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![Anemora](http://cdn.paizo.com/image/avatar/PZO90124-Anemora_500.jpeg)
So working with Crognus's simplified "Ruling Citadel Altaerein", I took the book stuff and his stuff and combined them to come up with this.
https://scribe.pf2.tools/v/YDd8606B-new-ruling-citadel-altaerein
I used a combo of Crognus's simplified costs as representing total labor and supply costs but each activity still requires a single check related to the upgrade.
Basically, I've made Administering the Citadel more about planning the repairs and upgrades to speed the activities and organizing workers about reducing waste in labor and supply cost. So PCs will choose an activity, like "Build Infirmary". They pick one PC to do an Administer (society, crafting or recall knowledge) check. The crit success and success decrease the number of days for the activity and gives a bonus to the next organize labor roll. Failure means the activity takes the full time and crit fail increases the time it takes due to poor planning.
One PC can then Organize Labor and they recruit workers and the party's rep goes up in town for being good employers. Crit success and success reduce the cost of the activity and give a bonus to the next administer check. Failure means they pay full cost, crit failure the cost increases due to slow workers wasting materials.
So one activity gets 3 checks: Administer, Organize, and then the skill check for the activity. Crafting or Medicine for the infirmary, for example.
Anyway. let me know what y'all think and give me any corrections or feedback.