Darwin wrote:
Darwin wrote:
So importing some 3.5 classes here, and I want to see how the Factotum will slot in. Has anyone else looked at this? It's also a great opportunity to fix anything that was wonly with the Factotum as it was originally written.
Okay well first thing, the Factotum has all skills as class skills. With Pathfinder's change to class skills this may be overkill. I'm not sure how to fix this.
obviously channeling positive energy will be the same as a cleric doing that, which is a bit of a buff any way you look at it.
what if you just picked 1 class skill from all classes, every other level?
and have 3 skill points per skill instead of 5?.