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Got the box today and was hoping to read through the rules in bed tonight, but, there is no PDF set of the rules posted. Very Sad.


h4ppy wrote:


Sajan: When you attempt a combat check without playing a weapon, you may use your Dexterity die instead of your Strength die ([ ] and add the Magic trait) ([ ] and the Fire trait).

To me, this means, in long-hand: "When you face a combat check you can choose to set Dexterity as the base skill for that check. This means that you may play cards to boost your Dexterity to enhance this check (and cannot use cards that only boost Strength). Since...

Where does it say Dexterity as the base skill?

It says Dexterity Die not Dexterity Skill.
To me that reads use your dexterity Die instead of your Strength Die, so if strength is 1d6+1 and dex is 1d12+2 you would be rolling 1d12+1.

That is my point, Die is not a piece of plastic, it is a skill ... sometimes. Other times it is a piece of plastic.

I understand what you are getting at, the word "die" with a skill in front of it means the actual skill and set the skill you are checking, the word "die" without a skill in front of it means a piece of plastic.

My point is it would have been much clearer if at the very least they had not put the word "die" after the skill.

EG
"When you attempt a combat check without playing a weapon, you may use your Dexterity instead of your Strength"


@h4ppy
How is that consistent. in the first example a die is just a piece of plastic, in the second example the die is the skill (die plus modifier).

You are also asserting that things happen in certain phases while the cards make no reference to what phase they take place in. With the vague meaning of the word die you can make several cards fit into either step 1 or 3 (I can post examples when I get home and can look through the cards).


It seems there really needed to be more though about the use of the words die, skill, use, replace, modifier.

Logically it seems the following should be true.

A "die" should be a die (a piece of plastic with sides and numbers).
A "modifier" should be a value added to a die.
A "skill" should include a die and a modifier (even if that modifier is 0).
A "check" should be the skill type being tested (any bonuses should match that type)
"Using" should not change type (use Dex skill for a Str check, the check is strength I just use my Dex die + modifier)
"Replacing" should change the type (replace dex check for str check should change the type)

The nuance between "use" and "replace" has to do with what you are boosting. If I am increasing my skill vs effecting a check.

By this logic Lini should be able to turn a strength of 1d4+2 to 1d10+2 using her power because she is using "1d10 instead of her strength or dexterity die".

But extending this idea leads Sajan's "use your dexterity die instead of your strength die". By the logic above it would be a strength check using the dex die and the str modifier. But according to posts by Vic Wertz this is not true, it becomes a dex check. (http://paizo.com/threads/rzs2q3h3?Amulet-of-Fists#30). But as pointed out above Seoni works the opposite where die is just the die and not the die + modifier but it still does change the check.

Now that I have wasted you time with stuff you already know feel free to play my unofficial variant using the rules above :)