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Brent wrote: evil-postman wrote: Brent wrote: evil-postman wrote: Try this for size.
Boots of Teleportation - to get to him
Bead of force to capture him (and you) okay you both get damaged 5d6, you should be able to just shrug it off;-)
Belt of Giant strength, Rings of Evasion and spell turning.
Armour of spell res.
Wpns, short sword x2.
Neither of you can leave for a while, any area spell hits him also, as he's casting you get an AOO. your ring and armour either absorb of reflect the spells.
High dex, impr init, and the other starting feat/trait (can't remember what it's called) gives you an extra +2 on init.
Make one of the swords the Luck blade to give you an extra chance with the initiative.
Then just pound him.
As per previous post, rip it apart if I've missed/mistaken anything :-) What stops the wizard from just dimension dooring out of the bead? Then he spends the time buffing etc. while you wait for the bead to end. Or Time Stopping inside the bead and again just teleporting out? You have to be able to pin him down, which I don't think a bead of force will do. More importantly, if you use your round to teleport to him, he gets a free round to act before you can use the bead of force, so what stops him from casting his Time Stop then and opening a world of hurt on you with Gate and the like. If you make a melee build and can't guarantee the Wizard can't get away from you, you have insured victory for the Wizard. If he can just stay out of your melee reach, he has you beat. If the bead of force negates spell casting inside, it might work if you can suprise him with it. The bigger problem is that once you teleport to him, you give him a round to do what he wants. That likely spells your doom, especially if he casts a spell that keeps you from using the bead of force. True, but.
Nothing can enter or leave the bead.
When he starts casting you get an AOO,
Not too sure on the rules of gate, whether it will count on the enter/leave rule of the bead. perhaps... Damn!
Forgot about defensive casting.
But the reasoning behind the containment either with a bead or wall of force is to stop him teleporting away if things start to go bad for him.
The wizard has to make a choice before play starts, what spells he will pick. will he go all out offensive or have a 70/30 split.
You need to think, what spells would you choose if the roles were reversed and how would you counter the threats.
Unlike the fighter he will run out of attacks eventually, okay it will take a while and the chances of him (The fighter) surviving are slim,but the fighter only has a limited method of attack, up close and personal or ranged. A couple of the spells I could use is stone skin, blur or prot from arrows to help with the ranged attack.
The fighter has to be on the offensive from the start.
Mistakes are made when under pressure.
You want him to do something stupid like try to fireball you when your stood next to him.
With the armour and ring it would bye you some time while the spells are bouncing/absorbing and perhaps force him to change his tactics.
spanner in the works so to speak.
With the wish scenario, why not wish for him to be in a straight jacket up to his neck in a tub of treacle. that way he will have to rethink his tactics and only use verbal spells, okay he could have the feats, but it uses up valuable slots, and he will definitely not be expecting that.

Brent wrote: evil-postman wrote: Try this for size.
Boots of Teleportation - to get to him
Bead of force to capture him (and you) okay you both get damaged 5d6, you should be able to just shrug it off;-)
Belt of Giant strength, Rings of Evasion and spell turning.
Armour of spell res.
Wpns, short sword x2.
Neither of you can leave for a while, any area spell hits him also, as he's casting you get an AOO. your ring and armour either absorb of reflect the spells.
High dex, impr init, and the other starting feat/trait (can't remember what it's called) gives you an extra +2 on init.
Make one of the swords the Luck blade to give you an extra chance with the initiative.
Then just pound him.
As per previous post, rip it apart if I've missed/mistaken anything :-) What stops the wizard from just dimension dooring out of the bead? Then he spends the time buffing etc. while you wait for the bead to end. Or Time Stopping inside the bead and again just teleporting out? You have to be able to pin him down, which I don't think a bead of force will do. More importantly, if you use your round to teleport to him, he gets a free round to act before you can use the bead of force, so what stops him from casting his Time Stop then and opening a world of hurt on you with Gate and the like. If you make a melee build and can't guarantee the Wizard can't get away from you, you have insured victory for the Wizard. If he can just stay out of your melee reach, he has you beat. If the bead of force negates spell casting inside, it might work if you can suprise him with it. The bigger problem is that once you teleport to him, you give him a round to do what he wants. That likely spells your doom, especially if he casts a spell that keeps you from using the bead of force. True, but.
Nothing can enter or leave the bead.
When he starts casting you get an AOO,
Not too sure on the rules of gate, whether it will count on the enter/leave rule of the bead. perhaps someone can enlighten me on that bit.
Don't know if this was mentioned in a previous post, apologies if it was.
Have the contest in real time,inform him that he will need to know his spells and what they do, if he has to read a book then asume that's what the wizard will be doing;-)
Or if he's not happy with that, then alot a time limit for each round and you have to stick with it.
btw when does this match take place?
Try this for size.
Boots of Teleportation - to get to him
Bead of force to capture him (and you) okay you both get damaged 5d6, you should be able to just shrug it off;-)
Belt of Giant strength, Rings of Evasion and spell turning.
Armour of spell res.
Wpns, short sword x2.
Neither of you can leave for a while, any area spell hits him also, as he's casting you get an AOO. your ring and armour either absorb of reflect the spells.
High dex, impr init, and the other starting feat/trait (can't remember what it's called) gives you an extra +2 on init.
Make one of the swords the Luck blade to give you an extra chance with the initiative.
Then just pound him.
As per previous post, rip it apart if I've missed/mistaken anything :-)
Unless you are aiming to prolong the encounter,why are you going for the familiar?
If you are facing each other with an unknown gap between you, the familiar should start with him.
While you are shooting it, he will have an extra round on you.
Okay he looses the 9th level spells, but he will still pound you with the 8th.
What alignment is he playing?
Ender_rpm wrote: Only missed one important thing, I gotta be a fighter. The wall of force/ cloudkill thing... great, more nightmares.... :) Whoops. Sorry.
Can I have your items when he kills you? ;-)
Are there any items out there which can Teleport you (safely) next to him?
Your major problem will be getting to him. what distance's are you looking at? or will you be in a dungeon/temple/forest? Speed is your only help, forget heavy armour. use the imp trip/power attack routine. get any item which will improve your strength.
Hello
Unless I didn't catch the post which mentions what the terrain will be like.
The mage only needs to win initiative, Casts wall of force around you, cloud kill on top and waits. even if you make the saving throws your con will be gone.
I'm not too hot on magic items so unless there is one which protects your con, you're toast.
Fireballs and target spells are okay in certain situations but they are easy to avoid esp if you have the right feats and a decent dex. who needs magic items?
As to the fighter side, If you allow it, be a Ranger, hide in plain sight at 17th. If he can't see you, he can't hit you. get in close and use improved trip. 4 attacks (great sword + power attack) as he is falling, plus a freeby if he tries to cast a spell.
It still all depends though on who goes first.
Rip this post apart if I missed anything;-)
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