Goblin

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RPG Superstar 2015 Top 16. RPG Superstar 8 Season Marathon Voter, 9 Season Dedicated Voter. **** Venture-Agent, California—Fresno 3,211 posts (18,028 including aliases). 1 review. No lists. 1 wishlist. 34 Organized Play characters. 30 aliases.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara is pleased enough with the conclusion of matters.. she had had no particular joy in her heart at the thought of trying to bomb a flying devil. That's a test of her skills she's happy to put off until another day.

They have sold off some of their spoils in Umok-- especially the small-sized things, likelier to find appreciative buys there than back in Saringallow-- and Majara has found herself the de facto treasurer of the group, given she handles sums on a regular basis with her business. She duly presents Hawkren a tidy sum of gold before he manages to skip town, with an assertion that should he need more coin, she's almost confident the Saringallow Seekers will have space in their midst for a few more of his potent fire spells, as well as his skill with people. And of course his tattooing prowess.

She hands the same amount of gold out to each-- Roger, Nerissia, Emma-- with different exhortations: she advises Roger not to spend it ALL at Alcie's; she advises Emma to buy something 'fun', and for Nerissia, she suggests 'some excellent raw meat for Alocer, he's learned it.'

The gnome lingers a moment near Nerissia. "Saringallow has no shortage of things in the woods that need hunting," she says after a bit. "Especially as the town's resident ranger is recovering from an incident with demon possession. This group here has a manor near the town with more than enough space for you and Alocer to stay a bit, if you like."

Majara purses her lips a moment. "Though if you do, while in town you might want to be... circumspect? About your order. Asmodeans are not necessarily overly-loved in Saringallow."

The gnome shrugs. "For myself, I have a shop I need to ensure my apprentice hasn't destroyed."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara smiles a bit to herself at having tweaked poor Emma, then chuckles aloud at Roger. "I won't be taking that bet, Roger. I'm a gnome, not an idiot."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Awk-ward.... Majara is happy to let Hawkren do the talking; he is much more diplomatic about it than she would be. She spends the time looking around the room, keeping an eye on the bound guard, and resisting the gnomish urge to whistle.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara lets out a low sharp whistle at seeing Emma's highly effective attack. "Not bad, Blackford."

But it doesn't end the fight. As Majara's already thrown a tanglefoot bag at the bodyguard, another one won't do much else.... and she has few non-lethal options at her disposal, so Majara darts towards the struggling daughter to see if she can be of assistance there-- drawing her own dagger as she goes.

Disarm attempt! My CMB vs Andama's (grappled) CMD: 1d20 + 2 ⇒ (12) + 2 = 14

Technically, this provokes from Andama because I don't have Improved Disarm, but since she is grappled, she cannot take such an attack. If 14 beats or ties her CMD, she drops the dagger.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara blinks, having truly not expected the transformation, though she then smacks her thigh with her hand.

"THAT'S WHY THE ACID AND ORBIES!" she exclaims, then shakes her head in something like appreciation or 'I shoulda known' or both.

"And I was right to think the treasure was practically a hoard. Well! A fine game you played us, Ladunappindon, but it was a worthy one. A pleasure to meet you properly, as it were."

Majara chuckles, giving another headshake. "Too bad Miss Venator missed this one-- that'd be a story for her little books, eh? Though I suppose you don't want that particular story getting out... would rather ruin the Nappin-sona."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara notices the toll the fire's taken on Hawkren and hurries forward to take the edge off his burns using their wand.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Ha. Ha. Ha.

"--is this thing broken?" she mutters, gazing down at the stick.


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N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus

Pick is skeptically silent to Ialia's assertion that people rarely look up. In his experience of farmers and their ilk, checking the sky to assess the time of day by the sun, or to see if the rainclouds look like they might be clearing up, or to check if that shadow on the ground is a bird overhead or a wyvern... is frequently enough done. But he does not speak his thoughts on this aloud. This is possibly because he is a dog and cannot talk.

Instead, when Veil offers to use the wand on him, his canine head tilts to one side, curiously. He had not understood that the 'yizard armor' could be cast on others. Interesting. The dog gives a single bark of assent, and holds still for the casting, before the aforementioned trot back towards the village goes as mentioned.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Once back to Umok, Majara bustles towards the part of town where the air smells of things burnt and smoking and ozonoic. Here is where magic is going to be practiced! A bit of haggling later and she is setting her formula book down to a wizard's spellbook, the wizard being a gnome who is green from head to toe to her emerald-like eyes.

"They call me... the Sorceress in Green," she says when Majara asks her name. It earns a nonplussed look from Pricknettle.

"--but you're a wizard."

"Yes, I said it's what they call me, not that it was accurate..."

Forty gold coins worth of magical inks later, and Majara is ready to scribe... or try to.

Spellcraft for Resist Energy, DC 17: 1d20 + 9 ⇒ (19) + 9 = 28

Nice work, if she does say so herself. Majara lightly sprinkles the fresh ink with fine dust to blot it, blowing the dust free before closing it. She shakes hands with the other, and goes off to brew up anti-incendiaries, for once.


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N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus
GM Slowdrifter wrote:
To the dwarf Cariamma says, ”Thank you for coming into town, Pick. Usually when we bump into each other it is in much wilder places.”

He nods once in acknowledgment of the priestess's words, a deeper nod than he gives most people-- not a bow, but what passes for a respectful gesture with him. She has always been pleasant to him in the past, accounting for at least half of why he was willing to answer Morn's call.

Samara of the Sword wrote:

Samara accepts the stick delicately, with a smile. This was well within her practiced skillset, even knowing many of the correct terms in the outlander tongue. She weaves a simple spell (Detect Magic) and regards the aura of the object briefly before returning it to Pick. ”This is wand of… wizard’s armor.”

She rests her right hand flat on the table before pulling a curiously-shaped blade from beneath her robes with her left. Samara expertly stabs at her hand. The blade is turned aside by an opaquing field of energy against her skin. She twists the blade away before it scratches the table. ”Wizard’s armor.” She taps the dwarf’s armor with a finger, "Not work with this.” As an afterthought, Samara lays the blade down on the table. She had learned that holding a weapon at a dinner party was considered poor manners. "Sorry.”

Wizard's armor... Pick grunts once as he takes the stick back, turning it over in his hands with a frown. He is not a wizard, therefore: it's useless to him. Though at least it's clearer how the last bandit he had fought had seemed to have an unseen barrier around him, blunting the effect of Pick's own claws. Perhaps such wizard-armor could be useful when he wears beastskin, but he still cannot make the wizard-stick work, so: it is still useless to him. The dwarf puts the stick down on the table next to the curved blade, dismissing it from his further attention and his possessions. The knife looks well-made... for a human-forged blade, at any rate.

He misunderstands the woman's apology as being for the redundancy of the wizard armor with his own (somewhat nonsensical that she should apologize for that, yet it would much more nonsensical to Pick if she were apologizing for drawing the blade) and shrugs at her. "I am not wizard. Your steel is sharp."

The dwarf is distracted from further conversation by the sudden motion of the bat. He smiles a little to watch it go, smiles slightly more to see the red-armored man's reaction. A bat. An owl. There are two people* of interest in this group, then. That bodes well.

Kn Nature to attempt some friendly owl hooting at Lunaris: 1d20 + 12 ⇒ (11) + 12 = 23

The dwarf purses his lips carefully before issuing a series of noises at the owl -- a soft clicking and hoo-hoo-ing at the magnificent owl-- general noises of 'I am also here, we can share this territory perhaps?' It is not actual bird-speech, but at least conveys general non-threat from the dwarf.

*by which he absolutely means the animals themselves


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N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus

Pick's entrance is the diametric opposite of Joreld. Where Joreld's striking red armor draws every eye, and the gleaming symbol of Lathander shines on his breast, drawing respectful and admiring nods, practically nobody notices a somewhat dusty and shabby dog that ambles through the yard, stopping occasionally to sniff at the ground.

However, the difficulty of not being able to knock with a paw becomes evident, and the dog pads off to a nook by the wall that seems unobserved. In the space a few breaths, the dog's legs thicken and its torso fills out. (The dust remains.) A dwarf is crouched on the ground on all fours where the dog previously was. He stands, brushes his hands off perfunctorily, and proceeds towards the door...

He enters the meeting room a few minutes later. Like most dwarves, he is bearded and armored, but his beard is a wild thing that barely tolerates being bound into a leather tie, and his thick red-blond hair reaches down to the middle of his back, with only a few perfunctory braids to suggest order. His armor is no gleaming masterpiece of steel but instead a leather surcoat sewn with thin horn plates, dull with road-dust, not appearing terribly well-maintained; the rest of his plain leather clothing is similarly dusty. His feet are bare on the stone floors. From beneath thick eyebrows a pair of bright green eyes gaze warily at the others already assembled on his entrance; he shifts uncomfortably from bare foot to bare foot at the eyes that have swiveled his own way.

"'M called Pick," he rasps after a few seconds of silence. With no further introduction he pads on into the room, hugging the walls on his way to the sidetable. A sniff of the table's bounty earns an approving grunt from the dwarf, and he picks up a mushroom-and-cheese tartlet before turning to keep an eye on the strangers again.

He eats his tart in silence observing the man in pristine red armor, the woman in her long robes, the man with his owl (ooh, owl)...

Only once his tart has disappeared into his mouth and he has brushed his hands off again does the dwarf say more-- a few words to the veiled woman.

"Lizard's an animal." This is said with a note of question to it, as if to say, you do not much look like a lizard to me but I'm open to being proven wrong.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Purchases: I'll probably be replenishing some splash weapons, but I'll retro-figure that out tonight

Trusty Blue the mule is loaded with those supplies that some might find too burdensome for the day when they set out. The journey is uneventful as far as trouble goes-- Majara finds ways to make the time go faster by challenging the others to pebble-throwing competitions as they walk, aiming for this or that tree stump, knothole, or other choice target. She cannot help but think of a prior journey, where she and Hannelia and Constantine had bantered in gnome-speak. Now, Hannelia is off pursuing further skills, and Constantine is... well.

Alocer's antics prove a welcome distraction from the oppressive heat; Majara spends some time trying to convince the fox to play fetch with a stick. She also interrogates Nerissia as to the biggest monster she's ever destroyed, Hawkren and Roger as to their furthest travels, and Emma as to the Acts of Iomedae (something the gnome has zero interest in for its own sake, but there's a mild trolling pleasure for her in quizzing the young paladin on them).

At last they are within sight of Umok. Majara brightens slightly. While she finds many of her kindred too.... flighty... to spend time around for extended periods, a short visit is pleasant.

Local: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

"Oh, while I remember-- no fire, Hawkren. In or near the town. Actually, no fire for any of you."

She raises a hand in greeting to the warden. "Ho-a! Sunny-money. Eez folken'n'me be on preyday, greenseeking."

Rough gnomish translation: 'Hello, good day to you. These people and I are hunting goblins!'

Majara switches back to Common for the sake of her companions. "The Scorchfeathers tribe, specifically. We saw sign they ransacked an estate where we'd been hired to retrieve items. We're chasing the snipe of the hypothesis of the possibility of the untamed goose that perhaps they took the bounty and bounded back to a boreal base. How stand things in Umok?"


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N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus

Hi team!! OOCly, I'm Dien, I'm the lucky sap who didn't have to apply ;) (due to Drifter's kindness in feeling they 'owed' me a game, which I dunno about, but I'll never turn down a free spot in a game).

Pick here already lives in Daggerdale, albeit at the very southern edge of it, and wanders around a fair bit inside the Dale engaged in things like beating up bandits, convincing a wolf pack not to eat ALL of a farmer's sheep, and being (depending on who you ask) either a boon to travelers or a pain in the ass to industry. I wouldn't say he's a local legend or anything, but there's definitely rumors of someone active in the Dale's wildlands. It's possible that many people don't know it's a dwarf, however, since he is often in animal form when doing things.

Anyway, he's well positioned to have the call from Randal Morn. His people have a rocky history with the Morns but Pick has less prejudice on that front and sees answering-the-call as a way to potentially try and make things better.

In combat.... uh... well... we'll see. I took advantage of the generous build rules to try and explore a concept I've wanted to play for a while of a wild-shape focused melee-capable druid. Right now, I'm still not terribly impressive in combat, but I hopefully make up for that with all-around utility and the spells of a full prepared caster. As wild shape scales in power, I hope to be useful as a frontline damage dealer. Beyond that, I have lots of wilderness-oriented skills, scouting utility, decent spells, and so forth.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"None of us were terribly lucky," Majara points out crisply in response to Nerissia's words, coming over to hand her a cup of the tea.

"Drink. It's rather good. And if decades of tromping around in dangerous situations have taught me anything, it's to not turn up your nose at the gifts of fate."

That said, Majara turns her attention to the gleaming stones, pleased that her middling roll still resulted in a victory of sorts. She hums to herself as she admires the shining tiny rocks, fingers drifting over them before she picks out the dark green one.

"I've always liked green. And knowledge is never a bad thing."

Taking the mossy disk ioun stone!

She looks to Hawkren, rather wryly. "Your 11 is technically the next highest. Why don't you pick one?"

Pocketing her new treasure, Majara returns to the counter, near to Shel, and has another sip of tea.

"I'll be busy with our current endeavor for at least a few more days, I shouldn't wonder," she says brusquely to the Ravensmoor girl. "But once I'm back, you can report to my shop and we'll see what you know so far. Actually... hmn. Actually, you can go there tomorrow, if you want, and Gellion can show you the basic brewing equipment, at least. And tell you a cautionary story about not ingesting strange liquids."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"Owls are among the more stupid of the larger birds," Majara says crisply. "Corvidae are the most intelligent-- your crows and ravens and such. Which is why fox's cunning really ought to be crow's cunning, foxes aren't particularly intellectually advanced. See also: owl's wisdom."

The mention of the lock earns a frown from Majara. "My skills at this are rather rusty. But unlike the question of avian nomenclature, the lock cannot wait for Hannelia's return. I'll try."

Rummaging in her many pockets produces her picks, and the gnome looks the mechanism over before beginning to work....

Ideally I'd wait to see if Hawk or someone sees magic on it before proceeding! And I want to check for traps before trying too:

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14 Wohhn wohhn

Boo. Well it looks like I can try again on locks, I don't see anything about them jamming on failures

After a minute or two of fiddling, Majara exhales and withdraws her lockpick, and selects a different one, and tries again.

Disable redux: 1d20 + 10 ⇒ (6) + 10 = 16

Majara continues to hunch over the lock, manipulating the tool back and forth as seconds tick by... and by... and by...

Emma* clears her throat and says, "Er... do you want me to try to just bash it--"

"Engineering isn't quick!" Majara snaps. More fiddling goes on.

Disable retrux: 1d20 + 10 ⇒ (19) + 10 = 29

....Eventually the lock opens. Majara shoots Emma an insufferable look, before opening the door.

*Emma exploited with permission~


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"Because there is a common perception of eagles as majestic creatures, I suppose. I don't know. Ask a bard."

Majara looks down at the ashes of the lutist-chieftain.

"Perhaps not that one."

Majara has satisfied herself the room has nothing else of apparent interest, so brushes off her hands and turns to start the way back to the stairs.

"......peacock's splendour really would be better, wouldn't it..." she mutters to herself as she climbs.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Craft Alchemy: 1d20 + 13 ⇒ (2) + 13 = 15 Ha! well, not a 1.

Majara crouches down to consider the floor and the 'basin' with the thick liquid, lips pursed.

"Blood. Perhaps some other liquids mixed in. It's partially congealed. Interesting. I wonder that it's not wholly congealed, unless it's fairly fresh, or that it hasn't drawn numerous bugs. One moment."

She retrieves an empty vial from her pack and will carefully collect some of the blood-and-whatever-else into it. "Perhaps some sort of anti-coagulant was added, but even if so, it must be... relatively fresh, or sheer evaporation would have eventually dried it out. Depth of the basin is currently unknown, ergo total fluid volume is currently unknown, however this would not overly influence evaporative rate given that the surface area exposed to the air is the same whether this pool is an inch deep or a foot. I need a...."

Majara's words, which were only debatably meant for the others versus just her vocalized thought process, trail off into truly inaudible muttering as she retrieves some twine from her pack, twine with interval measuring knots, and a copper coin adhered to one end to provide a weight. She lowers it in-- and then blinks as she finds the bottom rather quickly, all told. (Quicker than she'd expected.)

A few test dips in other areas confirms that the "pool" of blood is only a half-inch deep. Majara clicks her tongue once and pulls out the now-bloody-icky string.

"Hrrrmmnnnn.... about... forty ounces, give or take, or ...two and one half pints.... we've had both high heat and high humidity the last few weeks..."

Majara rocks back on her heels, small face scrunched up in concentration, blodoy string dangling from her fingers.

"It should be evaporating at a rate between one and one point five fluid ounces per hour," she says after a moment's thought. "I cannot be more exact without knowing the environmental conditions here within the house for the time period in question which is of course impossible. But as an estimation. This blood cannot be more than, say, 48 hours old at the most, barring some sort of magical interference or as-yet-unknown alchemical interference. I could analyze the sample fully, as well as determine if it is human or mammalian, if I set up my full lab and...."

Majara possibly notices the glazed-over-eyes or impatience of someone or other in the group.

"..............or I suppose we could continue the immediate exploration," she says with slight grumpy pique. "Master Hawkren, do you know that small spell for cleansing? I'd rather not put my string back in my pack like it is."

Knature?: 1d20 + 11 ⇒ (5) + 11 = 16

Majara flicks an absent look at the feathers as she stands up, but is admittedly much less into birds than blood.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

For s&*$s and giggles...

Aid: 1d20 + 0 ⇒ (18) + 0 = 18 Ha!

Majara's stature might not suggest her as the most obvious door breaker, but, you see, it's all about distributive force-- multiple impacts both high and low.....

Whunch!


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LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

At Park's question of if she's a 'regular cleric', Mila looks a bit sheepish, or perhaps uncertain, and rubs at the back of her neck. I don't know altogether what I am...

Flashback:

The thing smelled like death, like dying, like rot. Something about the smell wormed in past your thinking brain and got into the back-brain, the animal brain, the part that can only figure whether it wants to flee or fight. In this case it said freeze. Stand very, very, very still, and maybe it won't see. Maybe you'll live. Maybe it'll just kill someone else.

It'll kill Yvgeny, and it'll leave her alone. It'll kill Yvgeny, but she'll live.

She hates the thought as soon as she thinks it. She hates the fear of it, the selfish, base, animal fear. It's a fear that comes from outside her, that comes from that thing, that dead thing, and she knows it, some part of her knows it, knows that while she has her flaws cowardice isn't one of them, but this dead thing is making her a coward with powers she doesn't understand and it doesn't matter that she knows it's coming from outside her, because it still means she can't move. She is frozen, helpless, staring with tears spilling from her unblinking eyes as the creature turns to Yvgeny.

Yvgeny. Her friend from childhood on. They'd climbed trees together, waded in the creek, him and her and Zarna, the three of them thick as thieves, her mother would say, and she'd hurry through her chores in order to get to go play with the other two children. And slowly they'd been moving past childhood, together, growing up. Yvgeny had been her second kiss, stolen behind his family's barn, last summer on a rare, beautiful day, a day of sunshine and pollen and hay in their hair. Yvgeny has eyes as blue as that infrequent summer sky.

And now the light goes out of his eyes as the corpse claws his belly wide open.

She would scream, but she can't open her mouth.

Erastil! she shouts, in the silence of her head. Erastil, Pharasma, Desna-- anyone! Please! Please help! Stag-Lord, please!!

She worships Erastil, after a fashion-- the fashion being that he is the god her mother worships, and therefore he is her favored god, and in a village like Morcei a god of the hunt and the harvest nicely handles just about all your major concerns. Pharasma's the other, of course: lady of life and death, of new births and putting the old to rest, and making sure they don't come back. And she has sent up prayers to Desna in the past as well, whenever her father leaves, beseeching that the North Star will guide him on his travels and bring him safely back again. Milovica certainly believes in the gods-- it'd take a special sort of fool not to, she supposes-- but she's never prayed quite like this. Quite so desperately.

Even a month ago. Even then, she hadn't been able to think to pray. She'd just been scared. But her mother had saved her, and told her that it was through Erastil's strength, and maybe, maybe, maybe...

Please. Please. Let me save Yvgeny.

Something is coming through the brush. Something moving fast, twigs snapping underfoot. She knows in her soul that it is a stag, mighty, strong, capable of trampling the little corpse under its hooves without slowing. She can see it from the corner of her eye-- light as bright as dawn, bursting through the trees in the shape of antlers, charging forward...

The undead thing shrieks. It cringes from the stag's burning charge, and runs away, back to whatever hole it can find shelter in. Milovica can move again. She gasps, her limbs trembling now that they can, and falls to her knees before the stag.

Except the light has faded, and it is only her mother. Her mother, looking out-of-breath and red-faced, wild-eyed, desperate and frightened and terribly human. Just her mother.

Yvgeny, she says, but her tongue is thick and nothing comes out. Mama, help him, she tries to say, but instead she pitches forward and darkness claims her.

****

She is in a forest. The trees are taller than any she has ever seen, and thick. Somewhere overhead the sun is shining, but the trees grow so densely here that the sun is just a filtered green light, warm and pleasant, but muted. A carpet of moss is under her bare feet. When did she take off her boots? Oh well. It's beautiful here. Nothing could hurt her.

Child.

She spins, heart racing, and thinks she sees antlers-- but no, a tangle of branches around a knot of old wood. "...hello?"

Child, you have been reckless.

She cannot see the speaker. The voice comes from all around her, deep and reverberating, down in her bones. For a moment she wants to defend her actions: to say she was being brave, that she was trying to save her friend, that she knew it would be dangerous, but-- but-- but--

(I don't hold with 'buts',) her mother has said, on more than one occasion.

Milovica holds her tongue. She hangs her head, because the voice is right: it had been reckless. It had been reckless the first time she came up here, and no matter how good her intentions this time, reckless now as well. She should have gotten her mother, or someone, anyone. But she had wanted to save Yvgeny herself. To be the hero.

When she makes no defense of her actions, the voice says It is well. This is the first part of wisdom. It pleases me that you recognize the role your pride played. This is the road that leads to being no longer a child.

"Are you... are you Erastil, sir?"

An aspect. Would you serve me, as your mother does?

Milovica hesitates. The immediate answer should be yes, she imagines, and yet-- in this place, she cannot lie, not even to herself. The truth is that she has sometimes thought there could be nothing duller than her mother's existence. Setting wrenched ankles. Praying over the crops. Fixing the neighbor's wagon wheel, or helping with a breached calf. These are the things her mother does day in and day out, this is what being a 'servant of Erastil' is, and... and at times she still dreams of the road, of setting off for adventures the way her father does. He has no obligations. He has no endless list of chores. He is free.

But he is not the one who came crashing up the mountainside to save her, either.

Well?

"I want... I want to be able to protect people," she whispers. "To help."

As you note: it is not always glamorous. Sometimes, the help that people need is for prayer over their crops, for help with the wagon wheel. If you wish for heroics, for adventure, there are other gods whom you could serve without shame. Where lies your soul?

She bites her lip. She isn't sure. Erastil is her mother's god.

Think on it. Do not rush your choice, but choose wisely, intones the voice, and then she slides back into the darkness once more.

****

"Well," she says after a bit of a pause, and after Zhandar's intrigued comments, "I mean, I don't know as I could say I'm a 'regular cleric' but, I mean, he lets me do some healin', yes. I can call on him and that livin' light will come out from his symbol, fill a room's worth or so, I guess. You say you got some way to make it better? Huh."


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LG Half-elf F Gtlt Cleric/Monk 4 | AC 16 (22 w barkskin, ma) | 31/31 HP | F5 R5 W8 (see full mods) | Per 16 (+18 v undead)| 5/8 channels | 3/6 ki | 1/4 PS

Thanks for the vetting! MUCH DISCUSSION OF MATH AND FLURRIES HAPPENED IN CHAT

RPG Superstar 2015 Top 16

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Eyyy! Thanks, GM. Good luck to everyone else finding homes for your great characters!

RPG Superstar 2015 Top 16

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Full app, as promised.

Excerpts from a life lived-- really long background-type stuff, in story format:

Mila, age 4

"When's Papa coming home?"

The small girl's piping voice drew the gaze of Marta Draznoi from her work of hulling nuts. She took in her daughter with an assessing glance: barely out of her toddling years, but there was the promise of future height to her slim little arms and legs already. A clear legacy from her father, for Marta herself was barely above five feet tall and was usually described as 'comfortably round.' Marta could see other signs of Mila's absent father: the large grey eyes with a hint of a slant, framed by dark lashes, an inquisitive snub nose, lightly pointed ears... and a certain restlesness. Alright, perhaps the last was just every four-year-old.

"Well, little deer, he is out and about and walking the wide world, and who can be saying when the wind will bring him back? Come now, if you can ask me questions you can hull nuts at the same time. Sit."

The girl scrunched up her nose but dutifully perched on a stool near her mother. Marta demonstrated how to pick the kernels of nut-meat out of the cracked shells- the child wouldn't be strong enough to crack the nuts, but her small fingers would be well-suited to wiggling out the good bits. For a bit, the task took Mila's concentration, her small face drawn with effort, but it only bought Marta a reprieve.

"Why doesn't he stay here with us?"

Mila sighed to herself, and, despite knowing better, she dared a glance out the kitchen's window-hole, gazing down the road to see if perhaps a tall, lanky traveler with hair like a raven's glossy wing might be approaching.

"It's his nature, fawnling. Your Papa is like a bird, or a breeze: he comes, and then he goes. He comes when he's needed, but then they need him in other places, too."

Mila was quiet a bit. Then, "Is Papa a faery?"

"What? What a-- no, Mila, where did you hear that?"

"Zarna. She said... she said he came from the forest and he in... inchatted you with faery magic, and he spelled you good, and then Zarna's mama said that it was a shame and you a priestess, too, and--"

"Did she now," Marta said brusquely. She resolved to have a little talk with Zarna's mama. "Well, some people talk too much and work too little. No, dove, your Papa is not a faery. He is an elf."

The big gray eyes peered up at her solemnly. "What's a nelf?"

"Elf, dove, elf. He... they are... He is... they come from a different country," Marta said after a bit of groping. Of course Mila was going to ask all of this sooner or later. She'd just hoped it would be later. "They are a different people. They have different customs. Our way is to stay in one place and build good strong homes, and work the earth and take care of our animals and each other. And your papa, his way is... is..."

To leave, she thought with bitterness despite herself, then immediately regretted it. As she'd just said to the girl: it was his nature. You could as soon teach a fish to plow as get Ardathien to... stay.

"His way is to travel," she said eventually. "Like the caravans that come through, you remember? With the ladies with all the pretty scarves, and the men who did the tricks with the knives?"

An eager nod. Too eager for Marta's liking. It was too easy to imagine the girl taking off after those caravans, disappearing down the road or down the river, and... no. No thinking about that. The child was only curious, like any child would be.

"But your father is a good man, even if he is different," she said before Mila could say more absurd things. "I'm sure that Zarna didn't tell you that when he came to town, it was to protect us from werewolves? No? I didn't think so. Well, if you get the meat out from twenty of those nuts, then I'll tell you the story. In fact, I shall tell it to you now-- but if you start lagging with the nuts, then I'll stop and only resume after dinner, yes? Very well, then. This was about five years ago, and we had lost four sheep in a month's time...."

Mila, age six

"Papa!"

The tall man coming down the path to the cottage looked precisely as he had the last time she had seen him: terribly handsome, forever about twenty-two. Marta reminded herself it hadn't been that long, really, as she watched her daughter tear forward with delight. Ardath laughed to see her, and picked her up and spun in a circle with his little girl. "Look at you! You've grown at least an inch!"

"TWO, Papa! And I'm faster than all the other girls AND the boys at running, and last week I caught a frog in Farmer Vell's pond, and Papa--"

The girl's excited chatter washed over Marta like the babbling of a brook. It took Ardath several minutes to be able to stay her tales long enough to come and greet her-- more restrained, a light kiss to her cheek and then assessing her in his distant way. He had Mila in one arm, holding her up, and the girl looked to be in seventh heaven. "Marta. My love. You look well."

I look older, she thought, but didn't say. And she also didn't say, And how many other women have you called 'my love' since you left, last spring?

Marta only smiled. "Come in. There's soup, and Mila is eager to hear where you've been and what you've seen."

Mila, age eight

"Papa brought me a bow of my own from Nirmathas," Mila said, her eyes shining, her fingers gripping the item in question like it were gold. Marta turned from washing the dishes to take in the sight, Ardath standing behind their daughter looking pleased with himself.

"Did he now! Perhaps he ought have asked me first," she said.

He smiled his old, easy, charming smile. "Come, Marta! Isn't that Deadeye's weapon? I'd have thought you'd approve. You have one yourself, you know."

"It's more her age, Ar."

"Enh. She's old enough to learn. Aren't you, Milly?" he said, and ruffled the girl's dark hair with one long-fingered hand.

"Yes, mama, I am, I promise I am, I can, can't I? Can't I?"

Marta sighed. Some battles were lost before you even started. "You can-- but after we get these dishes done. Ardath, you can dry just as well as she can, now get a towel."

"Ma'am, yes, ma'am!"

Mila, age twelve

"Well now, you're shaping to be a fine shot! A good eye. Can you hit that knot in the tree over there, do you think?"

"Yes, I think so-- in the pine?"

"Yes, the pine. We call that tree virsail, by the by. Naim gwyd virsail-y. Try it."

"Nay... naim... gwid... versily?"

"Ah, close enough. But keep practicing. Your archery, and your Elven."

"I will. I will. If I get good enough--"

"Yes, Milly?"

"--Papa, if I get good enough, can I travel with you? Can we go to Kyonin? You've told me so many stories, I want to see it!"

Ardathien... was silent. Marta watched, from her spot seated in the shade, looking over Farmer Vell's goat for signs of hoof rot. Yes, would you take her to Kyonin, Ar? You told me they don't care for half-breeds, there. Here, she has a home. Don't you go taking that from her with wild flights of fancy.

As if he heard her words, the elf looked up, across the yard, and their eyes met. He looked away first. "We'll see, Milly. Now try for the pine!"

"The versily!"

Mila, age fourteen

"--can't think what possessed you, you little-- why, I ought to tan every inch of your hide, head to toe! Of all the stupid, hare-brained--"

Marta's voice was shrill and strident even to her own ears, sharpened by fear. She took deep breaths as she half-dragged her daughter home with one hand around the girl's wrist, and the other clamped tight around the carved wooden stag that hung from her neck. The girl was pale as a ghost and hadn't said a word.

It took hot cocoa (with a splash of something stronger) and a blanket and an hour of chafing Mila's limbs and muttering prayers to Erastil before Mila would meet her eyes. "'m sorry."

"Sorry! You will be. Now what in the name of all the gods were you doing up at that old cottage, alone, at night? You children aren't to go there! Gods, Milovica, we adults don't go there! For a reason! Now let me see where that thing touched you, damnit."

Mila slowly pulled the blanket down and showed her upper arm, where what looked like a white handprint, as of flour, was imprinted on her skin. It made Marta take a deep breath. If she'd been five minutes later... The skin where the creature had gripped Mila looked sickly pale, like a leper's. Marta kept the fear from her face as she started to investigate the strange scar, or injury, or whatever one wanted to call it.

"I'm still waiting to hear why, girl."

Mila stared blankly at the fire. "Ivgeny dared me."

"Ivgeny?!"

"Farmer Vell's son."

"I know who Ivgeny is, Mila! Dammit, why would you listen to that boy, he's got straw for brains and-- Mila, I thought you had more sense than this."

The girl looked down the floor. "Yes, mama. Only..."

"Only what?"

"I just-- thought-- I mean... you and Papa, you killed a monster together, and I thought maybe..."

"You thought you'd steal my bow and go play hero. That's what you thought. If we can call that thinking."

"I'm-- I'm a good shot, Mama! I really am! And I'll -- I will get your bow back, I promise--"

"What you'll do is make me a new one. Tomorrow, I'm taking you down to Bowyer's, and you're going to prentice with him for any work he wants done for six hours a day, and then you are going to come and do the rest of your chores, and you'll do this til I've decided you've learned your lesson, girl. You nearly died tonight. Thank the Elk Father you did not. I mean that, thank him before you sleep tonight, because if not for the blessings he grants me, you'd be a corpse on that hill right now, girl."

For a moment, Mila's eyes flashed at the chastisement... and then the fire faded. Mila's cheeks were red as she looked away, her shoulders slumped. "Yes, mama."

Mila, age fourteen

Ardath's smooth face was momentarily given the illusion of age by the furrow of his brow as he gazed down at the cot where their daughter lay, unmoving, unseeing, unresponsive. "What happened?"

Marta rubbed a weary hand over her face. "Stupidity. Honor. Bravado. Guilt. I don't know."

He only cocked a dark brow at her. Marta sighed. "A month back she went up to that abandoned shack on the mountainside, alone. On a stupid dare. Took my best bow, too. I went after her and interrupted some dead thing trying to haul her inside. I managed to turn it, get the cursed thing to let her go, and we fled down the hill. I thought it was a lesson learned-- cheaply, too, if all it cost was my bow.

"But her fool friend-- well, it seems he felt guilty. So he decided he'd go after the bow, to make things up between them. Suppose he thought it was safe, by daylight. And Mila... learned about it, and went after him."

Marta rubbed her hands against each other, chafing her knuckles. Her joints were aching. That happened now, on cold nights. The fire could use another log, she thought. She added more wood and stared into the heart of the flames.

"I didn't get there in time to save the boy." The words were blunt, dropped like heavy rocks into a stream.

"We got away. That was about it. And she's been like that ever since. I reckon it did something to her mind."

Ardath's frown was unchanged. He finally looked from his daughter up to Marta. "Why didn't you go back at some point and clear the thing out? Before this latest bit?"

Marta exhaled. She let her head fall down between her shoulders. "Ar. Ardath. I'm not... I can't... I'm not you, for one thing. The blessings Erastil gives me are humble things. Prayers for the crops, for the livestock, a bit of healing. Quite truthfully, that thing up there outmatches me."

"You could have sent for me."

"Could I? Really? Where should I have sent that letter, Ardathien? Nirmathas, where you enjoy taking potshots at Molthuni soldiers and playing hide and seek in the woods with your friends there? Kyonin, where you visit long enough to get bored and then leave your stuffy kin behind? The waters of Lake Encarthan, on whatever ship you're currently serving as a guard? The River Kingdoms, where I'm not precisely sure if you're working as a guard or the sort of bandit the guards are hired against? Where exactly should I have known that--"

"Alright, you've made your point!" the elf exclaimed, pushing off from the wall and stalking to his daughter's bedside. He gazed down at Milovica a tense moment, then said, "...I'm sorry I wasn't here."

Marta dug her fingers against her eyesockets, trying to push away her exhaustion. "So am I. Now what do we do for her?"

Ardath sunk his chin to his chest in thought. "I know a man. An academic, a professor. He has made an intensive study of the undead, and the ways they can assault the soul. I'll write to him. He might know something. And..."

"And?"

"And I'm also going to go kill that thing on the mountainside. So that the professor can examine its corpse and better know what did this to our girl."

Mila, age sixteen

Dear Professor Lorrimor,
Thank you for your most recent letter. I hadn't known there were so many types of ghouls. The lacedons especially sound really horrifying. Or maybe it was just the illustration you sent. I've never been to sea and now I'm not sure I want to.
Mama says that it seems like I've gotten back all the strength I lost during my recovery. I was able to walk all the way to the bridge (maybe you remember it from your visit? It's the really old one with what look like bones carved into the stone) without getting out of breath, and yesterday I was fully able to draw my bow for the first time in what seems like forever. I really appreciate the salve you left for me to use.
I have enclosed a little purple mountain flower, pressed, that you might like. It grows only above two thousand feet. We call it angel's kiss, but maybe you know its proper taxonomic name.
Mama sends her regards. Last week she gave me my own copy of Erastil's scripture, it's very fancy with a white deerhide cover and little closures made of antler and inside there are even some illustrations. She says that I am finally beginning to understand what Erastil is all about. Do you pray especially to any one of the gods, Professor?
I would like to know all about the different sorts of ghosts next, if we can discuss...

Mila, age twenty-four

"I'm getting too damn old for this," Marta wheezed as mother and daughter crested a hill together.

"You say that every time," Mila responded, scanning the forest below with one hand shading her eyes from the pale wintry sunlight. It might have been pale, but at least it was sun: rare enough, in Ustalav.

I mean it, though, Marta thought internally. I'm getting older, dove. You'll be slow to age. Not as slow as your father, who still looks like a youth, but... slower.

As if drawn by the forceof her thoughts, Mila glanced from the woods ahead to her mother, and then frowned just a bit. "....you are getting some grey hairs," she admitted.

"Yes, you put them there," Marta retorted. "Right, let's find your damn zombie wolf and put it down before I develop arthritis on the spot."

Mila smiled. "Yes, Mama."

Personality:
Milovica, or Mila to her friends, would likely describe herself as 'a simple woman, salt of the earth.' She is usually cheerful, enjoys simple pleasures like a good mug of hard cider or a bit of dice, and believes in ideals like honesty and loyalty. She would say that she doesn't have too much book learning, but she does have 'sense.' (It sounds like something her mother would say.) She would also probably say she 'calls a spade a spade' and other similarly earthy metaphors. She believes in hard work, and relaxing once you've earned it, and may feel that scrubbing floors builds character (if it doesn't, then she scrubbed a lot of floors for nothing, dammit).

There is some trauma lurking behind the amiable exterior, of course. As an adolescent, she witnessed the death of a friend and still partially blames herself, though on her better days she can usually admit it wasn't her fault. She also has some potential abandonment issues due to her father's intermittent presence in her childhood, and a growing awareness that she is just coming to terms with that her mother is getting old(er)... and that in fact everyone she's known from childhood on is getting older at the same rate. And she's not. It's one thing to intellectually know it and another to be coming to terms with it. The only person she's not likely to outlive is her father-- but their relationship is complicated to say the least.

Mila is an idealist of sorts, and always ready to pitch in when it seems someone else in her community needs help. Barn raisings? Corralling runaway sheep? Helping dig up an old vegetable garden? Just call Mila!

Sometimes an old scar on her arm acts up, especially in cold weather.

Role in party:
As a full-progression caster class Mila will of course get access to all the typical cleric spells and can swap between them daily as needed to respond to changing situations. While I wouldn't say she is super-optimized for healing, she does get 8 channels a day and of course the cure spells. Meanwhile she also helps fill a ranged-options need, and has a decent bit of utility skills, and a nice high perception to notice all the spookies. While her AC is currently terrible, it will scale reasonably nicely as she levels up, and/or if we get a wand of a mage armor, to the point that she might eventually be feasible as a tankish character.

Full stat block:
Milovica Draznoi
Female half-elf cleric (blossoming light) of Erastil 4/monk (zen archer) 4/gestalt 4 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Adventurer's Guide 112)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +16
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Defense
--------------------
AC 16, touch 16, flat-footed 15 (+1 Dex, +1 monk, +4 Wis)
hp 40 (4d8+8)
Fort +5, Ref +5, Will +8; +2 vs. enchantments, +1 vs. ability damage, +1 vs. ability drain, +1 vs. energy drain, +1 vs. negative energy
Immune sleep
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Offense
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Speed 40 ft.
Melee dagger +4 (1d4+2/19-20) or
. . unarmed strike +4 (1d8+2)
Ranged or
. . mwk composite longbow flurry of blows +7/+7 (1d8+2/×3) or
. . mwk composite longbow +9 (1d8+2/×3)
Special Attacks channel positive energy 8/day (DC 13, 2d6), flurry of blows, perfect strike 1/day, zen archery
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—calming touch (1d6+4)
Cleric (Blossoming Light) Spells Prepared (CL 4th; concentration +8)
. . 2nd—align weapon, calm spirit[OA] (DC 16), delay poison
. . 1st—abundant ammunition[UC], liberating command[UC], magic weapon, protection from evil
. . 0 (at will)—detect magic, light, purify food and drink (DC 14), stabilize
. . Domains Community, Valor inquisition[UM]
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Statistics
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Str 14, Dex 13, Con 13, Int 12, Wis 19, Cha 12
Base Atk +3; CMB +5 (+7 grapple); CMD 21 (23 vs. grapple)
Feats Combat Expertise, Combat Reflexes, Creature Focus, Deadly Aim, Focused Undead Expertise, Perfect Strike[APG], Point Blank Master[APG], Power Attack, Precise Shot, Skill Focus (Perception), Unarmed Combatant
Traits devotee of the green, nirmathi militia, subject of study, overprotective (drawback)
Skills Acrobatics +1, Appraise +5, Bluff +1, Climb +6, Craft (bows), Diplomacy +1 (+3 vs. good creatures, +3 to convince evil creatures to act against its nature), Disguise +1, Escape Artist +1, Fly +1, Handle Animal +3, Heal +8, Intimidate +1, Knowledge (nature) +9, Knowledge (planes) +5, Knowledge (religion) +8 (+10 to identify undead and their special abilities), Perception +16, Profession (cook) +8, Profession (trapper) +10, Ride +5, Sense Motive +8, Spellcraft +5, Stealth +5, Survival +12, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven, Varisian
SQ elf blood, fast movement, finesse weapon attack attribute, ki archery, ki pool (6 points, magic), luminous font, overprotective, slow fall 20 ft., touch of resolve
Combat Gear cold iron arrows (50), potion of darkvision, potion of hide from undead, potion of mage armor (2), dye arrow (2), holy water, raining arrow (2), weapon blanch (ghost salt); Other Gear arrows (40), blunt arrows[APG] (20), dagger, mwk composite longbow (+2 Str), caltrop bead, cracked amethyst pyramid ioun stone, applejack (per mug)[UE], bear trap[APG], bedroll, blanket[APG], fishhook, garlic, hip flask[UE], holy text (Erastil)[UE], maple syrup (per jar)[UE], masterwork backpack[APG], masterwork bowyer tools, mess kit[UE], sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Erastil, soap, tea (per cup)[UE], teapot[UE], twine (50')[APG], 1,290 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------

Cleric (Blossoming Light) Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds: Calming Touch (1d6+4 nonlethal damage, 7/day) (Sp) Heal 1d6+4 nonlethal damage and cure conditions by touch.
Cleric (Blossoming Light) Domain (Valor Inquisition) Deities: Cayden Cailean, Erastil, Iomedae, Sarenrae. Granted Powers: It takes courage to confront the enemies of your faith. Cast remove fear 7/day.
Cleric Channel Positive Energy 2d6 (8/day, DC 13) (Su) Positive energy heals the living and harms undead, chaotic evil outsiders, and light sensitive evil creatures.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Creature Focus (Favored Enemy [Undead]) +2 to Perception, Survival, and weapon damage vs. chosen type.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows(Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Focused Undead Expertise +1 (1/day) Your knowledge of the undead makes you especially effective when fighting them.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Luminous Font (Su) Increased channel energy and bonus on Diplomacy.
Overprotective -2 to attacks and skill checks.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Promise of Faith Cannot use spellcasting or class abilities while wearing (and 1 min after removing) armor or shield
Promise of Purity Lose all class features if you have commited an evil act.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Touch of Resolve (7/day) (Sp) Use remove fear on a single creature.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Way of the Bow: Grants Weapon Focus as a free feat with weapon group bows.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

High summer, and the shop is restocked, and Gellion is proving more capable, and she finds herself mostly sitting at the counter doing little enough while Gellion pitches the wares to those who come calling.

Very well, Majara thinks, sliding off her stool and taking herself to the back rooms where the equipment is. Time to experiment properly.

Some of her brewing is done with an eye to future needs-- whether adventuring, or otherwise. Some of it is done merely for the sake of concocting-- for the pleasure of experimenting.

A whole bunch of crafting nonsense:
Majara spends the better part of a day mucking about with the cythnigot and trying to better understand its properties of unnatural fungal growth. Perhaps it can be substituted for a reagent in a rather common spell.... ground verdigris with potash, blended into a solution of sweet vitriol, heated according to Merwyn's Distillation, reduced four times... til she has a tiny flask of a vividly red liquid that seems to hum with energy in hand. +1 potion of enlarge person

Gellion cuts his hand when slicing mandrake root and Majara directs him to a curative potion, then realizes that stock is lower than she'd like. A few days are spent boiling down a decent batch of hogwort leaves, willow bark, and echnicaea, until she has a thick sticky syrup that by itself would coax natural healing along-- but it's the addition of of salt of hartshorn and calx that makes it alchemy and not mere herbalism. Four days of work, and a complicated blending and refining process later, and four new vials of lightly blue-tinged liquid well-being are tucked into the back office. +4 potions of CLW

Recalling the supernatural darkness that had been used against them in Ravensmoor, Majara takes the better part of a day to painstakingly grind up the charred bones of a small bat until she has a remarkably fine charcoal. That is mixed with quartz dust, antimony, goldenseal, and xenotime and then the whole powder added to whiskey to soak for two hours. Then it's the process of boiling, reducing, adding more liquid, reducing again, telling Gellion not to interrupt her, boiling, reducing..... it takes the better part of a day but at the end an ounce of inky-black liquid is distilled into one of the many potion vials she has on hand, and Majara makes a satisfied noise before realizing she is ravenously hungry and Gellion's been gone for hours. To the Witch's end for dinner it is! +1 potion of darkvision

The next day, Majara spends out of doors-- partly at Gellion's urging, partly because her workroom needs a good airing. She walks around town, to the temple to see Constantine, up the hill to see the manor and Talon and Marcus Sarini's alchemy workroom, down again-- ouch, her legs-- and finally ends up by the river, watching the ceaseless flow of water and boats. She can't help but muse on what a poor swimmer she is. Or say Miss Blackford-- all that armor would make her sink like a stone... Hrhmn, maybe that's a good project...

Four nights later and she has four potions the color of the Conerica at its greenest, which she duly tucks away. +4 potions of touch of the sea

Of course, brewing of potions consists of a great deal of downtime-- time in which ingredients are boiling or simmering or setting or cooling-- and in those slow bits, Majara continues to work on her Dwarven, practicing runes and poring through a thick tome of the language...

10 potions so far = 10 days, because you can't brew more than one potion a day which I think is silly but them's the rules. -425 gold so far (I have to craft the darkvision potion as a level 4)

At a more leisurely pace, now, Majara ponders making a few other useful items. Perhaps more things to throw at enemies... or syrup to soothe the gut....

Craft (alchemical item, full lab bonus): acid flask: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31

I'm mostly just doing this as a test run to be sure I get the Magna Spes crafting rules right-- and to be sure you're okay with them in practice, GM. Acid flask is listed as 'moderate complexity', ergo, a DC of 14, and a time unit of 4 days. Majara's total beats the DC by more than 5, and then more than 5 again, so she succeeds, but also reduces the time down to one day. She also has swift alchemy, which reduces it to a half day. So for 3.3 gp, Majara makes an acid flask in half a day's work.

A good morning's work... and for the afternoon, the soothe syrup. Another moderate DC, probably

Craft blah blah: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34

-8.3 GP, +1 soothe syrup

The next morning Majara cracks her knuckles and considers something more of a challenge-- bottled lightning. (Very Complex, if judging by price equivalencies)

Crafting vs DC 20: 1d20 + 19 ⇒ (13) + 19 = 32

Success by 10+, so the two week time drops to 3-4 days, and swift alchemy drops it to let's say 2 days, so it takes Majara 2 days and 13.3 GP to make a flask of bottled lightning. Which would basically use up all but one day of the last two weeks and I will just leave that last day 'unspent.' She has to take a break sometime! A day to go shmooze around town!

"Ma'am, you should really take a break," Gellion says to her the next day, whether out of concern for her or just out of the desire to be unsupervised for a few blissful hours being up for debate. Majara considers this, then nods, and heads out to see the status of Saringallow.

She doesn't receive the same nods and recognition as the other 'Seekers', which is fine by her. The others are the ones who saved the town, and stood before the mayor. Majara only helped save a different town (and she muses at points whether they did in fact 'save' it. Oh well). Still, she is a recognizable face around town regardless-- Saringallow doesn't have THAT many gnomes, and she's been here more than a few years, now, running a business. Pricknettle greets those who greet her, reserved but polite, and eventually winds up at the door of Quill.

"Care for wine?" is her perfunctory greeting when the elf opens the door of his lodgings; she offers up a bottle that used to be Mayor Kriegler's.

"Ah. Well by all means, come in. I understand you went on a trip."

"I did. I have the remnants of a cythnigot for you, if you'd like."

"Oh, really? That would be interesting. Well come inside-- I have some bread from Gunty's, and apple butter, and that and the wine, will, I think, make a satisfactory repast."

The rest of the afternoon is spent in what counts as pleasant socializing to Majara-- a great deal of discussion of plants, herbs, and showing off the tick antennae and extraplanar horror she brought back from her travels, all lubricated with wine and helped down by nine slices of bread liberally smeared with sweet apple honey butter.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

The rest of their journey is uneventful, which a part of Majara appreciates even as another part of her can't help but ponder that she feels she has improved the formula for the powder of her incendiary bombs and it would be convenient if something would appear to give her the chance to test that...

The shopkeeper part of her savors stability and mislikes interruptions and chaos. The adventurer in her, even if it has lain somewhat dormant for twenty-odd years, craves excitement-- as all gnomes stereotypically do. The alchemist in her falls somewhere in the middle... the scientific process requires a certain base level of stability, in order to reproduce experiments without too many variables; documenting one's progress becomes very difficult if one is, say, constantly getting attacked. On the other hand, necessity is proverbially the mother of invention, and she certainly has had breakthroughs that were spurred by the need to stop someone constantly attacking her.

It's a bit of a conundrum.

But when they reach Saringallow Majara is pleased enough to let the shopkeeper have free rein for a bit. It is time to see what sort of muddle Gellion has made of things...

Beelining for her apothecary, Majara is consoled that, from the outside, at least, it's still standing.

Downtime, quicklime, xenotime (Majara part 1):

"Welcome to-- Mistress Pricknettle! You're back!"

"I am. Let's looksee the ledger, hm?"

***

For two months, thoughts of adventure are set on the metaphorical back burner of Majara's mind as she spends much of her efforts in putting the business to rights-- correcting some of Gellion's errors of inexperience, inventorying the shop, checking his arithmetic, placing orders of reagents, and a hundred other little tasks.

Week 1: 1d20 + 13 ⇒ (2) + 13 = 15 /2 =7.5gp

And yet she finds herself distracted to a certain extent. She wants to fiddle with that dead cythnigot she brought back, not take the time to inspect the glassware and be sure Gellion hasn't chipped any of it. Profits the first week are a bit slow to start up-- Gellion confesses the shop made little coin during her absence, as indeed many residents seemed to be avoiding it-- or rather, him.

Week 2: 1d20 + 13 ⇒ (9) + 13 = 22 /2 =11gp

But news that the 'proper' alchemist has returned spreads through Saringallow and the second week sees an uptick of those coming to purchase their salves, hangover remedies, contraceptives, and other sundries from the shop. The biggest purchase of the week is a goodly number of supplies for the Desnans who are heading off to Ravensmoor. Majara rather drily wishes them luck.

Week 3: 1d20 + 13 ⇒ (1) + 13 = 14 /2 =7gp

The backlog of orders that haven't been placed, however, means that the shop is short of crucial reagents for the most popular items, the ones whose creation she usually outsources to Gellion. Deprived temporarily of the ability to replenish those wares, Majara resigns herself to a slow week. And sets Gellion to dust everything.

Week 4: 1d20 + 13 ⇒ (19) + 13 = 32 /2 =16gp

The orders arrive! Several crates are delivered from the docks by sweating porters who all the same handle the boxes with great care-- thanks perhaps to the symbols painted all over the outsides of the crates that say, in a dozen languages, how the contents might explode if handled harshly. (Exaggeration, but Majara's found that including that special delivery instruction to her suppliers in the Five Kings Mountains means more shipments arriving intact.) With fresh supplies of antimony, chalcanthum, realgar, aquia regia, and more, the shop can resume production of its best sellers. It results in the best business week since her return-- indeed, the best week that she supposes she's had in years.

Which doesn't mean much, she muses as she tallies the week's profit on Endday, compared to the profits to be found in plundering crypts, exploring lost wizard halls...........

Week 5: 1d20 + 13 ⇒ (5) + 13 = 18 /2 =9gp

A rash of summer thunderstorms keeps Saringallow's citizens inside for a few days, and only those with significant need come to the shop. Majara spends the slower hours concocting a paint. The name of the shop-- Pricknettle's Potions and Poultices00 needs to be refreshed, where it's done on the glass of the door. She redoes the letters, and then, after consideration, adds on Endorsed by the Saringallow Seekers.

Nothing saying she can't profit by it, is there?

Week 6: 1d20 + 13 ⇒ (12) + 13 = 25 /2 =12.5gp

The stormfront blows through and business picks up. In between customers Majara drills her apprentice. "Name three solvents, four adhesives, and seven species of salts..."

Week 7: 1d20 + 13 ⇒ (15) + 13 = 28 /2 =14gp

In between running the shop, Majara finds other ways to keep busy. Visiting Constantine to try to feed him a new experimental dose, the occasional meal at the Witch's End, where Roger can often enough be found-- Majara has found herself fond of his wild tales-- and Zuke has dropped by to catch up (and to learn precisely what happened with Elias, anyway). (That particular tale had necessitated closing the shop early, and opening a bottle of wine that was late in the finishing.)

The deepening of summer means that many come to her shop for nothing more urgent than the little cups of ice shavings Majara has often sold this time of year-- colored with bits of dyes, flavored with sugars. Profit is profit and a sale is a sale, even if it can't be really called alchemy.

Week 8: 1d20 + 13 ⇒ (6) + 13 = 19 /2 =9.5gp

Though business is not as brisk as she might wish, Majara feels content with the degree to which she has put the shop 'back on track. More to the point, she is content with how Gellion has been coming along. She is aware she thrust him into the deep end when it came to managing the shop-- and that after a traumatic event-- but her bet seems to have paid off. The work gave him something to focus on and throw himself into, and now that she's spent two months coaching him along with a greater focus on the business of the shop than before, he seems more confident. If she needs to leave again, she thinks the shop will manage.

If. If... or when...?


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"Aches like the Abyss," Majara says nonchalantly when Hawk includes her in the conversation. "Though less so than getting splashed by boiling oils or burnt by quickamber. Itches, though. I've my own tinctures and salves to manage it, however, thank you."

The line is cast out again into the water and Majara turns her head over her shoulder to give Shel a blunt, unblinking, violet-eyed gaze.

"I think you should do it. Life is for the living of it. Regrets are inevitable. On the other hand, many tallfolk seem to think that whatever a gnome might advise, you ought do the opposite. Tcha."

Majara looks back to the waters.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Conditional posts based on whether or not a swarm still exists after that BOOM from Hawkren. Actions A if swarm still exists! Actions B if swarm doesn't!

Actions A:

With a glance over her shoulder at the sudden flare of light and roar of flames, Majara notes that the spiders are badly smoldered but still extant. Still, that was quite the blaze...

"You seem to be rather less flammable than the spiders, Mr. Hargraves. I hope you won't mind some additional fuel to the fire."

Taking one more careful step down the stairs, Majara lobs another vial of flame towards the prow of the boat- in an upwards arc to clear the vertical distance that now exists between her and the swarm-- mostly just trying to not directly hit Hawkren.

Attack vs touch AC of the swarm in the indicated square, proooobably second range increment? Might be third. If so, add another -2 to this.: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damage to swarm: 2d6 + 4 ⇒ (5, 3) + 4 = 12 +50% for swarm; DC 16 Reflex save for Hawk for either 3 damage (0 with his resistance) or 7 (2 after his resistance)

****

Actions B:

With a glance over her shoulder at the sudden flare of light and roar of flames, Majara notes that the spiders are no longer an issue. She gives an approving nod. "I appreciate someone else who understand fire solves many problems," she calls drily to Hawk. Then she turns her attention back to the lorge waterbois.

Taking one more careful step down the stairs, Majara lobs another vial of flame at the just-visible shoulders and neck of one of the creatures-- ideally far enough back to catch the other, as well, and not Roger.

I'd love to be able to use that roll from 'Actions A', haha. :P In which case, damage to blue is 13 (Point Blank Shot), and damage to red is again 3 on a successful save, 7 on a fail, DC 16 Reflex.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

What Majara wants to do is fish. There are night-fish in the river that she'd like to catch at least one or two of (her conversations with the dwarf regarding possible fertilizers have led her to want to try out fish, if nothing else) and it's a quiet enough night, good for it, Miss Blackford and Mister Hargraves far enough away at the prow of the boat that she, fishing at the stern, is not bothered by their conversation.

That doesn't preclude being bothered by Sirio.

It is reasonable (Majara reminds herself) that he is concerned over Constantine. It is reasonable that he has questions.

It's just that she's answered them all, ad infinitum ad nauseam ad taedium, and comfort is deeply not her strong suit.

"Yes, Mr. Regilianus, no doubt there are divine petitions that can be made to your patron, but that is much more your area of expertise than mine, and--"

She and Sirio both stop, heads snapping around as two-- rather large shapes join them on the aft deck.

What are they?: 1d20 + 5 ⇒ (5) + 5 = 10

She wrinkles her nose as she doesn't recognize the specimens in front of her. Well, no matter. She is fairly sure they are not supposed to be on the boat, regardless.

Even as she's making this observation, Majara's fingers are moving for one of her extracts, and a light shimmer of force emerges around her as she guzzles the small bottle.

Extract of shield as standard action, +4 to AC


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara sniffs at the comment that she needs to hydrate for the sake of her skin. "Master Hawkren, I'm a hundred and twelve. Your skin won't look as good when you reach my age, I daresay. But I can certainly make no argument as to your price."

She shows no sign of hesitation at the needle, merely sets her hand flat on her knee and gives Hawk the nod to go ahead. Through the initial drawing she tilts her head but seems content to accept it however he draws it. The white highlights earn a brief flick of a smile across her sharp face.

When it comes time for the needles to make permanent what was temporary, there's only the occasional minimal wince from the gnome; she never takes her eyes from the process, seemingly intrigued by the sight of the needle's progress.

She takes her time answering Hawkren's question, spreading her fingers wide and observing the reddened flesh, gleaming slightly with the liniment, and the stark black of the moth atop it.

"It's a good souvenir," she says eventually. "An indelible record to travel with you, hmn? Well made. You could probably ply a very brisk trade by Saringallow's docks, if you wanted to. Thank you, Master Hawkren."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Without much in the way of detectable optimism, Majara duly wishes 'luck' to Hannelia as the other woman heads out the door...

It seems they're spending the night, which despite her objections, Majara is tired enough to not object again. At least the house is defensible; a camp on the open road is less so. So now the question becomes one of caring to their walking wounded.

While Hannelia has a heart to heart with various Lupescus, Majara deals with other logistics: ushering Elias into the manor's bathing chamber to wash the filth and grime of his imprisonment from him, and coaxing Constantine to sit in a chair at first.

While Kyle cleanses at least physical filth from his body, Majara takes advantage of the manor's actual kitchen, to be preferred over an open flame at the least. Alchemy and cooking are related disciplines. She'd hardly call herself a chef, but she can make something palatable, and after some musing decides soup is the way to go. She has no compunctions about raiding the manor's cupboards for ingredients, and sets to dicing and slicing while her mind wanders.

Spring onions - garlic cloves - hearty chunks of meaty mushroom - into a large pot with oil, to saute down and release their fragrance into the room... the chair that she led Constantine to is here in the kitchen, and she speaks to him, absently, not truly expecting a response, as she works.

"Good produce hereabouts, these onions are almost as big as my head. I wonder if the fields will stop yielding such bounty with the cult broken. Perhaps it's the last year the onions will look like this."

Digging through the kitchen produces some smoked ham. Majara slices off strips of it and tosses them into the hot oil, the sizzle briefly overwhelming her words.

"But the ends don't justify the means. Supposedly. That is what we are supposed to say, isn't it. Ethically. I'm a businessgnome, not a hero; I often do justify the means. I have lines I don't cross, certainly, but... I have, traditionally, felt that some losses were acceptable."

Salt, pepper, parsley... an opaque bottle is opened and sniffed-- ah, paprika, yes, that can go in-- a generous pinch of sweet basil...

"It comes out to sums, doesn't it. This life for the greater good, or greater survival, or what have you. One person dies so that everyone else might live. Unpleasant arithmetic but necessary. Calculated losses-- or at least calculated risks."

Her small hands stop fiddling with the spices while Majara stares off at nothing in particular for a dozen seconds, an unusual pensive look upon her face.

"I performed that math once upon a time and we... our group... Kyle and Zuke and I, and there were others-- well, my math was wrong. I thought the risk level was acceptable. Miscalculation. It went poorly. We lost-- mnn."

Majara clears her throat then hops down from the stool she is using in the human-sized kitchen to rummage for more ingredients in the stores. A trip into the cool root cellar turns up heavy cream, and cheese, and some of the tick meat common to the region. Majara shrugs and returns to the kitchen with these things in hand, where she saws off a bit of salted tick to taste it on its own before nodding and cutting it into chunks for the stew-- in goes the cream, the cheese...

"Hopefully your being in this state won't mean the end of your group. And hopefully you'll heal. This is a dangerous sort of life.

"...though I suppose I've missed it, in a way. Certainly more interesting problems to resolve than balancing the shop's accounts. Perhaps once back in Saringallow, I'll leave Gellion to manage things at the shop for a bit and... hrmf, well, we must get back to Saringallow first. I don't enjoy the thought of having to manage YOU the entire way back, but you'll need feeding, and washing, and so forth. It would be helpful if your head clears before someone must do those tasks for you, young man."

The last is said sternly, with Majara side-eyeing Constantine for a reaction that doesn't come. She sighs a little, and stirs the stew, and decides that it can bubble away on its own as she hunts some replacement clothes for Elias in the erstwhile mayor's wardrobe.

Everyone will be the better for some food in them. She's surprised Kyle's still on his feet, but she won't have him stand a watch tonight, certainly. The man needs rest, and Constantine as well.

Majara keeps busy, bustling around the house and thinking about preparations for travel on next-day. Keeping busy has always helped her.

If Roger or Emma seem to need tasks to do, she has no shortage of duties to assign them...


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"We have to tell them something," Majara says with a shrug. "A version of the truth, probably. 'Your mayor plotted to sacrifice people-- strangers, preferably, to keep your village thriving. But he, and the rest of the cult, weren't above sacrificing your own-- like Shel. Decide for yourselves if that's the sort of prosperity you want-- bought in the blood of innocents.' We won't be here to stop them trying to restart their cult, but they ought to at least know what it was."

Majara testingly wiggles an arm that had been trampled earlier by the mob-- magic has helped but phantom twinges remain. "I say we leave town immediately after that speech, though. I don't want to give any of them the time to summon up the bravery to try to claim vengeance for their dead family members. Yes, we could hole up here-- but I don't think I need to remind all of you what happens when a mob of townsfolk decides to attack the richest house in town, hmn? These fine walls will burn."

Saringallow's shadow is long, Majara supposes. She muses briefly on the dark irony of it, especially with Constantine in his current state; if she were more superstitious she might wonder if the current situation is some lingering echo of a familial curse.

"I don't like the idea of traveling now-- we are all tired, injured (or at least we were), and both Constantine and Elias need proper rest and physicker attention-- but I like even less sleeping in the town full of people we just deprived of a faith, a mayor, and twenty or so of their kin. It might be worth putting distance between us and the town before sunset.

"If we do sleep here-- we lock the doors, block the windows, and keep watch. And leave at first light."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"Ah, there we are. See? Wouldn't have wanted that to get singed," Majara says with a dry half-smile as she peers into the chest of goodies that Hannelia has discovered. "Zuke would be proud of your eyes."

Kn Engineering on ladder: 1d20 + 5 ⇒ (15) + 5 = 20

"It's not the strongest, but safe enough. Here, I'll go take a peek, if nothing else I'm light."

Majara scrambles up nimbly, then her voice calls down, "I doubt Roger would be able to stand upright here, anyway. Junk. Dust. Cracks in the boards of the walls to peer out through..."

Which she does, checking to make sure all still seems quiet outside. That done, she glances briefly around in the loft.

Per: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15

"Hrmmn... what's this..."

Majara tugs something free of the rest of the clutter, and then promptly sets to coughing at all the dust she just loosed into the air. Grimacing at her own lack of foresight there, she yanks the collar of her shirt up over her nose as impromptu filter, then squints at a quilt.

"....charming. A handmade quilt lovingly depicting villagers subsuming themselves to the evil we defeated here. And making sure they get a good harvest out of it. You know, I think I generally prefer it when the evil cultists don't pretend that what they're doing is not evil. Here, it could be a useful record or... I don't know, someone might want to buy it. Watch for the dust."

She rolls it to the edge, trusting Roger's height can grab it and take it down to ground level. Down the ladder after it.

"Next door, I think. That one Hannelia's cleared of trouble. Roger or Emma, do the honors?"


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9
GM Kubular wrote:
Elias puts a hand on Majara's shoulder, kneeling to get low enough. "Yes, still here. Thank you, old friend." He tilts his head, "Let me help you up, please." Though weakened, the man is still much larger than Majara and lifts her up in his arms. Should she object, he'll argue, he is trying to mend his own pride, but he'll respect her wishes.

"--"

Majara opens her mouth to protest, probably loudly, as she is scooped up...

Will save?: 1d20 + 4 ⇒ (13) + 4 = 17

...but manages to click her teeth shut on what she was going to say. Instead she exhales. "Yes, thank you, Elias. You were invaluable during that, you know. Getting Roger on his feet, waking me up-- Thank you."

As soon as she feels she can do so without wounding his pride, however, she slithers out of his grasp to stand on her own again.

"Is anyone very badly hurt? I can't say I feel fully fantastic and fine, but I won't fall for a feather."

With one hand on her side at the worst of her wounds, she gingerly pads over to Constantine, gazing up at him with furrowed brows.

"Constantine. Fioritura. Sarini. Are you in there?"

The lack of response makes her frown segue into a scowl. Majara is currently considering the logistical hassles of taking a brain-damaged person all the way back to Saringallow.


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M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Enjoy your level up! Pick feats wisely


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M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

"Oh no, Mr. Jaxom, you're one of our warriors, if anyone needs to be on their feet and fighting it's you, not me," Rabbit says with a flutter of his hands.

As goblins fall one after the other to the group's attacks, Rabbit is torn. He doesn't care for the violence-- were it up to him, he'd be hiding safely away from it all-- and he wishes that talking had been an option, but the elderly matriarch had thought it laughable. But so much death, so much blood... over what? Over who gets to be 'dominant' over a tiny tiny part of the world, cut off from all the rest of it?

It seems pointless, and tragic-- but tragedy in the grand scale evaporates when Rabbit sees Alden go down.

Oh no. He can't heal anyone else today, and he can't let Mr. Cooperson die...

"Leave him alone!" he shouts at the big brute that still menaces Alden. "Go away! Just go away and leave all of us alone! I hope-- I hope you get too weak to even lift your club!"

Ray of Enfeeblement, targeting brute's Touch AC: 1d20 + 4 ⇒ (5) + 4 = 9 Well that seems unlikely, unless they have severe penalties. I do have precise shot so no penalty for firing into melee. If the brute currently has cover from me, Rabbit would try and move in such a way to have a clear shot. If, somehow, a 9 hits its touch AC: 1d6 + 1 ⇒ (4) + 1 = 5 Str Damage, Fort DC 15 for half

What looks something like a leaping hare made out of shadows bounds from Rabbit's hands towards the big goblin brute...


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M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

The fire hurts but Rabbit supposes he's riding adrenaline or something similar-- the pain seems distant, and he's more focused on Jaxom. He is chagrined when all the healing he can bring to bear barely wakes the other man up-- not very impressive.

"Mister Jaxom! I have a potion!" he babbles hurriedly, and reaches into his pouches and pockets to retrieve it.

Move to draw potion of CLW, but I think it takes a full round action to administer it to someone else? So I'll use my standard to give Fortune to Alden

Looking up worriedly from Jaxom to the rest of the fight, he sees Alden is engaged close with the goblins. Rabbit squints hard that direction and mumbles something under his breath; Alden feels... luckier?

Fortune hex- reroll 1 d20 of your choice, Alden, lasts for 1 round


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara's eyes slit as she regards the horror coming closer, but she ducks the claws easily enough. The damn thing's long arms are a great inconvenience, she muses. In order to clear a path for Elias, she'll need to pull back to the center of things herself....

Provoking AOO by moving as shown on map

With some distance between her and the stalker, Majara hurls not directly at the monster, but at the ground near its feet. Roger is too close to risk a direct attack.

vs AC 5, square to the south-east of the stalker: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Not a 1, so I hit the square; stalker gets a DC 14 Reflex save to halve the 6 splash damage. (No splash to Roger)

"Come and get me, you.... woobly wavy wacky faceless freak." She'd liked that, from Roger. It had almost sounded Gnomish.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Oops, I forgot to attempt the Per check

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Hahaha


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9
GM Kubular wrote:
"If we don’t get that ugly, red-headed, dog-mannered cityboy back, my Shel will have to take his place. So sayeth the Dream Tender. I do what it takes to serve. I done it many times before. But I will not give up my Shel, y’hear? If you give me the redhead or go into the maze, you can save my daughter.”

Majara looks unimpressed. "Dog-mannered cityboy? You mean, the person I came here looking for? A man I've known for some thirty years? For a woman petitioning us for assistance, you're remarkably poor at attempting to be conciliatory."

Even if he CAN be a self-righteous prig, she thinks inwardly. And even if she's bracing, right now, for Kyle to make some nasty comment to her about Sacrificing a life for the greater good is up your alley, isn't it, Pricknettle?

She shakes her head to dislodge the annoying thoughts, though it could be taken as a head-shake at at Anya.

"If this Shel is a decent sort," the words are aimed more at the others in the party than at Mrs. Lupescu, "then I'm not opposed to attempting a rescue, but point-the-first: Kyle is hardly well enough for rigorous travel or journey into danger, and she's just proven we can hardly assume he'll be safe if we leave him here. Point-the-second: I propose Anya be left restrained so we know she's not running to tell some other cultists we're coming. Point-the-third: we still have that other essence Emma detected here. I dislike leaving it at our back. Again, we are on our own timetable, not hers."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Majara barks a little laugh at Roger's extremely ... pragmatic take on the chances of walking into am ambush. "Your confidence charms, but sometimes a trap can't be cut nicely in twain, boatswain."

She watches Anya expectantly, and Emma, to see if Emma has any verdict to give. And there's Kyle. Elias Kyle.

It's not possible not to glance at his missing hand, the bloody stump. He was... he had been.. quite the swordsman. In his youth. Twenty years ago for Kyle has been twenty years for her as well.. but gnomes reckon them differently. Majara's suffered no graying, no weakening of the body in the years since. She has full command of her faculties and both hands, which she appreciates, as alchemy would be much, much harder with one only. There's a moment of mental diversion in considering the possible devices that might be engineered to assist with the hurdles, but--

Elias Kyle has his life. She was here in time for that. There is no greater haste that could have been made-- it was Elias's absence in the first place that prompted her mission, so he was already in the filthy basement even then. There is no blame here for Majara Pricknettle in the loss of Kyle's hand; no, none, not even with the harshest math. That's satisfying; she gives a firm little nod to herself. The hand's not my fault.

Leaving only the matter of things from twenty years ago.

Tch, one thing at a time; mercury before sulfur! They had to survive this cult mess and then guilt could be brewed fine and fizzing. Until then, it was to be placed upon the back burner.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

The last remaining stirge is quickly dispatched and Majara nods in satisfaction for the effiency of it, flicking a glance at Emma's hack that nearly kills a beast but doesn't.

She observes the sword in Emma's hand a moment, then says brusquely, "You might use Kyle's sword," she says crisply. "Yours isn't enchanted, I assume? It would be an improvement, and--"

Majara cuts off as her peripheral vision notes Constantine's rush to a downed stirge. She stops speaking, looks over to see Constantine's deranged grin as he finishes the stirge off, then starts to speak....

The gnome takes a wary step backwards even as Emma runs forward to assist. She keeps a chary eye on Constantine as Emma tries to restrain him. But she does listen to his rasping chant.

When he finally gasps into silence, Emma trying to help him out of it, Majara looks to Roger and Hannelia with a blank stare.

"Does he do this often?"


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

"Yes, that suffices, Miss Venator. And Miss Blackford has stayed with you, hasn't she? So I think we're all ourselves, allegedly. 'Nuffikeen' could do a signal word if we need to verify again-- and counterword Anilda?"

Majara speaks in her brusque manner; even while she is talking she moves closer to Constantine and to the gleaming sword he has identified. Not saying anything in the moment to answer his question, she picks it up-- it looks comically oversized in her hands, yet still is not so heavy that she cannot hold it, albeit as a greatswords. Majara scrutinizes the blade, the guard, the light etching of runes along the gleaming steel, with her face scrunched up in concentration. Or perhaps scrunched against some sort of emotional response.

"It is his sword," she says after a long pause, her brows beetled. "The wing-hilt is new. I'd wager new enchantments too. He..."

Majara grimaces at the blade, then sets it down to lean against a wall, brushing her hands off. "Elias once had a sword named Retribution. Not Redemption. He took justice...." Another pause. "...seriously. Once upon a time. Less so when last I saw him."

Frowning, Majara tucks her hands under her armpits and rocks a bit on her feet. "Perhaps he renamed the sword," she offers.

"And perhaps-- probably, judging by the mongrelmen words-- he's dead now." The gnome exhales but shows no great grief beyond that huff of breath. After barely a beat she says, "I'll hold that hand if it's helpful."


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9
Jolly Old Roger wrote:
"Oh aye! Keen thinking Majara. And I remember something nothing but us should know, there was that fae what borrowed Hannelia's eyes and had a centipede for a babe back in the ole mansion!"

Majara pauses.

"...I see I missed exciting events ere I entered into this enterprise."


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M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Rabbit smiles crookedly at Kras'tak's confident statement of shredding goblins. He wishes he had her assuredness. "Yes, I'll just follow you if it all goes bad again," he agrees.

He knows, intellectually, that many here in the little village chafe at the loss of the rest of the world. For Rabbit, this tiny pocket of village is the happiest he's ever been. The only threat to speak of is the goblins-- and while it's certainly a threat, and a real one, he'll take goblins over Thracia any day. The thought of his old mistress causes him to scoop Mr. Whisper up into his arms (to Mr. Whisper's annoyance) and stroke the rabbit's silky ears.

There's no need to think about THAT, not on such a nice day as this...

...and then, of course, the nice day gets interrupted.

Rabbit's eyes go wide as he looks towards Alden Cooperson and his quick, panted message. "...today? Here? More goblins? Oh no..."

Rabbit is still and pale for a moment, then gets to his feet, the un-capitalized rabbit still in his arms. For a moment, it looks as if he'd like nothing more than to flee. But he finally just nods, swallows once, and then turns quickly to the inn.

It takes him almost no time at all to grab his crossbow and bolts. Unlike Alden, there's no armor to encumber him. Just a satchel that goes across his shoulder, and into which he stuffs a madly-kicking Mr. Whisper.

"No, don't argue with me, it'll be safer for you in there, please..."

Crossbow. His new darts. The dagger. His... oh yes, the little bag of herbs.... and then he's back rejoining the others, nervous energy clearly permeating his small frame, one hand resting on his animal satchel for reassurance.

"We should go as a-- a group?"


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M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

The chickens were laying well, and Rabbit couldn't be happier about it. He's named them all-- private names, things he only calls the chickens when it's just him and them, in case Milana would take exception to his presuming to name them-- and he beams like a proud papa as he picks several eggs deftly from Rosebud's nest while the plump hen is distracted by the handful of food he's strewn about.

"This'll be a fine breakfast, Mr. Whisper," he murmurs to the white rabbit that is nosing around at his feet nipping at a few tender springs of grass that have somehow escaped the chickens' tread. "Mistress Milana will be pleased, don't you think?"

The rabbit favors him with a look up, a twitch of one ear that somehow appears sardonic. Rabbit frowns down. "Well, yes, she will. I mean... I think she will. You don't have to act like that, you know. It's not very nice... oooh, look how many Sunbeam laid! Golly! Omelettes for days! Or-- or maybe she'll bake a cake again! If we can get enough flour. Wouldn't that be something! Oh, hello Princess Featherbutt, my, aren't you looking fine today, yes, it's beautiful weather, and you are absolutely gleaming... you've healed up from those down mites just beautifully, yes, yes you have..."

It's rare that the non-animal inhabitants of the village get as many words in one go from Rabbit, at any rate. But who knows. Today seems like it's going to be such a good day, Rabbit thinks, humming snatches of a Chelish ditty beneath his breath.

As he moves among the fowl, Rabbit's newish dagger bumps annoyingly against his thigh where it dangles from his belt. He doesn't much like it, and to date has never used it for anything more than cutting up bread, twine, or barking some twigs. But the men here in the town who know about such things have told him that he has to get used to keeping it on his person. Even Mistress Milana, sweet as she is, has soberly reminded him about the ever-present threat of the goblins.

As if he could forget. Rabbit grimaced as his happy thoughts were momentarily interrupted by recollections of the chaotic fighting that had come a mere six months after his arrival in Passbog. Reflexively, he straightened up from dealing with the hens and scanned his surroundings, nervously.

No goblins. At least right now....


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Kn Arcana: 1d20 + 9 ⇒ (19) + 9 = 28

There is a lot going on to try and notice... everything. Majara's violet eyes narrow at the sight of the spider creature, and she raises a hand to point up at it.

"Aranea. Can shift to look like one of you. And sling spells. Somewhat to be selected over strength-sapping stinging. Fortunately the roofs are flammable."

Majara pauses, to perform a calculation. Yes, the roofs ARE flammable. Wonderful for killing spider creatures.... but less than ideal for not being lynched by a mob, if any of the villagers here aren't part of this strange spider cult. Majara does math in her head.

She does not like the total of her equation, judging by the way her smile changes to a small frown. "UN-fortunately. I meant UNfortunately."

She promptly steps behind Constantine's protective bulk and quickly knocks back the last of the row of four flasks that she started the day with.

5-ft step, drinking an extract of reduce person. Majara is now Tiny, I'll update statline to reflect that


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LG Human Swashbuckler 3 | HP 39/39 | AC 19 (t14, ff 15) | F+3 R+6 W+2 | Per +5 | Init +3

Westiron merely nods in answer to the skittish man, though he does glance around a bit to see if anyone else seems to be watching the half-elf, to justify his wariness.

Perception?: 1d20 + 5 ⇒ (15) + 5 = 20

If he sees nothing of note, he lengthens his stride on the way out of the square. The sun is moving on, and he still has much to do...

Monologuing RP, free to read but spoilering for length:
A little later, Tamin Westiron gazes down at his hands on the desk of the simple rooms that he keeps in Tamran. His hands have an abundance of small scars, picked up over the years-- nothing too dramatic, merely the inevitable souvenirs of a lifetime of handling a variety of blades, and opposing other people who handled them as well. His hands are square-palmed, callused, with defined knuckles. More striking than any of his scars are the two tattoo-like markings on his palms: one a sword, one a shield. They are slightly faded now, as it’s been three decades since he received them, but they are plain enough markers of where he comes from, and who he serves.

With a little sigh, he starts to mix powder and paste from a small kit on his desk, to match his skin tone as best he can.

The blue-black of the shield on his left palm is shortly swallowed by the thick paste he daubs over it. He spreads it around with his right thumb, smearing the clay-like substance into the creases and calluses of his left palm, until the shield is wholly hidden from view.

It must dry, now. He settles his hand so it is exposed to the room’s air, wipes his thumb off on a spare handkerchief, and then picks up a quill pen with his right hand, so that he may occupy himself during the time necessary for the concealer to dry by writing a letter.

It is a short note, composed in the Elven tongue (though most elves would find his penmanship terrible). But he writes slowly, hesitating often, lifting his head to stare out the room’s single window many times during its composition. By the time he sets down his quill, his left palm has fully dried.

Tamin Westiron wrote... wrote:

To my clever, clever shadow:

If you are reading this I take joy that you are alive even as I give you the news that I myself am most likely not. I came looking for you. You would say it was stupid of me. You would be right, as you (almost) always are. I am only human, and thus, less patient than you, my north-star. Our superior can tell you more of why I left and what I went to see, as can the Speaker of the Heart in Tamran; what matters in this note is not the details and the when and the how; what matters only is that my life was the brighter for you, and the darker when you were absent, and thus, I came.

I remain most faithfully yours, in this life or in what may wait beyond it.

-T.

The veteran soldier inspects the work on his left hand with experimental poking. Satisfied that it has set, he reaches for the jar again, to apply the same treatment to his right hand, to hide the sword. One more glance out the window-- this one less pensive, more practical. He judges the position of the sun, considering the hours that remain to him until he must be at the Ranger’s Lament. The decorations of his armor and its shiny shiny appearance must be altered-- fortunately, the decorations are mostly paste, and the sheen of metal is actually cunning lacquer-work. It's all smoke and mirrors, to present himself as a knight of a certain mold... and now he sheds that set of mirrors for another one.

By the time he leaves his quarters again, he looks a different sort of man-- scruffier, dingier, more the mercenary than the knight.

At the Lament, a grey-haired human man enters carrying a suitable number of weapons-- a crossbow, a dagger, a sap, and a shortsword are all visible on his person, as is a gold-painted key of Abadar around his neck. The armor that recalls Lastwall iconography now looks much more scuffed and non-descript-- generic armor, such as might be issued to any military grunt. Gone too is the prominent scar on his face. Without those things, he looks much less distinctive and less like a man of any rank. The clothes make the man, they say.

He nods to the bartender and approaches to trade a few coppers for a drink-- "Encarthan Lakewater, thanks--" and then makes an unhurried way over to Senrin, wherever the elf has taken up position.

"Seems we're early," he deadpans to the other man as he settles next to him.


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Bluff: 1d20 + 1 ⇒ (5) + 1 = 6 Looool.

Majara gazes unblinkingly up at the man and his wary question.

"No. Clearly not."

Even odds as to whether she means that with extremely deadpan sarcasm, or if she actually thinks she has a chance of being believed.

(This should be fun~)


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9

Though she'd been the one to start the discussion of faith, in a way, Majara doesn't contribute to it as they progress to the mayor's home. She contents herself with her frequently-handled piece of string, and, occasionally, with snatching up a flower or blade of grass from besides the path.

At the mayor's house, she looks first to Constantine, then to Hannelia, her small features indicating a certain wariness at their speech. She then looks to Emma with an unspoken maybe you'll have more luck expression. If the young woman hesitates at all, Majara steps forward and gestures to Emma.

"She's a champion of Iomedae. I've never known a mayor of any town who would be too busy to hear about potential threats-- or protection-- to their town. Do you really want to be the one who stopped your brother seeing a paladin of the Inheritor?"

Attempted Aid Emma's Diplo: 1d20 + 1 ⇒ (19) + 1 = 20


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Gnome Alchemist 5 | HP 43/43 | AC 18/t14/f15 | F+6 R+7 W+4 | Per +11 (-2 if sight based) ** Mutagen mods: +3 AC, -1 to Will, Per, +2 to Reflex, Dex ** Bombs: 9/9
Emma Blackford wrote:
Emma blinks a few times in response to this, and then nods absently. "Well...yeah. I suppose that's true." Emma blinks a few more times. "Er, on several counts there. But you know, don't sell yourself short Majara - you never know what's going to be needed to reach particular people - I've found that it never hurts to have a wide variety of approaches on hand should a situation call for it. That's been one of our groups strengths so far I think."

"I'm not," Majara says bluntly to Emma's wholesome words. "Stating fact. Not a value judgment. I comprehend the idea of specialization and teamwork to accomplish disparate goals."

Emma Blackford wrote:
A moment later, she comes hustling back to the group, a stricken look on her face. "Wait, wait! When I said, don't sell yourself short, I did not mean it as a pun!"

Majara gazes up unblinking at Emma for a long moment, staring into the paladin's earnest, apologetic face for what might feel like forever to the young paladin. Then the gnome just starts laughing, soft and soundless, shaking her head as she turns away to go back to her work.


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Plaguestone Map | Gallows of Madness Combat Map

Feel free to continue to stick in posts that are set the day of the town meeting if you want, but I'm just gonna putter on forward here.

The days immediately following your recognition in the town hall are busy ones. There's a property to have assessed-- and bolder gawkers to dissuade, as more than a few souls from Saringallow are eager to traipse up the hill and see the old estate now that it's generally considered safe... or at least safer. Conscious of the broken glass, the poison garden, and other possible dangers, you have your hands full keeping them out.

There are surveyors you do allow in-- to provide you with quotes for a proper cleaning, replacement of the windows, and so forth. Several companies offer you an assessment free of charge, at any rate.

The gleaming, glorious bathtub fared through the explosion surprisingly well. A dwarven tradeswoman strokes her braids as she looks over the object and nods-- aye, her crew can get it out, intact, and will pay you a decent sum for it-- minus the cost of their removal fee, of course.... Gold coins change hands, and the ungainly majesty of the tub is wheeled off down the hill, to be loaded onto a barge bound for some larger city, no doubt.

Bravoni's warehouse and business affairs prove more lucrative. Almost a week after the town hall, the mayor and a smiling, somewhat weasel-featured man from the merchant's consortium offer over a writ to be drawn at the local Abadarian changehouse to the tune of fifteen-hundred gold-- a tidy profit indeed!

Majara Pricknettle takes a number of potions and other objects off your hands, paying you more than you expected from them. The reason becomes more obvious when she clears her throat and asks if it's true there was an alchemy lab found upstairs...? Might she look at it.......?

Surprisingly, the bottles and beakers survived the explosion-- though Pricknettle nods sagely. "Good, he tempered them for heat and pressure changes! I'll buy the lot it from you if you're willing, hard to get glass like that these days from anyone save the dwarves..." More coins are passed into your hands.

Promised herbs are delivered to Quill, who pays well for them. Gear that you no longer need is traded in for coin, at the Sundries, and new gear is in turn purchased, at least by some of you.

The eternal question of a curative wand is once again posed to Father Ruvarra as well as the Sundries merchants....

High is good: 1d100 ⇒ 80

...and this time, the merchants have something for you! A carved stick, simple enough in appearance, but it truly can save a life.

A wand of CLW is normally 750; with your 5% discount, that would be 712.5 GP, and split 6 ways, that's 118.75. Six is counting Majara-- it's hardly fair if I don't contribute to the wand that I'm about to benefit from in our next adventure. We can say she contributes that gold after she joins the party, etc etc, no need to get too hung up on the details. So if you all do want a CLW wand, now's your chance.

As a reminder, any item under 4K, including magic ones, you have a 75% chance of it being available in town, so now's a good time to shop if you want to. Any mundane items under 4K are always available here.

****

Not all your time is spent at the old manor, of course. In town you have your share of eyes on you, as well as those who don't stop at eyes and come up to greet you, shake your hands, ask endless questions about the goblins, the manor, ghosts, so forth and so forth. People hesitate only briefly before greeting Constantine-- either the mayor's words did their work, or those who have less favorable views are simply choosing not to approach him at this point.

If anything, Constantine gets less slight hesitation than Sirio. He has hardly kept his faith a secret, though he has had the sense to be discreet about it; but there are still eyes that regard him with wariness. No-one is anyone but polite to his face, but behind backs there are still uncertain mutters about devil worshipper and Chelish provacateur...

Sirio sees Scrent only once during the week that follows-- the day of the meeting itself, before the Escoros return to their farm. The gangly youth gives him a measured nod, a mixture of admiration and wariness, and comes over to mumble that his family is curing some prize mutton just now that they will send along as a gratitude and housewarming gift to the manor when it's ready.

Hannelia finds that more people knew her name than she ever guessed-- or at least they claim to, now. One of the neighbors on her father's street gushes about how they always knew she was destined for great things, even from a little girl.... Whether this is truth is, perhaps, a question for the philosophers. But her father is proud of her, and Zuke gives her a wink and a grin and asks that shouldn't he have a mentorship cut of your treasure, then...?

Roger enjoys a singular benefit... his tab at Witch's End completely paid off by the number of townsfolk suddenly willing and eager to buy him a drink! After years of being something of a sea-salt-encrusted punchline at Alcide's tavern, he abruptly has become something like a guest of honor. Alcide looks somewhat resigned to it all, but does not turn away the coin of those who come to ask the old salt for a tale of either his pirating days or more recent adventures. His cup is never left empty and he has a comfortable seat by the roaring fireplace.

And Emma Blackford...? The townsfolk greet her with no hesitation at all, the symbol of Iomedae hung around her neck the only token most need of her goodwill. The guards at the bunk house are getting to know her well, and perhaps there, in the ordered lifestyle of drill and practice, weapons maintenance and rising before the sun does, Emma feels something of the home she's left. The temple of Erastil welcomes her with goodwill anytime she chooses to go there, and Nolaria asks shy questions about the goddess of honor.

What can be tidied of the manor by your backs and hands alone, you do; though full repairs will require skilled laborers. But the glass can be swept up, the stains scrubbed. Life goes on, busy with cleaning, with gossip, with haggling, with practice and training to keep your skills sharp...

******

Sirio

Nighttime, midnight, the darkest hour. A small banked fire in his room at the Witch's End to keep off the chill of the night. It flares to reddish light.

You have done well.... my faithful servant.

Now. A seed planted is given time to grow. Return to your superiors; they have other, immediate tasks for you. You will return to this town and these companions when the hour is right.

Take your reward for your service, my warrior: skill and power alike.

***

Emma

The sword, the sword, it always comes back to the sword. Muscles aching and there is the sword to be polished, the scabbard's straps to be checked that they need no oiling, the armor to be looked over, the blade to be sharpened....... there is always something to do, for a champion of Iomedae, even when evil is not at immediate hand.

The whetstone glides down the blade over and over under Emma's callused hands and she finds herself sliding into almost a meditative trance, seeing shapes and images reflected in the sword's gleaming metal. Fire. Battles. Past, present, or future? Hard to say. Iomedae's pennant flying ragged and singed, but triumphant... and her mother's face, eyes, smile.

You're doing so well. You're being tempered for all the battles yet to come. Emma: I am proud of you. Walk tall. Find your place here. My gifts travel with you.

***

Roger

It's strange, how much younger you feel today than you did, say, a month ago. It's good to get the open air in your face, and good to see coin, win it fair and square (or maybe not so fair), and be able to get your hands on it, have a clinking purse for a few days' time, and good to be able to spend it too-- to freely toss a coin to children on the street, to order what drink and meat you like, without fear that it'll run low. Work hard and play hard-- maybe someday, get that little boat you've dreamt about, sail down the Conerica and all the way back to the great blue Sea.... but little voyages first, aye?

But more and more comes back to you. You remember old maneuvers and twists of a boarding pike, and you think of how you might be able to use them now...

***

Constantine

The manor is... quieter than you expected. Oh, there are spirits, to be sure, but after the priest conducts a ceremony to put their remains at rest, nearly all of them fade to nothing. To true and peaceful rest. Almost to be envied, perhaps.

But the past never entirely stops whispering to you. Secrets, magic, war and more. Yet on the subject of your parents.... they still tell you maddeningly little.

***

Hannelia

One night, you are roused by the flick of pebbles against the small window of your upstairs loft bedroom. Groggy, you crack it open to see Zuke grinning up at you.

"Come on then, Hanny-- what are you doing in bed at this hour! It's barely two in the morning. Slither out down here with your kit-- I don't have that many more tricks left to teach you, soon you'll be passing me up, but until then you're wasting a perfectly good night of sneaking around and seeing what locks we can crack! So let's get at it!"

Welcome to level 3, everyone!


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Plaguestone Map | Gallows of Madness Combat Map
Constantine Fioritura wrote:
"I'm an orphan of the Goblinblood Wars. Sirio and I grew up together, actually. I found out when I was older that my parents had fought in the war and died protecting Isger. I also found out--" one more deep breath, "--that they were Sarinis."

Mayor Sandra Trinelli blinks. And blinks again. "Oh," she says after a moment. "Oh dear."

Hannelia is quick to speak up, and point out all that Constantine has done and proven himself. The mayor listens in silence, staring into her wine glass, her brows lightly knit. When Hannelia finishes her impassioned defense, she looks up to Father Ruvarra, a gaze passing between them that speaks to a long partnership in the civic matters of the town.

"Hrmn. You aren't shocked by this, I see."

The Erastilian spreads his hands with a little shrug, which earns a snort from the mayor. She places both elbows on the table then presses fingertips to her forehead in thought for a few long moments.

When she lifts her head again it's with a set jaw. "Thank you for the confidence. I will admit I wish that this secret was... something else, but not because I mistrust you, Mr. Fioritura, but simply because... it is a complication. This town-- our history-- well. You know. You all know very well. I do not know how people will react to this. I would ask that you not pass this around to the populace tonight, at any rate. Let me do a bit of getting ahead of the storm, as it were."

Sirio seizes the moment to bring up the matter of the property, which earns another brooding silence from the mayor. "That... is an interesting suggestion, Mr. Regilianus. It might help matters. Or it might not. I can add it to the questions to keep me up tonight.

"But regardless, you have all earned your rest and then some. I will see you on the morrow.... 'Friends' of Saringallow.'

****

The next day, at the ceremony to recognize your deeds, the mayor says her bit about a boon-- and the Friends* demur, taking their cue from a tiny headshake no that Trinelli favors you with.

*at least for now

"You will all note these brave souls refuse any further reward, despite their service," Mayor Trinelli says to the gathered crowd. "And yet, I think they are owed more, though they may be too modest to claim it.

"The property of Marcius and Sadira Sarini has stood absent since their execution at the hands of Saringallow's citizens, a hundred years ago. We all know the rumors: dark spirits and cruel murders, unspeakable deeds. Even our own town guard, ready to raise steel against any other sort of invader, have given the manor a wide berth-- and justifiably so.

"That we no longer have to fear what may lurk within an hour's walk of our walls is only part of what our friends have done for us, but to me it speaks with the loudest voice. I propose that the manor and its grounds be bequeathed to our local heroes, as a residence if they so choose, or in whatever manner seems best to them to continue to aid Saringallow."

A wave of murmurs spring up from the crowd, but it doesn't seem displeased or unhappy-- mostly just the noises of merchants and guild leaders considering that renovation of the old manor will no doubt require goods and labor, and, well, you all just were given a good sum of gold by the mayor. Trinelli pauses a moment to allow the crowd to perform this math, then continues in a clear voice that quiets the murmurs.

"Besides-- even if it were not theirs by claim of eradicating its troubles-- our friends have another claim. Mr. Fioritura-- will you stand forward, please?"

Constantine might or might not hesitate, but the mayor doesn't. She says, simply, "This man has a claim by blood to the estate and its grounds."

The hall is silent only a moment before erupting again in noise-- this time less quiet, and certainly less happy. The mayor lets the noise build for only a half a dozen seconds before she lifts her hand and speaks sharply:

"Yes, you do take my meaning. But let us discuss this in an orderly fashion. I would hear from-- Steader Jarn Escoro."

Some of the muttering subsides as heads crane to look for who that might be-- and there is Pa Escoro, standing, clearing his throat, wringing his hat in his hands.

"Er-- good day, goodfolk. I am a simple man. I farm the earth and keep my animals. I don't know much about names and history. What I do know is-- those fellows and lasses on the stage there, they saved us. My farm. My wife. My children, my boy. They bled on the earth I work to keep it safe. They ran forward when goblins would have killed my boy. That is all I need to know."

"Thank you, Steader Escoro. I would hear from the Vazarros."

And Gellion's parents stand, still looking shaken from their experiences but better than you last saw them. "We would surely all be dead now if not for these people," Betrana whispers. "They slew the spiders that poisoned us. They rescued my boy from the... the madness that took him. The ladies there-- they came and cleaned our house, though no coin or reward waited. If those two vouch for him, then you'll hear no question from us."

The mayor gives a brief nod and quickly points to a big young man and a red-headed girl standing at the back of the hall. You realize that this was all at least somewhat planned by her-- the people you have helped are scattered through the crowd just dispersed enough that everywhere she points, one of your staunchest supporters is already there. This time it's Morvinnar and Nolaria.

"I bit off more than I could chew and they saved us. They cut us from terrible cocoons," Nolara announces, Morvinnar nodding earnestly ins support. "We'd be dead if not for them, including Mr. Constantine."

Mayor Trinelli coaxes a few more statements from people, but her ploy seems to be working: the grumbling is quieting down. If there is still resentment for Constantine's identity, then those who hold it are choosing to keep their peace in light of the changing mood in the room.

The mayor nods slowly. She looks around the room steadily, meeting eyes of guild leaders and rich merchants before she continues:

"Saringallow has lived the last century in two shadows, not one. The shadow of the manor has stretched long over our town, yes. But no less dark is the shadow of what our grandparents and great-grandparents did in the heat of revenge. Innocent people died then in the name of mob justice. Evil compounded upon evil.[/b]

"As we throw off the one shadow, let us also be rid of the other. We are known throughout Isger for our high walls, our fair merchants, and that we walk with our heads held high-- subjects, but not serfs, of Elidir. Saringallow is a town for those who would be free, in body and soul.[/b

[b]"So then, let us not be slaves to old fears. Let us extend the fairness of our trade practices to the judging of a man's soul as well, and judge him how each us of would wish to be judged: by our deeds."

There is no applause, but there is slow nodding around the room. Father Ruvarra, silent until now, takes the chance to stand and clasp Constantine's forearm roughly. "Erastil welcomes you to his temple, Constantine-- whatsoever your surname may be."

****

When the crowd disperses, the mayor sits down in a chair with a bit of a whuff, gesturing a servant over for wine.

"A fine speech, Mayor," says the priest.

"Ought to be, I was up half the night writing it. I apologize for putting you on the spot there, Mr. Fioritura-- or Sarini... --but it seemed best to get ahead of the rumors before they could fester. It's hardly true that truth is the best policy in politics-- but lies are dangerous, at any rate. I think that the gamble paid off.

"Don't be surprised if the same people who were just muttering darkly about your Sarini name five minutes ago are some of the first to come to you and offer lumber or manpower. The true faith of Saringallow is a gilt one," she finishes drily.

"I suggest you rest while you can, as well-- after this presentation of you, it won't be long before people up and down the Conerica know that your group may be able to solve their problems. You may soon have much to keep you busy."

****

Majara Pricknettle was one of the assembled crowd, though not called upon to speak by the mayor. Leaving the assembly, she heads home with her head down in deep thought, one hand resting inside a pocket of her clothing, where her restless fingers drum against a recently received missive....

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