Dexinis

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Silver Crusade

That's a good point.I suppose general "boost charisma" magical items are probably a better investment and more worth saving up for.

Silver Crusade

Thanks all for the great ideas.
On the glibness, is it possible to obtain somehow or forge somehow a ring of glibness rather than a potion, so that one wearing the ring would always have the effect?

Silver Crusade

I've got an Elf Wizard who has a great Dex and Intel, but a lousy Charisma (7). I'm trying to figure out how to increase his ability in Bluff for future use for situations where he might want to disguise the spell he's casting until last minute to avoid being counterspelled, etc. This could come in handy as he levels up. As far as bluffing in dialogue, etc., he just generally doesn't. Any suggestions, feats, etc. I could take to improve his ability in that regards?

Silver Crusade

Wow. Here I'd been waiting for two weeks for a reply since apparently my settings don't notify me of subsequent posts, and suddenly I stumble back here and find all of these helpful responses. Thanks a lot! I'll read through these and I'm sure this will help me to plan something fun and dangerous for all. :)

Silver Crusade

Hi,

I'm working on a multi-level dungeon crawl (I've only GM'd two crawls before) where the players will enter as level two characters. I'm hoping to allow them to level up to level three before they finish the adventure, but may need some advice on doing that.

Are there any tips on populating part of the dungeon with monsters appropriate for level two characters, and then finishing it off with those appropriate for level three characters? Or would I just fill the whole thing with level 2 monsters and let them have an advantage for the second part?

Thanks in advance.