Alchemist

dr. kekyll's page

214 posts (382 including aliases). No reviews. No lists. No wishlists. 9 aliases.



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Storyteller Shadow wrote:
you can be from anywhere in the world as the PCs will be assembled in Vienna at the start of the Chronicle


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i'm interested mostly to see your tweaks to the system. i don't particularly care what is run.


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oh you are recruiting. guess i should have asked lol.

@Rigel i am a fan of blue on what should be called the "Motivational" rather than "Emotional" spectrum.


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Oh yeah, I never got an answer about a good or non-evil deity with the Light subdomain (which is in the Sun domain which seems backwards...)


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Oxnard Kettlebeak wrote:
@Dr Kekyll-- it can be however you want it to be, I meant mostly just a description of the "type" not necessarily a specific class, but however you interpret that is fine

Cool cool. Yeah, I see the Order as composed of both mounted knights and holy men while the Shadowkeepers are sneaky arcane casters.


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oh i meant to ask...

is there a non-evil deity with the sun domain (as that's where the light subdomain is)?

was the elite unit supposed to be a base class or an organization (potentially with a prestige class option)? because i was imagining the latter.


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Four on one!? Dat's fightin' dorty!


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Yikes... I feel for you, Evilserran. I obviously don't have the entire story, but from what you said you've only hoped the GM would say something about other players bending/breaking rules. Have you tried approaching them privately with your concerns? They may think everyone is enjoying themselves.

Nevermind I reread and you have tried. Sorry that's happening.


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I suppose I'm still unclear on what being a munchkin has to do with one's ability to role play... which is what I was getting at. Like... you can be a munchkin and also want all of those powerful options to fit into a flavorful background that can't be achieved by the rules' default setting but is absolutely conceptually cohesive. As Derklord said, tying things to flavor isn't balancing. A GM should be free to tie things to flavor and lore, but, ideally, the game is balanced from a setting neutral perspective.


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Hugo Rune wrote:
If flavour is ignored in favour of mechanical superiority then the game is reduced to a fairly clunky squad based war game and ultimately just a bunch of people sat round a table seeing who can roll the highest number on a dice. The roleplay element is lost.

This reeks of that weird belief that system mastery and role playing are on a sliding scale and people with mechanically sound characters must have sacrificed role playing ability.

Fortunately that's nonsense, and anything can be reflavored. If a GM has an idea about the setting and doesn't want things to be reflavored, that's his/her prerogative. I don't have a problem with sticking to the given flavor, but doing so isn't superior to not doing so, and quality of roleplaying isn't affected.


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yeah, i had also assumed the ST had picked players already and i missed this. i'll throw up an application in case the ST returns if someone wouldn't mind summarizing what applications there already are.