Rogeif Yharloc

dandra18's page

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AHA!! That was never clear. Thanks ;)

My Friend and I pored over the rule book and did (a little) online research to try to figure out if we could add everything at the beginning, or if it was supposed to be "time released". We figured that there were cards that mentioned "the power of this card equals the number of the adventure blah blah" and so on, it meant that they were OK to have in the deck from the beginning.

So is if I am going to have one play-through with my son going at the same time as another play-through with my friends, is there an easy way to keep from constantly mixing and separating this expansion from that one?


I'm in the exact same situation. My 5 year old got creamed by the Exploding Runes AND a s##!ty role against a Skinsaw Cultists. We chased off Black Fang at our first encounter but he only has 3 cards left in his draw pile. I want to walk away from the scenario but it feels like there is no penalty for that.

How would you ever die if you could just choose to stop playing at any point? Is it because you have to draw to finish your turn so you could get surprised by something wiping your hand?

I feel like there should be some penalty for "running away", like 'banish a random item from your deck' (i.e. it was dropped while fleeing). (ooh, ya, I kinda like that)