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My Wishlist

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1.  01GMABP01E
Basic Paths: Fangs from the Past (PFRPG) PDF
4.50/5 (based on 2 reviews)

Fulfilled immediately.

Our Price: $8.99

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1 0

About Kekkaw

Male tengu rogue 3
CN Medium humanoid (tengu)
Init +7; Senses low-light vision; Per +9

AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 23 (3d8+6)
Fort +2, Ref +6, Will +2
Defensive Abilities evasion, trap sense +1

Speed 30 ft.
Melee +1 sawtooth sabre +6 (1d8+2/19–20), bite +0 (1d3)
Special Attacks sneak attack +2d6

Statistics
Str 13, Dex 17, Con 12, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 17
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Craft (trapmaking) +7, Disable Device +9,
Escape Artist +9, Knowledge (engineering) +4, Linguistics +5,
Perception +9, Sleight of Hand +9, Stealth +11, Survival +4
Languages Common, Polyglot, Tengu
SQ gifted linguist, rogue talent (finesse rogue), swordtrained,
trapfinding +1
Gear leather armor, sawtooth sabre, dagger

Tactics
During Combat Pezock sneak attacks the closest flat-footed
foe he can on the first round of combat. If he has allies,
he remains mobile and attempts to maximize his sneak
attacks, but if on his own, the tengu prefers to take full attack
actions—if facing multiple foes, he fights defensively.
Morale Pezock attempts to flee if reduced to 10 hit points or
fewer.