Valeros

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yeah, i am with 3/4/5/6 or 4/5/6.

we have to take into account the skill consolidation, as referred by deussu.

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roberto


hi everybody:

i was thinking about how will be organized this beta playtest phase. i mean, i know we will be discussing every chapter of the beta, but i have no notice about the time that each revision will take. i dont expect all the chapters taking the same amount of time, of course. but at least a minimum especulation?

and beyond this, there will be public iterations of the beta, just as we had with the alphas? when will we be aware of what changes are actually implemented to the rules? at the end of each chapter discussion? only when we have the final versions in our hands?

if all this questions have been answered in other thread, i apologize and appreciate to point me in the right direction.

i am aware that some changes to the rules would be welcome by all the community in general, but besides this, i am really satisfied with the game you are proposing to play now.

another: any news on the spanish version?

thanks!

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roberto


BigDaddyG wrote:
I never really realized just how international this community is! Very cool!

Buenos Aires, Argentina waiting too!

--
roberto


Dryder wrote:


Class Skills: A fighter trained at a famous war college or fighting school gains the following class skills (in addition to the normal fighter class skills): Diplomacy (Cha), Gather Information (Cha), Knowledge (architecture and engineering) (Int), Knowledge (geography) (Int), Knowledge (nobility and royalty) (Int), Sense Motive (Wis).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.[/i]

Hope this helps!

yeah, i will try this! but with only two class skills from the given list, choosed by the player, maybe (hopefully) related to his PC background. and staying in 4 skill points per level. no feat loose...

Kvantum wrote:
As far as I've seen, the general fan consensus is that this also costs a Pathfinder Fighter his Bravery ability as well.

but, why? maybe not six, but at least two class skills... so unbalanced is that a fighter without multiclass can take care of a negotiation, or a castle site (or defense)? how bad is that he could, at the same time, be good riding AND climbing? yeah, i am still guessing here, but i will try this, definitely, starting today with a NPC fighter for this saturday session!! :D

anyway, i am glad to know that the spanish version is in consideration!!

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roberto


first of all, thanks everybody for the replies.

Arakhor wrote:
That sounds terrifically powerful. Six new class skills and two extra skill points a level, all for your 1st-level class feat? That instantly falls into the category of "too good not to take", which is a clear sign that it's too good.

but if we base on that, then what about the rogue, with 20 class skills and 8 skill points per level???

i always remember the quote from PHB saying that the bandit king, the mercenary and the champion all were fighters... well, i think that they needed some multiclassing for that... :S

really, the base class wasnt good, and this is better, but i dont think is competitive yet (yes i am basing my opinion in what i had read, but my next fighter will be one of these from PFRPG... well in fact i think all my characters will be of these!). And i think the 2 more skill points could be a way of mitigate the lack of prominence it has in non combat situations.

i started my first 3.5 campaign a couple of months ago, with a barbarian, a cleric and a fighter in the group... and the fighter wants to change the character from the third session of play. He just hadnt the same resources than the other classes... was overwhelmed by the combat efficiency of the barbarian (str 18, 2 handed sword, rage) and the "versatility" of the cleric (fight almost like he, and has spells). OK, maybe he selected the worst weapon combination of the game (sword + shield :S) and the worst class, but it wasnt his fault.

i mean, this is real, and the fighter of PFRPG is not so different on paper (maybe the feats). when i test a little maybe my feelings could change.
thanks again!


hi everyone. i am very new to this community, i started recently playing D&D 3.5, and, while i buyed the 4ed books, i am staying at 3.5 or (better, i think) PathFinder. I also buyed the Beta printed version. so, here are my thoughts:

- I will have some troubles because i am the only english speaker of my group... it's too early to think about a spanish version?

- the only thing i can ask for is a little more "pump" for the fighter, as Monte did in Book of experimental might 2 (maybe adding some possibilities to the feats or the "fighting styles" feats progression. i think that ranger and paladin could access them if they give up some of the class features). i think also in the fighting styles granting some "powers", like in Book of iron might.

- and why not set the minimum skill points to 4? (at least to the fighter... yeah, i really want a fighter more funny and versatile!).

just my two cents.

ah, and i REALLY like the artwork... it's just awesome!!! my desicion to buy the beta printed version was influenced at some point by the idea of the art in full color paper... congrats!

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roberto

Full Name

Kirrote

Race

Half-orc

Classes/Levels

CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

About Kirrote

Kirrote
Male half-orc barbarian 2
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 25 (2d12+6)
Fort +5, Ref +1, Will +0
Defensive Abilities orc ferocity, uncanny dodge
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Offense
--------------------
Speed 40 ft.
Melee greataxe +6 (1d12+6/×3)
Ranged throwing axe +3 (1d6+4)
Special Attacks rage (8 rounds/day), rage power (powerful blow +1)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 9
Base Atk +2; CMB +6; CMD 17
Feats Step Up
Traits bully, reactionary
Skills Acrobatics +4 (+8 to jump), Climb +6, Escape Artist +0, Intimidate +6, Perception +5, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear chain shirt, greataxe, throwing axe (2), 1,416 gp
--------------------
Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Powerful Blow +1 (1/rage) (Ex) One attack per rage deals extra damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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===============
Tracking for me
===============

Rage rounds used: 5/7

Normal stat line: CG Half-orc barbarian 2 HP: 25/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5
Raging stat line: CG Half-orc barbarian 2 HP: 29/29 | AC: 13/9/12 CMD: 17 | F: +7 R: +1 W: +2 | Init +3 | Perc: +5