fafnir_bane's page

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To answer your original question, all three of the Gish classes operate differently in my experience. The magus mostly locks you into one style of combat if you want to use your abilities effectively, dishes out some serious burst damage, and goes down like a porcelain doll if he doesn't have his spells up. The Battles Scion plays like an arcane paladin, he has better armor, a spell like ability to cast force blasts, and mostly uses his spells to augment his abilities. An Archon is very much like an Eldritch Knight blown out to 20 levels. I haven't had the opportunity to play this one yet, but most people load up on utility spells with them and ignore the damage dealing stuff. They can use rivenspells for extra versatility, the expanded book gives them some amazing options, and they can really hold their own in combat. Honestly, I think versatile the the best word to describe the Archon.

Sadly, I haven't had the opportunity to play the White Necromancer or the Death Mage, but I've always liked the White Necromancer a little bit more due to his archetypes and the way that he plays like a solid support character.

I second the post concerning Interjection Games. They are a top tier producer of material, along with Dreamscarred Press. I typically also allow LRGG material, RGG, and Rite publishing. Good luck and I hope this helps!


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An expansion for "Heroes of the West" would be great. I've really enjoyed the first book. I'm always excited for expansions on necropunk. I'd really like to see Element themed martial classes that aren't tied to vancian casting. Heroes that can control plants, sheath themselves in fire, summon armor made of ice, take on the speed of lightning, etc. Of course, if that's already been done then ignore me. Have you folks considered doing another full campaign setting?


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I was extremely excited about this product when I first bought. I could finally play the brilliant tactician and general I always wanted to. Then I realized I could re-skin this into Squirrel Girl for myself and a crazy cat lady for my girlfriend. After that, I was ecstatic.

Legendary Games: Making dreams come true.


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Let the toe sacrifice begin...tomorrow! I'll put together on my second read through. Really excited about playing/running an Undying or a Tataued Warrior.


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Great work folks. I'm loving this book so far. I have noticed several typos as I'm reading it. Do you have a place I can submit those?


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My Wyrm Rider Cavalier (from Companions of the Firmament) was utterly and completely decimated during tonights game session, so I am looking for my next race and class combination. As this current game is being played fro me to test out some of the vast amounts of third party material out there, I've come to the boards looking for some ideas and suggestions. I'm not looking for something exceptionally overpowered and theme matters a lot to me. I own a pretty decent library of material and I'm willing to spend a little bit of money if a product looks interesting.

Some background on the setting/players: The game is privateer themed and we are currently hunting some dragon eggs that were stolen frmo my previous characters Weyr. The GM is giving me a lot of freedom to help in setting development, and I'm trying not to abuse this freedom to much. We currently have a Synthesist Summoner, a Soulknife (Soulbolt archetype), and we just lost our Druid. The Druid player is most likely going to be rolling up a Toon from LRGG's "Gonzo" class book.

Any ideas or suggestions are welcome and thanks in advance!


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I recently bought this book,and I'm loving a lot of the concepts in it. On my first read through, I did note a flaw in the Kung Fu Artist archetype. How is this archetype supposed to use Stunning Fist before 5th level? It takes 5 points to use the ability and it's gained at first level. The rules state that one can only spend 1 martial action point per point of Base Attack. Thanks for the help!


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I'm super excited about these books! I will point out that the Young Avengers had female heroes and a gay couple, as did The Runaways ( along with what is kind of a step towards a Trans* hero).


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Just going to point out to Cartmanbeck that the Mule race as a human/dwarf race has existed since Dark Sun in second edition. The flavor that I got from your review (sterile and slave race) was always part of that races lineage in the older editions, including the Dragon update for 3.5.


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Thanks for the opinion Endzeitgeist! I talked to my gaming group about implementing the same system for masterworking/magic crafting when I first bought the book, I just wasn't sure if the designers had any ideas on it. For now we'll keep that system in play. It will hopefully lead to some fun side quests when I need special herbs to achieve certain effects. Thanks again!!