| KAC 19 EAC 16 | HP 40/40 | DR 1/- | F +3 R +2 W +1 (construct immunities) | Perc +0 | Status:: -none-
Size
S
Age
<1 year
Strength
15
Dexterity
13
Intelligence
6
Wisdom
10
Charisma
6
About τ-eddy Mk8
Belongs to SFS Character # 233690-704
τ-eddy Mk 8
Drone (Combat) 4
N Medium Construct (Technological)
Senses Perception +0
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Defense
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KAC 19, EAC 16
HP 40; DR 1/- Fort +3, Ref +2, Will +1 (construct immunities)
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Offense
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Base Atk +3
Speed 30 ft.
Melee
--
Ranged
--
Special Attacks
Shout Projector, Exhorter +5 Save:DC11 (1d6+4 So; Rng30ft; Crit:Demoralize; Cap 20/2; Explode 10ft, Integrated 2 slot, nonlethal, unwield)
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Statistics
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Abilities:
Str 15 Dex 13 Con -- Int 6 Wis 10 Cha 6
Feats:
Weapon Focus: +1 to hit w/ Heavy Weapons
Versatile Specialization As normal
Mods:
Weapon Proficiency: Longarms (Free from Combat Drone)
Weapon Mount: Two Weapon Mounts (Free from Combat Drone)
Reductive Plating: Your drone gains damage reduction 1/—. This increases to DR 2/— at 7th level and increases by 1 again at 13th level and every 3 levels thereafter. (Free from Combat Drone)
Weapon Proficiency: Heavy Weapons
Enhanced Armor:
Skills:
(0 Skill points per level.)
Acrobatics +1
Athletics +9 (||||)
Bluff -2
Computers --
Culture -2
Diplomacy -2
Disguise -2
Engineering --
Intimidate -2
Life Science --
Medicine --
Mysticism --
Perception +0
Physical Science --
Piloting +1
Profession (???) --
Sense Motive +0
Sleight of Hand --
Stealth +1
Survival +0
Languages:
Common, Halfling
Equipment:
N/A
Racial Capabilities:
Construct Immunities: Constructs are immune to the following effects, unless the effect specifies that it works against constructs.
Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stunning.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).
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TRACKED RESOURCES
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See stat line above.
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Special Abilities
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Proficiencies: Small Arms, Longarms, Heavy weapons.
Mounts: 2x weapon mounts (ranged)
Limited AI: Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.
Master Control: As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.
Skill Unit: Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).