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![]() hi everybody: i was thinking about how will be organized this beta playtest phase. i mean, i know we will be discussing every chapter of the beta, but i have no notice about the time that each revision will take. i dont expect all the chapters taking the same amount of time, of course. but at least a minimum especulation? and beyond this, there will be public iterations of the beta, just as we had with the alphas? when will we be aware of what changes are actually implemented to the rules? at the end of each chapter discussion? only when we have the final versions in our hands? if all this questions have been answered in other thread, i apologize and appreciate to point me in the right direction. i am aware that some changes to the rules would be welcome by all the community in general, but besides this, i am really satisfied with the game you are proposing to play now. another: any news on the spanish version? thanks! --
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![]() Dryder wrote:
yeah, i will try this! but with only two class skills from the given list, choosed by the player, maybe (hopefully) related to his PC background. and staying in 4 skill points per level. no feat loose... Kvantum wrote: As far as I've seen, the general fan consensus is that this also costs a Pathfinder Fighter his Bravery ability as well. but, why? maybe not six, but at least two class skills... so unbalanced is that a fighter without multiclass can take care of a negotiation, or a castle site (or defense)? how bad is that he could, at the same time, be good riding AND climbing? yeah, i am still guessing here, but i will try this, definitely, starting today with a NPC fighter for this saturday session!! :D anyway, i am glad to know that the spanish version is in consideration!! --
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![]() first of all, thanks everybody for the replies. Arakhor wrote: That sounds terrifically powerful. Six new class skills and two extra skill points a level, all for your 1st-level class feat? That instantly falls into the category of "too good not to take", which is a clear sign that it's too good. but if we base on that, then what about the rogue, with 20 class skills and 8 skill points per level??? i always remember the quote from PHB saying that the bandit king, the mercenary and the champion all were fighters... well, i think that they needed some multiclassing for that... :Sreally, the base class wasnt good, and this is better, but i dont think is competitive yet (yes i am basing my opinion in what i had read, but my next fighter will be one of these from PFRPG... well in fact i think all my characters will be of these!). And i think the 2 more skill points could be a way of mitigate the lack of prominence it has in non combat situations. i started my first 3.5 campaign a couple of months ago, with a barbarian, a cleric and a fighter in the group... and the fighter wants to change the character from the third session of play. He just hadnt the same resources than the other classes... was overwhelmed by the combat efficiency of the barbarian (str 18, 2 handed sword, rage) and the "versatility" of the cleric (fight almost like he, and has spells). OK, maybe he selected the worst weapon combination of the game (sword + shield :S) and the worst class, but it wasnt his fault. i mean, this is real, and the fighter of PFRPG is not so different on paper (maybe the feats). when i test a little maybe my feelings could change.
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![]() hi everyone. i am very new to this community, i started recently playing D&D 3.5, and, while i buyed the 4ed books, i am staying at 3.5 or (better, i think) PathFinder. I also buyed the Beta printed version. so, here are my thoughts: - I will have some troubles because i am the only english speaker of my group... it's too early to think about a spanish version? - the only thing i can ask for is a little more "pump" for the fighter, as Monte did in Book of experimental might 2 (maybe adding some possibilities to the feats or the "fighting styles" feats progression. i think that ranger and paladin could access them if they give up some of the class features). i think also in the fighting styles granting some "powers", like in Book of iron might. - and why not set the minimum skill points to 4? (at least to the fighter... yeah, i really want a fighter more funny and versatile!). just my two cents. ah, and i REALLY like the artwork... it's just awesome!!! my desicion to buy the beta printed version was influenced at some point by the idea of the art in full color paper... congrats! --
About KirroteKirrote
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Rage rounds used: 5/7 Normal stat line: CG Half-orc barbarian 2 HP: 25/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5
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