
ctcharger |
3 people marked this as a favorite. |

Looking at the Exploration rules.. I really like them..
So much, I thought I might think about using them to create a set of house rules to manage an investigation type challenge.
Before I go too much further, I want to make sure something like doesn't exist already... still new to Pathfinder
Imagine a crime(s) of some sort...
It would get a CR Rating like a region would..
Players would choose between a set of actions daily:
Interview people (diplomacy, sense motive, intimidate, etc.)
Search for clues at X location (perception, disable traps, etc., depends on how the bad guys executed the crime)
Present the Evidence (peform, legal knowledge, etc.usually to local law but could be anybody)
Instead of way signs, you would have clues instead:
Simple: (they broke down the door but with a very unusual hammer, maybe a claw or footprint was found)
Moderate: (this hammer is only sold by Merchant Y)
Complex: (Merchant Y is missing! but if we find him..., a special spell component is found, used of course)
Instead of random encounters (which you could still do I guess), you get triggered responses by the bad guys and other players as your investigation proceeds:
When you learn something new, you could trigger some events:
Bad guys attack physically, set a trap for you, hire someone to assassinate you, discredit you, kidnap a key contact, steal/discredit your evidence, put a tail on you (I swear that cockroach just looked at me!), confess but they have a good reason (basically Nemeses stuff from Intrigue)
You hit a snag (maybe caused by a failed check), a key individual has left for some reason, rain washed away evidence, etc.
Vigilantes attack suspects (maybe they did it, maybe they didn't)
Law enforcement makes an arrest/issues a warrant, let's someone go
Bad guys bribe a key witness (or worse)
Bad Guys bribe a key official (or worse)
Bad guys bribe you!
Bad guys plant evidence, maybe on you
New crime committed
Bad guys run!