erpderp32's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


The Gleeful Grognard wrote:
Leon Aquilla wrote:
I'm importing all the Blood Lord maps and walling them by hand and it doesn't take that long. Maybe 1-2 hours max for the entire book.

May I direct you to the DF architect and Monk's Wall Enhancement modules, you should be able to get maps walled up a lot faster than 1-2 hours using both modules.

Monks I mainly use for the feature that lets you drag two wall points at once if they are connected. DF architect however does a huge amount of heavy lifting.

You just changed my life. When I have to wall manually the holding control thing was super painful


1 person marked this as a favorite.

Will add for OP since this is for frozen flame that Calamity Caves in Book 2 will show the trap locations on the extracted map, even from the interactive map pack. so youd need to cover those up with Gimp/some ediitng. I found a map for it on inkarnate, but dont have an account to see if theres a cost for the download.


Leon Aquilla wrote:

Somehow I managed to get through all three books without an official plugin in 3 months. Curious!

I'm confused about the initial post because I know for a fact Books 1 and 2 of Frozen Flame have fan-made map modules available on Foundry.

Quote:
And I'll be honest, I'm no where near one of the central volunteer devs on the PF2e system module, but I have put some time in to helping with some data entry and automation work, and damn does it not feel great to see someone be like "One of the highest tiers in system-specific automation, particularly for the price point, and all the general work volunteers have put into supporting PF2e on Foundry is cool, but without a pre-built map for my specific campaign, I think we'll see Pathfinder 2's usefulness in Foundry drop". Pretty disheartening.

Yeah, it was a pretty rude post and stank of entitlement.

Even if PF2e did not have a bunch of volunteer support, I'm importing all the Blood Lord maps and walling them by hand and it doesn't take that long. Maybe 1-2 hours max for the entire book. If you're frustrated by that then you clearly are a very important person whose time is much too valuable to be spent playing tabletop games.

Quote:
Once the players get to the end of Book 1, that's it. Either the campaign ends or I begin the arduous process of adding every map, trying to get walls and dynamic lighting working correctly, trying to align the grid so it doesn't look like sloppy trash, hoping to find the right opponents in the bestiary (which no longer has the imported artwork so they are generic, goofy silhouettes that kills the mood).

You do know that because it's a hexcrawl, most encounters in FF are unmapped anyways, meaning you'll have to have a hand-created one on hand no matter what?

Doing the bestiary is a bit of a chore, though I have my import time down to 1.5-2 minutes total from saving the PNG's from Archives of Nethys to...

Prefacing this with NOT a complaint:

The module is only Book 1 (ends at the mountain pass into book 2). The Google Drive link has some Book 2 maps that are for the exploration encounters and doesn't include the cave at the beginning, so download and upload the webp and add walls for the book 2 ch 2 stuff.

That being said: This is something easy enough to copy out of the standard or interactive PDFs and then just add walls onto in Foundry. I think when I hand made red cat caves with the cave tool in dungeon draft it took me 30 minutes? And that was cause I was really intense about exact map replica for it. Then imported it with universal battlemap importer and all the walls came in automatically.

I have to agree that OP sounds really entitled in this post for wanting more free stuff. Back in the day I spent *hours* building maps in MapTool and drawing the walls for games lol. Paizo and Foundry have done nothing but make PF2E one of the best systems to run virtually - i'd say its tied with Savage Worlds for amazing integration and support.