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I believe they find out Henlock(?), the leader of the Hermitage, is being held captive in the inner sanctum. I'm sure that would motivate most groups to not spend too long completing the chapter.


When I ran this, I merged both the hobgar encounter with the second Azlanti encounter. They met the colonist and faced against the three Aeon cadets, and in the second round of combat the three curious hobgars joined the battle.

Instead of the earlier hobgars fight, I just made a note of them spotting the creatures to the side of the path.


On Outpost Zed, the AP says that Talmrin can be contacted in Area A6 and then later on Area A8. I'm assuming these are just typos and meant to be Area A6?


Robofallgames wrote:
Do the Azlanti soldiers speak Common? It seems they speak only Azlanti so trying to figure out how they communicate with the colonists. Do the colonists know Azlanti or is there some form of translator that the soldiers have?

The Azlanti cadets do not speak Common, but the higher-up Azlanti like Olaraja and Sharu do. I'm sure the cadets can communicate basic orders to the colonists without speaking their language (more likely through displays of force!)

As for the PCs, the book makes a point of them learning Azlanti by taking a rank in Culture at second level, which they learn from documents that Aibretta has!


Sekou wrote:
dylanamite wrote:
Sekou wrote:

This will be the first time I ever GM a game. I'll be doing milestone leveling since that'll be one less thing to keep track of and I had a question about the advancement track.

What would be the best time for the players to hit level 2? I know it says during the liberation, so should it be before, or maybe somewhere in the middle? Trying to find a good place where it would make since for them to level up.

Maybe after they've completed the quests from Aibretta but before they enter the Garrison? I think that's where I'll be levelling up my party

That's a really good idea, I may use it. Wondering if my players will try to enter it early or if they'll stay on track with the side missions first. Maybe if they take it on too early that'll be a lesson for them if they end up being under powered for it. Don't want to railroad them too much.

Thanks!

I'm slightly worried about this too, one of my PCs has had a run in with the Azlanti before in his backstory so I expect he might want to go in guns blazing.

I think I'm going to have the NPCs stress how dangerous it'd be, and how they should "thin the enemy lines" by completing her missions. If they do attempt the garrison too early, opening the door should keep them occupied enough for the Azlanti to put together a considerable force and drive them off.

And from a players standpoint, being warned that a certain area might be too dangerous at the moment and then the GM saying "You've reached level 2!" will probably let them know they should now take on the garrison


Sekou wrote:

This will be the first time I ever GM a game. I'll be doing milestone leveling since that'll be one less thing to keep track of and I had a question about the advancement track.

What would be the best time for the players to hit level 2? I know it says during the liberation, so should it be before, or maybe somewhere in the middle? Trying to find a good place where it would make since for them to level up.

Maybe after they've completed the quests from Aibretta but before they enter the Garrison? I think that's where I'll be levelling up my party


My group rolled up their characters for this campaign last night, and I'm so looking forward to running it next week for them! A couple of questions that I had whilst reading through the AP though:

My xenoseeker decided to look after Cedona's Sqoux pet, and the AP says to reference Alien Archive 2 (which obviously isn't possible). Are there any details known about the creature or is it up to the GM to decide.
I described it as a ferret-sized mix between a fox and a squirrel because that's what the name sounds like!

Secondly, what sort of supplies would the PCs be delivering to the colony? I ask this because I am 100% my players will try to loot some of the supplies for use against the Azlanti. I assume it'll mostly be trade goods like lumber and scrap metal and not items like weapons or equipment.

I have thoroughly enjoyed reading through the chapter though - this AP is gonna be killer!