the natural armor bonus from both bloodlines stack or over lap?
Bloodrager level 4 dragonic bloodline ability
Draconic Resistance (Ex): At 4th level, you gain resistance 5 against your energy type and a +1 natural armor bonus to AC. At 8th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 16th level, your natural armor bonus increases to +4.
Sorcerer level 3 ability
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
I realize that you would get the better of the energy resistances
But i'm not sure about the natural armor bonuses.
Any help would be appreciated.
I thank you in advance for any help provided.

I'm making a bloodrager with the sorcerer vmc
I was wondering if i took the magical lineage trait and the arcane sorcerer bloodline if i could apply the intensified metamagic feat to the spell shocking grasp without increasing the casting time to that spell and also still cast it in a first level spell slot.
Magical Lineage: One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
I'm not sure if i could.
I realize that it would work using a second level spell slot.
It seems like i could use a first level slot on it but the wording of metamagic adept makes me unsure if i could.
Any help sorting out this word jumble would be appreciated.
I thank you in advance for any help you could provide.

Does the attack the minor magic blessing provide quality for the use of the vital strike feat?
If this works does it work on the swift action version that the swift blessing feat provides?
Magic Blessing
Hand of the Acolyte (minor): At 1st level ((you can cause your melee weapon to fly from your grasp)) and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.
The text says that it takes a weapon from your grasp does this mean that it could be a weapon you can hold but not necessarily wield?
Say that storm giants greatsword you got as loot. I mean i could grasp it but not wield it.
So would that weapon quality for the hand of the Acolyte blessing?
Hmm... if so i could vital strike with a colossal greatsword a few times a day. Yes please lol
My search fu is a little weak so any help would be appreciated.
The grasp thing is kinda throwing me as it is not a game term i am familiar with had they said wielding i would say no to the greatsword throwing thing but...
The luck blessing
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.
How long does it last if not used?
Rounds, minutes, hours, days, or til used?
Playing a half orc titan fighter wielding a large greatsword with the impact enchantment. I plan on drinking a potion of enlarge person to make myself large. So does the damage progresses like this for a greatsword
Medium 2D6-> large 3d6-> huge 4d6-> gargantuan ?d6
Not sure what a gargantuan greatswords base damage is?
Can anyone help me out?
Thanks in advance for any help.
I recently had an idea. Lol
Play a npc class and add 2 vmc classes to it. The normal 3,7,11,15,19 one and a second one that trades out your 1,5,9,13,& 17th level feats.
This character would only get what feats it's race and class grants so not many.
I don't see this being to over powering.
I would appreciate any thoughts on this idea.
I see this as a way to make a very flavorful but not overpowering character.
I was thinking page of spell knowledge but that might just be for spontaneous casters. If anyone knows another way please share.
Thank you in advance for your response.
At 7th level you gain magus arcana as a class feature.
At that point do you quality for the extra arcana feat?
1. Could a warpriest with the magus vmc use the arcana (spell blending) to put two first level spells on his list. True strike & shocking grasp.
2. Would they be considered on the warpriest spell list?
3. If so could he swift cast true strike with fervor?
4. At eleventh level he gains spell strike.
Would he be able to spell strike with shocking grasp?
5. If that warpriest had the major magic blessing could he cast shocking grasp without using the spell slot he had it prepared in?
6. If using the major magic blessing to cast shocking grasp can you spell strike with it that turn?
7. Can you vital strike and spell strike with the same attack?
As always i thank you in advance for any helpful responses & constructive criticism.
If i were to take a two level dip in brawler and pick up brawlers flurry would that qualify as two weapon fighting for the prerequisite to improved two weapon fighting feat?
I realise that i would have to meet the other prerequisites like bab 6 and dex 17.
If so would it continue to function as brawlers flurry, i.e. two weapon fight with one weapon with the monk property.
I thank anyone who takes the time for a helpful response.
It seems that you can but my searchfu is weak.
So does anyone know for sure?
I'm looking for the raw answer with this one.
I have a half abyssal orc bloodrager with the toothy racial trait.
If he had the spell long arm cast on him would all his natural attacks gain10 foot reach? I.e. claw, claw, bite at ten foot range.

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I think a one or two level dip into brawler strengthens almost any martial build. The reasons for my conclusion are simple,
#1. martial flexibility
This alone is worth a dip just to have any combat feat when you need it and not having to have a feat in your build that might only be occasionally useful. Paladins and barbarians who have limited access to feats might find this particularly useful. Only having it a few minutes a day may seem weak but how often do you really need some combat feats say improved bull rush or steal? Not that often but there very handy when you need them.
#2. Brawlers cunning
This is the next little gem and a min maxers dream come true. Totally ignore the intelligence requirements on feats... yes please. There are a great many combat feats that require a intelligence of 13 and not having to plan that into your build is great.
#3. Unarmed strike
Never be unarmed again ever, it may not be optimal but it's better than spiked gauntlets for damage and you still threaten with a reach weapon at 5 foot range.
#4 a good fortitude & reflex save
Most martials tend to have a poor reflex save so this is the equivalent of taking the Lightning Reflexes & Great Fortitude feats for free.
So in conclusion this is the best one level dip I've ever seen for a martial character. I'm would still like to hear other people's opinions on it though.
If a warpriest has the magic blessing and is wielding spiked gauntlets can
He use the minor magic blessing to launch his gauntlet at a foe within 30 feat?
Are there any pathfinder/golarion deities that have both the war and protection domains? Looking for paizo material only
If you take vital strike at 6th level warpriest and used spiked gauntlets as his sacred weapon what would you double?
The 1d4 for the gauntlets or the 1d8 for his sacred weapon damage.
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I was looking at the trait guide on the guide link and found two that raised your starting gold and wondered if they would stack.
Rich Parents - Your starting cash increases to 900 gp.
Duskwalker Agent (Katapesh) - You start with twice the normal amount of starting gold. In addition, any transactions you make in the Nightstalls are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.
Would you get your normal amount plus 900gp and 10% discount, start with 1800gp and 10% discount, or just get 900gp with a 10% discount on your starting equipment?
Can it be done?
Would it be overpowered?
I keep thinking it would be neat.
Of course the healing would be challenging and fighting clerics and paladins would be dangerous. Still the image of a fighter spontaneous rising from his grave to help his allies seems strangely appropriate in a fantasy setting. Would you allow it?
And if so how would you implement it?
Thanks in advance for you responses.
Could pcs worshipping non-existent galaiorn gods be allowed?
Not for clerics or diety based classes mind you but say barbarians or fighters.
The gods do not exist in the game world.
Would you allow it?
The new titan can wield a two handed weapon for a creature one size larger than themselves with this ability
Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional – 2 penalty on attack rolls when using an oversized two-handed weapon. This ability replaces the fighter’s 1st level bonus feat.
What is the penalty at first level to his attack roll with said weapon if he is proficient with it?
I know they can use potions but extracts are kind of like spells and my knowledge of them is a little questionable.
It seem to give you the martial flexability class feature but the wording is a little unclear. So would you allow it? Would raw allow it?
I realize that he couldn't use it till he got spells but it would be the easiest level to pick one up. I'm thinking quicken or extend spell this will be for a meta rager.
As a medium sized goblin or a large sized half-orc might be fun to play.
If a abyssal bloodrager casts monstrous physique 2 to become a large sized creature then proceeds to blood rage with demonic bulk would he become a huge sized creature?
Having looked at the paladin class and compared it to other martial classes if still find myself looking for a way to get a similar ability without being forced to be lawful good alignment. I know there is a feet in the agc (believers hands) that lets you get it but you still have to be lg.
Any help with the search-fu would be greatly appreciated.
Torch
Range touch
Sr yes
Damage 1point plus 1 point per 3 caster levels
reflex negates
duration concentration
target one five foot square adjacent to you.
Ignores hardness
Fire damage
I'm curious to hear your thoughts.
I'm thinking paladin.
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Can a bloodrager with the meta-rage ability quicken spells ever?
Does he have to be able to use the magic feat normally first?
If not he can quicken spells sooner than a wizard can.
If so he can never use the quicken spell feat.
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It looks like they could but I'm not sure?
Strait classed bloodrager only.

Could a half giant wield a bastard sword sized for a huge sized creature?
I of course realize that it would require the exotic weapon proficiency bastard sword and taking a size penalty to attack rolls but wow that's a sword.
This is the ability in question
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefts of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
So what do you guys think?
What is the earliest a bloodrager qualities for arcane strike with only bloodrager levels to qualify for it?
I think it's 4th but maybe it's first unlikely but i still have to ask.
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The mutation warrior fighter archtype says that the mutagen class feature replaces armor training 1. It says you get mutagen at first level but armor training 1 is a fighters level 3. So do you get mutagen at level 3 or level 1 fighter.
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If you had the mutagen class feature from two or more classes would you ger extra uses of it per day at a time?
Example Alchemist 1/ fighter(mutation warrior)1 would you be able to two mutagens at a time made up?
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