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Ive been a GM for well, years and made the transition from 3.5 to Pathfinder with only a few House rules still in place. I regularly survey my groups and have high enjoyment rate and the players like the way I set things up. They have to think, work for their loot and roleplay though a lot of dangerously overpowering situations. I have recently had a player join the group and it has not gone well. His play style is different which is fine but instead of trying to mesh with the group the player is fighting against it. What to do?
The player recently lead a rather skewed post regarding what I am doing and why... in which I was lambasted. I have run campaigns with characters that range +- five levels and had no problems but it now seems that everything needs to be vanilla the same and equitable. Is this weird?
To me a fighter is good at what they do; a caster is different and good at what they do but they are not the same. faced with the same problem they are likely to deal with the situation differently. Thus players can have different strengths and still enjoy playing no?
Some of my players are richer but physically weak others might be stat strong but magic poor, in that regard I try to find some balance (but not equity) and when the players work together (roleplayed) they share to create a natural instead of a plastic (insert equitable clone character here) balance.
Please help me out here.
If I'm a bad GM then I have been for years developed a group of players that like it and or lie but still show up for years.
Should I simply suggest that the player that doesn't just not come? or change everything for the one (to the likely disdain of the others.. unless they are lying)?
Help.