I'm a little disappointed by Paizo's continual focus on blaster casters and their lack of acknowledgement that they've absolutely destroyed control casters in 2e. All control spells in 2e have been reduced to the point of irrelevancy because what was their success level in 1e has been moved to critical success in 2e. This is a huge problem when compounded by spellcaster progression lagging behind save progression for on level enemies and being substantially behind higher level enemies.
Slow (1e) - targets multiple creatures, staggers them so they can only take 1 standard action, and provides a penalty to attack and defense
Slow (2e) - targets 1 creature, save failure removes 1 action, which is irrelevant to enemies because a third attack will always miss and monsters don't usually have a good third action
Aqueous Orb (1e) - cannot get free without successful Reflex save, deals damage while in sphere and provides penalty that makes Reflex saves harder; can move 30 feet, so can reasonably get to an enemy in a turn
Aqueous Orb (2e) - can get free with a trivial check (any strength based creature will have at least a +9 to Athletics at level 5), imposes no penalty to make getting out harder, deals zero damage, can only move 10 feet per sustain so would take enough actions that you can't cast anything else in order to get to another enemy
I could go on and on.