
emillang1000 |
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I don't think this is the "beginning of the end" of Pathfinder's 1st edition. People have been doom-saying that since the Advanced Player's Guide came out, and it hasn't proven true yet in the slightest.
I love the idea of the book, just not the design of the Vigilante Class. Combat and Magic got their own book, while Skills and non-combat, non-dungeon-diving encounters haven't received an in-depth book themselves yet. Even if the Vigilante continues to be bad, I'll pick up the book (though if the Vigilante IS bad, I won't make it a top-priority).
But, I have felt all along that the class is trying to imitate the "success" of the Medium, even though the Medium hasn't been anything near a smashing success.
Like what a lot of people have said, I feel that the Dual Identity isn't something that should be placed on a single class. I feel that it should be a Universal Archetype added to other classes. Or better yet, maybe an entire sub-system option, the same way that Mythic Paths are handled.
How about something like this: instead of taking your Traits & Drawbacks, you trade out those for a Dual Identity, which gives you an initial effect (like Renown, or something like that), you gain Social Talents every even level just like in the playtest.
That would leave the Vigilante free to be something like a 20-level version of the Master Spy, or some other form of thing, and you could STILL add the Dual Identity onto it!
Pretty much every reason why I dislike the Vigilante Class is covered in detail by this post from another thread, albeit probably not as vehemently stated as that post.
Still, I agree with that poster that the sum and total of what the Vigilante Playtest is trying to be can be accomplished, and more effectively, by having:
1. a Master Spy base class which utilizes spontaneous alchemy as the default design of the "Vigilante" class,
2. with various archetypes which transplant the Shadow Dancer, Mystic Theurge, Arcane Trickster, and Stalwart Defender aspects and abilities onto that Master-Spy-Vigilante chassis, and
3. having an optional Dual-Identities rule system which is separate entirely from the Vigilante, which can then be added onto not only it, but every other class in the game should players and GMs choose.
I hardly think this book is beyond salvageable. In fact, I have quite high expectations for the book given that the Ultimate Combat, Ultimate Equipment, Ultimate Magic, and Ultimate Campaign books are each excellent books. But I also firmly believe that there's no saving the Vigilante as its presented in the playtest.
There are parts of the as-printed Vigilante that are great, don't get me wrong. I'd love to see several of the Stalker talents be taken and added to the Rogue Talents list so that the Slayer and Ninja can play with them, for example. I even like the idea of Dual Identities. But I don't think Dual Identities works as part of a Class... it should be a modular quality which can be added to each and every class separately.
The Medium is fine, and it's "one class to play them all" idea is novel... so long as it's the only class that does that. I don't think any other class should be a doppelganger class, or else it cheapens the novelty of the Medium and every class that the doppelganger class mimics.
Please just make the Vigilante what everyone wants it to be: a spy-like class who's great at hiding and sneaking in plain sight, wherever that may be, who's a master of all disguises and not just of one disguise, who can sneak attack, and who can be made into Ezio or Lupin (either Sr. or The Third) or James Bond or even Batman or anyone in-between.
I hope the developers will take to heart what everyone's written here and present an entirely new form of the Vigilante, given the massive amount of negative feedback so far. I really want to be overjoyed with everything about Ultimate Intrigue, especially a new class to play with.
Thanks!