Squirrelloid wrote:
The point is that the fighter shouldn't be an specialist, but rather an steady and reliable generalist that can handle most combat situations. I think they also shouldn't be tripping cloud giants, but still be tripping dwarves without any effort.
Fighter skills are now not as limited because the cross class skills are 1 rank per level.
1. The fighter should be valuable because of his or her class abilities and not because of his or her equipment.
After thinking this over I suggest:
2. Add diplomacy, and some more knowledges and skills 4+Int.
3. Change "bravery" to: If a fighter is panicked or cowering, the fighter is just shaken instead or A fighter is immune to fear.
I think fighters should have unique class abilities that don't require the player to choose but provide versatility without adding complexity.
1. The fighter should be valuable because of his or her class abilities and not because of his or her equipment.
After thinking this over I suggest:
I've been reading some posts out there and thinking about this for some months. I've also done some playtesting and I have come to this: 1. The fighter should be valuable because of his or her class abilities and not because of his or her equipment.
In order to do that.
2. Add diplomacy, knowledge(History, local, nobility and royalty), profession(sailor, navigator) and use rope. Also add the logistics ability to increase the party's or the army's overland speed at level 10.
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