Blue Dragon

dunklezhan's page

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I think I will disallow spells cast by items. But he will get those if he faces the Players personally, so that's fine.

I like the idea of illusionary damage. At zero I think rather than being knocked out they will be incapacitated by pain, giving them a chance to disbelieve again especially if it becomes clear that no one is actually passing out at zero. Plus they get a chance to disbelieve every time they take damage ("interacting"). Eventually they will see through the illusion. That illusion anyway and poof! All healed! But they are "at will" illusions so along comes the next one...

Yeah..I see how this works now.

On prices - my bad. Read the 8.5 as 6.5 and I'm sure one of those items was listed at 1k. But you're right and I was posting after midnight so...

Thank you so much this is great stuff.


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Thanks very much! I'm going to steal... All of that, frankly. And give him a huge pile of recovered loot as well since the players really are loot light at level 8 now and still at tazion. Random encounters can rack up a lot of xp apparently. Point is I want to give them an overall villain for the seven spears book because I don't think they'll be there long before they hit L10 and I can bring them back in line then. Considering downplaying the district inhabitants and focussing on random encounters and one or two small tribes plus the factions. The aboleth would be a great bad guy I could feel it but couldn't see how to pull it off.

One question: when you say players "fight" projected images what do you mean? They can't hit anything and are destroyed if anything hits them. Presumably they don't have an ac even so how did you play out the "fights"?


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I'd second Onishi's idea though - a way for folk to create a genuine Alias with the same character would be an awesome RP tool.


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As long as the setting 'rules' are right (which includes things like race heights and weights, bonuses roughly in the areas they're supposed to get bonuses in etc), there are recognisable DnD tropes (elves, dwarves, barbaians, wizards, equipment, carrying capacity, reasonably realistic physics except where magic is involved, deities and their followers etc), and as long as the Lore and setting are correct (e.g. in the recent thread about naming of the scum and villany base someone points out a few errors in the lore - that sort of stuff needs tightening up), then I do not care a fig for whether or not it uses the d20 3.75 ruleset.

What makes DnD fun is the people you play it with, roleplay quality, setting, and a ruleset that is consistent - those are the reasons why Pathfinder itself is so good. If the MMORPG can manage that, all will be well. People you play with and roleplay quality is in the control of the players. Setting is already established and well documented (although I really do need more info on the Mordant Spire if anyone background-team related is reading this...). Ruleset is the only variable left out of that trio, and the specific ruleset doesn't actually matter - the rules system in an MMO should be invisible to the players, so they can get on with playing.

I'm far, far more interested in what features will support roleplaying - this is something DDO completely ignored and in my view is it's main failing. WoW provides many, many features to support it and the game is much richer as a result.

TL; DR - don't care about the ruleset. Make it smooth and playable, make sure the roleplaying audience is a primary concern, and CHECK. YOUR. LORE. The rest will tend to itself.