Seoni

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we can always adjust things as we need to as we play. Being mythic characters they are a bit harder to kill as well and should hopefully put them more on an even footing.

the starting with 2 lower CR should be a good starting point however, and it's one we can work with pretty easily in the beginning.

we will need to watch the action economy however. Losing half our players would be a bit of an issue. Maybe taking leadership to get some followers would be a viable option? They'll be weaker sure, but it's something at least


alright, thank you both for your input. This should actually help us out quite a bit


So I'm going to be in a pathfinder game with just two PC's pretty soon, and my GM and I were wondering how exactly you would plan out battles for just two characters.

If I remember correctly CR is given assuming a four man party, which makes it a bit harder when you're missing half the party.

We have a level 10 bard and a level 10 assassin (5 levels of rogue)and both are mythic rank 2 at the moment.
The campaign is probably going to focus a lot more on stealth and assassinations than straight up fighting, but how would you guys go about picking CR's and determining battles?


that actually helps quite a bit, thank you very much


alright then, thank you for the help


alright, so there's nothing in the rules that says you specifically can't further enhance specific magic items?


I know there have been a ton of these threads, but these are some questions that have been bothering me for quite some time about enchanting.

so lets start with the max enhancement amount. So a weapon should be able to get to +10 correct? does this mean I can have a +10 longsword? or can I have +10 worth of special abilities on it? Or is it like a split in between?

second, how exactly does adding more enhancements onto an already enchanted or magic item work exactly? what kind of costs do you pay and whatnot? do you pay the differences for putting it up to that enhancement bonus?

as a specific example, I have a 10th level assassin who has a sword of subtlety (Mythic rules are in effect and I was considering making it legendary if that changes anything)

So the sword of subtlety is a +1 shortsword with a fancy effect and requires CL 7th to create.

so lets say I want to add the bane enhancement to my sword of subtlety. what kind of costs and enhancement bonuses am I looking at? Can I not add more enhancements to it since it's a specific magic weapon?