eachtoxicwolf's page

Organized Play Member. 52 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.



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Ajaxius wrote:

The big, glaring one is Elixir of Life.

Elixir of Life wrote:
Elixirs of life accelerate a living creature's natural healing processes and immune system.
Flavor text dictates that Elixirs of Life do not affect undead PC's. If that quote was not there, or if you say "flavor text is not rules text!" then undead PC's could use elixirs of life, and my Blood Lords party with an alchemist would be much happier :)

I'm salty about elixir of life because with the overview, it looks like you can use it for healing undead because no vitality tag. The fact that flavour text and a buried in FAQ answer make it incompatible with undead healing will annoy any people wanting to use it, especially in Pathfinder Society where certain stuff is much more limited

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Stats blocks not being in the scenario came up for my group today - the intro to the Year of Battle's Spark. It was annoying but we dealt with because we had wifi plus the player core for a couple spells one of the enemies had.

It was still enjoyable despite the minor interruptions. However, I wouldn't necessarily expect every GM to have everything to hand such as printouts, spare power banks and core books. People forget stuff or don't have access to content for other reasons.


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Two of the entertaining to me ways I've been looking into making a healer? Divine witch with a cauldron multiclassed into the exemplar horn of plenty and alchemical sciences investigator with alchemist archetype just to see how powerful they could be. They're not necessarily powerful but they work with Pathfinder Society which probably has the majority of my experimental builds in due to me running a campaign.

One of the other things I want to try eventually because aesthetics? Runelord wizard. In part because I've mostly played damage dealers of some kind, and I want to actually restrict myself to whatever anathemas each sin has.

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In a sense, my local PFS lodge is lucky in that a fair few of us managed to snag a wide range of PFS adventures to start with, then got enough Paizo support to keep it running afterwards. Without people being generous and the store having wifi, we would have struggled without the stats line being in the scenario. We even struggle sometimes if there's a spell caster enemy because we need to know what X rank cantrip or spell does.

To a point, I think if enemy stats are included, the spells that enemy uses should be included as well because it helps GMs have this kind of stuff to hand. Even if say people can look up a spell on pathbuilder, actually having the enemy stats/spell to hand in a book can save time

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One of the quests for 2e (Green Gold dilemma) I've run says "talk to up to 4 people from this list." I've run it twice and pointed out "you won't be able to tall to everyone and fully convince them". First group focussed hard and got 2/3 of the advisors in the fully agree category. The second group I ran it for were a bit more chilled out about it and wanted to make sure everyone was at least friendly, if not fully convinced. I wasn't going to say no if they wanted to interact with everyone, although I did modify the checks a little to make sure they used appropriate skills.


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Worth mentioning: If you're using the gauntlet bow, the description says that they also work like gauntlets in that you can use them as a melee weapon. The melee part of the gauntlet can get damage increases due to the exemplar getting an ability called "humble strikes" which ups the damage by one size. While this is a minor difference, the gauntlet bow is superior in one respect. The gauntlet bow can share applicable runes between melee and ranged attacks. So a +1 potency rune and a striking rune will be shared as far as I can tell

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Tomppa wrote:
eachtoxicwolf wrote:
Does anyone know if champions can take the obedience cause and touch of the void devotion spell? This is for a potential character I want to spin up

Yes and yes.

To help you navigate character options in the future, is there a specific reason why you're unsure if either are allowed?

To expand on this: character option page says that all options in PC2 are standard unless otherwise noted, and both of those are among common options, and neither requires sanctioning to unholy (which is specifically illegal).

Many thanks for the response. I didn't want to assume that either option was allowed, due to the Tyrant cause being tied to Lawful Evil before the remaster.

The other part to this was that I wanted to make a skeleton champion (based off someone from another series, Settra the Imperishable). Touch of the void would be very much useful for this character in general