Red Dragon

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Pathfinder Adventure Path Subscriber. Organized Play Member. 154 posts. No reviews. 1 list. 1 wishlist. 1 alias.



Liberty's Edge

Pathfinder Adventure Path Subscriber

After holding onto it for more then a week the USPS finally delivered my copy of Pathfinder Adventure Path #149: Against the Scarlet Triad, unfortunately in the process they managed to damage the package and the module there in tearing the spine. I can provide pics as needed.

Liberty's Edge

Pathfinder Adventure Path Subscriber

A couple of quick questions regarding the breath weapon of the Khala form Bestiary 5.

It states the secondary affect of being hit by the breath weapon is that the PC is encased in ice and gives stats for said PC to break out via either STR check or Escape Artist.

Questions:
1) Would the encased PC be subject to the holding breath/suffocation rules?

2) Would they continue to take cold damage while encased?

3) How thick is the ice covering? How many hit points would it have if someone wanted to hit it to try and break the PC out?

Liberty's Edge

Pathfinder Adventure Path Subscriber

A couple of quick questions regarding the breath weapon of the Khala form Bestiary 5.

It states the secondary affect of being hit by the breath weapon is that the PC is encased in ice and gives stats for said PC to break out via either STR check or Escape Artist.

Questions:
1) Would the encased PC subject to holding breath/suffocation rules?

2) Would they continue to take cold damage while encased?

3) How thick is the ice covering? How many hit points would it have if someone wanted to hit it to try and break the PC out?

Liberty's Edge

Pathfinder Adventure Path Subscriber

Good afternoon,

I am still not showing any pending shipments for my September subscriptions. Going back and looking at my order history I never received a subscription order for August either.

The last order I have in my history is Order 5349675 which consisted of part of the July subscription, Play test pre-order and some other books that I picked up directly at GenCon.

My side cart still shows the missing portion of the July subscription Pathfinder—Spiral of Bones #4.

The most recent package received from Paizo were the miniatures from the Humble Bundle Worldscape bundle Order 5102299.

Please advise,

Thank you,
Jonthan

Liberty's Edge

Pathfinder Adventure Path Subscriber

Good afternoon,

It appears the links for the Online Rules for both Pathfinder & Starfinder direct users to the Archives of Nethys web page.

I have tried in multiple browsers and multiple systems.
I have cleared the caches to see if that might be an issue.

Even doing a Google search for the PRD directs you to the Archives of Nethys site.

Liberty's Edge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

Ran into a conundrum with my game session tonight and am looking for some guidance.

Here is the situation:
14th lvl Druid casts animal growth on large wolf animal companion turning him into a huge creature. Druid then casts Carry Companion on animal companion to change him into a hand held statue. The Druid then transforms into a diminutive bat and wants to carry said statue around.

My question is how big in size/weight is the resulting statue?

Unfortunately Carry Companion only says "transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand." (fairly vague)

Does this mean it is a statue similar in size to the Karzoug statue mini? or is it similar in size to say a dire wolf mini? or is it something smaller?

I could see the bat being able to fly while carrying something similar in size to a dire wolf mini or smaller with out a problem. However if it sized similar to the Karzoug statue mini then I have a hard time imagining the bat flying without issue as the statue would as big or bigger then the bat.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Good afternoon,
Can I have this order sidecarted to ship with my next subscription order so that I can combine on shipping? I think I was sucessfull in doing that for the Beginners Box redemtion but not sure where I can look to double check.

Thnka you for your assisstance.

Jonthan
Dracomancer

Liberty's Edge

Pathfinder Adventure Path Subscriber

Per the Summoner's Eidolon class feature: "A summoner can summon his eidolon in a ritual that takes 1 minute to perform."

In game there are always situations were I would not necessarily want my eidolon present (don't want to scare the locals/don't want to advertise that i'm a summoner/etc) or that it has been sent a way (me being rendered unconscious).

Is there a way to speed up the process of calling the eidolon?

I am aware of the Summon Eidolon spell but that makes the eidolon subject to nerfing by any protection from alignment spell.

Are there any other options?

Liberty's Edge

Pathfinder Adventure Path Subscriber

Was wondering if there is a follow up adventure for this scenario? There is a lot of back story provided about why things are happening but it seems to leave the characters hanging at the end with no options to try to solve the issue.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Being some what lazy here not wanting to read through 120+ scenario write ups. Am looking for side quest/filler adventures for a home campaign and was wondering if there were any good society scenarios that fit.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Can I combine orders 2895826 and 3319475 to help save on shipping? Thank you.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Reaper Miniatures has launched a kickstarter to manufacture their CAV mech miniatures in bones materials. Pledge level is $100 for 35 miniatures currently. This number will go up as more stretch goals are met.

Link to Kickstarter.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Greetings,

Am writing to let you know of some quality/production issues with the copy of Dark Waters Rising I recently received with my order:

1) The Hinterlands map included in the back of the book was incorrectly cut with most of the title being cut off. Also where the map was folded was also cut most of the way down the fold. When opened only a small portion of map holds it all together.

2) The other major issue with the copy that I rec'd is that the last twenty pages are uncut along the tops of the pages. The pages are in two groups of ten and the the tops of the pages appear as if they were being prepared for stitching into the binding.

I have also sent a separate email with several pictures attached.

Thanks
Jonathan

Liberty's Edge

Pathfinder Adventure Path Subscriber

Just a quick question, will this order be automatically be added to pending order 2528086? I had selected to have it included with next subscription shipment but it is showing as sitting in my side cart.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Good afternoon,

It's with a sad heart that I need to ask that my Patherfinder Battles subscription be cancelled and the RotR miniatures be removed from the upcoming shipment in Sept. Unfortunately life has conspired to make these unaffordable for me at this time. Hopefully once I get things straightened out I will be able to come back for the Shattered Star release.

Thank you,
Jonathan
"Draco"

Liberty's Edge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

This came up in our game yesterday and generated some debate.

The situation:
Party was in combat with a dragon. One of the party gish casters had cast mirror image on himself to try to soak some the dragons physical attacks.

The debate was over whether or not the dragon could tell the real target from the figments through blind sense, there by avoiding the "miss chance" of hitting an image.

The DM's initial call was that blind sense allowed the dragon to pinpoint the target as he had line of effect and there was no concealment. The player(s) argued that as the figments mimiced the caster's sounds and movements the dragon would have to close his eyes and take the resulting 50% concealment to avoid the images.

PRD Blind Sense:
Blindsense (Ex) Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

PRD Mirror Image:
School illusion (figment); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level

This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.

When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.

An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).

And for completeness of discussion:

PRD Illusion Figment:
A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. It is not a personalized mental impression. Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the figment produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like (or copy another sense exactly unless you have experienced it).

Because figments and glamers are unreal, they cannot produce real effects the way that other types of illusions can. Figments and glamers cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding foes, but useless for attacking them directly.

A figment's AC is equal to 10 + its size modifier.

Liberty's Edge

Pathfinder Adventure Path Subscriber

This order has not arrived yet. Should I continue to wait for it or do we call it officially lost at this time?

Thank you,
Draco

Liberty's Edge

Pathfinder Adventure Path Subscriber

Hello,

I would like to update my preferred shipping method for this order to Cheapest/Standard Postal.

Thank you,
Draco

Liberty's Edge

Pathfinder Adventure Path Subscriber

I have a player that is wanting to craft a custom magic item based off of the spell Protection from Evil (the item will be slotless and have a continuous effect). I can find equivalent magic items for the AC and Resistance bumps as guidelines to balance those powers. My issue is trying to assign a value to the protection to mind control/possession ability of the spell.

Two questions:
1) As I am not familiar with all that Paizo has published for Pathfinder is there an existing magic item that has abilities similar to the mental protection offered by Prot Evil?

2) If no such item exists what should I value that ability at? I am thinking some where in the neighborhood of 40-50k. Though not sure if that will be modified by the no space limitation value modifier.

Thanks for your input.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I had preordered my Heroes and Monsters way back in Sept. Since then I have become an Adventure Path subscriber. Will the Pathfinder Advantage discount apply to the Heroes and Monsters as well?

Liberty's Edge

Pathfinder Adventure Path Subscriber

Am in the process of coverting the final part of this AP as my players should complete it before HC comes out in June.

Am trying to convert the base Kuchrima and so far conversion has been pretty easy as there were no major changes between 3.5 and PFRGP Magical Beast type just needed to add a couple of feats. Added Critical Focus to work with their Catastrophic Shot ability and added Hover to remove the need to make Fly skill checks.

However I am running into an issue with the Spot skill numbers as listed. Per the monster entry they have Spot +19. From what I can see they get 2+int per HD (min 1) as a Magical Beast. Their Int is 7(-2). So that is 1 skill point/hd for a total of 11 + 3(3.5 1st lvl) for a total of 14 ranks. Their Wis is 9(-1). So that give them a total check of +13.

Where is the additional +6 modifier come from? Were they supposed to have a Racial Mod to Spot that got cut from the Bestiary entry?

Liberty's Edge

Pathfinder Adventure Path Subscriber

Am in the middle of converting the last module of RotR to PFRPG. And have some questions specifically with converting the Mountain Roper.

My specific question is with regards the the roper's bite damage and size increase. The base PF roper's (size L) bite damage dice is listed as 4d8.

Now the natural attacks table (pg 302) does not list this as a possible bite damage type large or otherwise (highest is 4d6 for colossal).

The only place I could find 4d8 listed as damage for a natural attack is under the feat Improved Natural Attack (pg 315), specifically under the last sentence about increasing natural attack damage based on a d10.

My question is when increasing the roper's size to huge does his bite damage then become 6d8 (based on damage progression of the feat) or does it become something else?

All help/insight is appreciated.

Liberty's Edge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

After DMing my campaign this past weekend I have some questions regarding the Ring of Force Shield and RAW vs RAI.
(Quick background - the ring was picked up by the party archer)

PRD wrote wrote:

Ring of Force Shield

Description

An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Based on how the description is worded the archer could as a free action deactivate the ring, make a full attack action, then as another free action reactivate the ring. Thereby gaining the benefits of the the +2 AC for the entire round (other than for any attacks that might come his way durring his attack action). This seems broken to me and am wondering if this was what was intended for the item.

I have not problem with the item being usable at will but think that the action should be a swift/immediate/interupt rather than free.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Am creating some ghosts for my campaign and have come across an issue that isn't clearly answered in the ghost template.

When you turn a creature into a ghost do they retain their racial abilities?

ex. would a dwarven ghost still retain the greed, hatred, hardy, and stonecunning abilities?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Following in the foot steps of The Grandfather, who posted conversions of AP2-4, here is my attempt at converting the encounters for Sins of the Saviors.

Also thanks to Kor and his excel character creator as it was instrumental in helping to try and make sure that the numbers were correct.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Quick question. I am in the process of going through and trying to convert Sins of the Saviors to pfrpg and was wondering if the NPC's in the module are under the effects of the various Tomes and Manuals? Trying to break down to beginning stats and rebuilding from the ground up and have noticed at least on both Kazaven and Ordikon that they seem to have a starting stat of 17 in Int.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I apologize if this has already been covered somewhere I did a search of the boards and wasn't able to find any thing specific. In the skill description for UMD the table lists a static DC of 20 for Emulate Class Feature where as the specific description for Emulate Class Feature lists it a -20 modifier to the UMD roll. Which is correct?

If it is a -20 modifier what are some examples of how/when it would apply?

Liberty's Edge

Pathfinder Adventure Path Subscriber

1) Quick Question regarding Summon Monster I. Is the Viper (snake) listed supposed to be Viper (familiar) (Bestiary pg 133) or should it be Snake, Venomous (Bestiary pg 255)?

2) Also with the recently released Bestiary Errata the Riding Dog’s CR increased to 1. Should it still be included on the Summon Monster I list or should it be moved to the Summon Monster II list? All other creatures on the Summon Monster I list are either CR 1/3 or 1/2.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I am converting some 3rd party adventures to PRGP for some side treks in my campaign and wanted to make sure that I am doing the conversion and CR calculations properly. I am doing my conversions based on the info on Pg. 297 in the Bestiary “Adding Class Levels and Determinig CR” along with info on Pg. 398 in PRPG Core for “Adding NPC’s” under Designing Encounters.

(All examples listed below will be using goblins and bugbears as that is most of what I am converting at the moment)

A couple of quick questions first:

1)Under the Goblins entry on pg. 156 in the Bestiary it has a section “Goblin Characters.” Do I use the stat modifiers listed there in place of the stat modifiers listed on Bestiary pg. 297? Or do the modifiers on pg 156 modify the base stats and then I modify them again with the modifiers listed on pg 297 when adding PC class levels?

2)In reference to the stat mods on pg 297 are they only for creatures who’s HD are not solely based on their class or are they for all creatures for whom you are going to add PC class levels?

Some sample CR calculations:

Goblin 1 – Ftr 3 - CR = HD -1 (PC class) = 2
Goblin 2 – Ftr 1 - CR = HD -1 (PC class) = 1/2
Goblin 3 – Warrior 3 - CR = HD -2 (NPC class) = 1
Goblin 4 – Warrior 2 – CR = HD -2 (NPC class) = 1 or ½ as you can’t have a CR 0

Hobgoblin 1 – Warrior 3 – CR = ??? (Generally the equation is HD + 1 per Key PC class level. How do NPC classes calculate in this case for CR? Would it be considered a Non-Key class?)
Hobgoblin 2 – Ftr 4 – CR = HD (3) + Key PC class levels (4) = 7
Hobgoblin 3 – Clr 4 – CR = HD (3) + 1 per 2 Non Key PC class levels (2) = 5

Liberty's Edge

Pathfinder Adventure Path Subscriber

Not sure if this is the best place for this or not. But after attemping to sift though all of the various threads and forums this seemed like the best place. I am only recently getting into Pathfinder and the AP's and am getting ready to run the Runelords AP. As I want to keep it as close to true PFRPG as possible I was wondering if anyone has converted it from 3.5 to PFRPG. Also is there any central Errata doc for the mods? I noticed there were several threads but didn't want to have to slog through them to find the pertinent info for correcting the mods.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Not sure if this is the best place for this or not. But after attemping to sift though all of the various threads and forums this seemed like the best place. I am only recently getting into Pathfinder and the AP's and am getting ready to run the Runelords AP. As I want to keep it as close to true PFRPG as possible I was wondering if anyone has converted it from 3.5 to PFRPG. Also is there any central Errata doc for the mods? I noticed there were several threads but didn't want to have to slog through them to find the pertinent info for correcting the mods.