Malyas' Shield

cjgrimm's page

Pathfinder Rulebook Subscriber. Organized Play Member. 54 posts (100 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 3 aliases.


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DemonicDem wrote:
Wow, love the flavor of Foretell Harm. Which Mystery is it for? Bones?

My guess, if it's for an existing Mystery and not a new one, would be Time.


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Sounds awesome, but the number of delays that have hit the Kingmaker update makes me wonder if this will make its date.


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Hikuen wrote:
After reading several of the comments here I realized, in 1e they introduced a new feat with the Gunslinger class specifically to solve this problem... Gunsmithing.

It's possible that will be in the final book, but it isn't in the playtest because it is a skill feat like Alchemical Crafting is, not a class feat.


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Also, why is the playtest window so short this time? The APG playtest was 2 months and even that blog post called it short, this one is a month and a week?


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Azouth wrote:
cjgrimm wrote:
Azouth wrote:
Kalobi wrote:
Azouth wrote:
Justin Franklin wrote:
Zaister wrote:
What's going on with the spell slots of these classes? The spell tables seem to say the classes lose access to lower level spells as they rise in level and basically only ever have 4 spells per day. That can't be right, can it?

It is correct for the Summoner, the Magius seems to be in discussion.

I was wondering about this too. As these would be the only class to lose spells as they level.
How would they lose spells? Magus can still prepare lower level spells in higher slots, and summoner gets all spells as signature spells so they can cast them via their higher level slots.

Well the magius losses spell slots.

The summoner loses spells in there repertoire.

"At 3rd level, your repertoire grows to four spells of
your choice of any spell level you can cast
, though you
must always know at least one spell you can cast using
your lower-level slots. "

The way I read this:
1st: 5 cantrips 2 1st
2nd 5 cantrips 2 1st (can change from first)
3rd 5 cantrips and at least one first, 3 of 1st or 2nd
4rd 5 cantrips and at least one first, 3 of 1st or 2nd (same but can change)
5rd 5 cantrips and at least one second, 3 of 2st or 3rd (only 4 spell not a cantrip)

See you don't have 1st level spells past 5th level as it is "four spells of your choice of any spell level you can cast" and you can't cast 1st.

At level 3 when they start getting new spell levels, they also gain

"Signature Spells 3rd
All of your spells are signature spells. That means that if you know a spell that can be heightened, you can heighten it freely, up to the maximum level of spell you can cast"

so even when they lose 1st level slots, they can still cast those spells, so they don't lose them, they just technically now know them at a higher level.

The thing about all your spells being signature spells is a bit misleading as you only have 2...

Yep I see it now, I misunderstood that one line at the end of Spell repetoire. Makes no sense you can only ever know 4 spells at a time.


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Azouth wrote:
Kalobi wrote:
Azouth wrote:
Justin Franklin wrote:
Zaister wrote:
What's going on with the spell slots of these classes? The spell tables seem to say the classes lose access to lower level spells as they rise in level and basically only ever have 4 spells per day. That can't be right, can it?

It is correct for the Summoner, the Magius seems to be in discussion.

I was wondering about this too. As these would be the only class to lose spells as they level.
How would they lose spells? Magus can still prepare lower level spells in higher slots, and summoner gets all spells as signature spells so they can cast them via their higher level slots.

Well the magius losses spell slots.

The summoner loses spells in there repertoire.

"At 3rd level, your repertoire grows to four spells of
your choice of any spell level you can cast
, though you
must always know at least one spell you can cast using
your lower-level slots. "

The way I read this:
1st: 5 cantrips 2 1st
2nd 5 cantrips 2 1st (can change from first)
3rd 5 cantrips and at least one first, 3 of 1st or 2nd
4rd 5 cantrips and at least one first, 3 of 1st or 2nd (same but can change)
5rd 5 cantrips and at least one second, 3 of 2st or 3rd (only 4 spell not a cantrip)

See you don't have 1st level spells past 5th level as it is "four spells of your choice of any spell level you can cast" and you can't cast 1st.

At level 3 when they start getting new spell levels, they also gain

"Signature Spells 3rd
All of your spells are signature spells. That means that if you know a spell that can be heightened, you can heighten it freely, up to the maximum level of spell you can cast"

so even when they lose 1st level slots, they can still cast those spells, so they don't lose them, they just technically now know them at a higher level.


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glass wrote:
Temperans wrote:
Ed Reppert wrote:

Legendary Kineticist looks pretty good.

There are apparently not going to be as many base classes in PF2E as there were in PF1E. I wonder which ones we might still see?

Considering 4-6 classes have dropped from the pool isn't that statement already true even if all the other classes get implemented?

Only if they do not create any completely new ones....

_
glass.

I want to say there was an interview where they said they wanted to make new classes, not just port over all the old 1e classes.


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Now that everyone is getting the APG authorization emails I have not, I just want to be sure my subscription is working properly.


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Is the APG not part of the Rulebook sub? I just noticed my subscription manager is not tracking it as an upcoming shipment like it is the society Guide. image.


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In the spell Chilling Spray page 107, the spell details say Saving Throw: Will, but in the spell effect description is says they must attempt a Reflex save.


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Am I missing something, are does the seedpod leshy feat not have a range for the weapon?


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The arcanist seems to be reliant on magic items, especially at low levels. Maybe give them a couple item creation feats, ones they don't have to spend their limited feats one?


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All these exploits about counterspelling, how about one in the opposite? An exploit that causes any attempt to counter the arcanist's spell to feedback?


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Just realized, the OPs search for a game spawned one, but now he's AWOL.


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I not in any position to try and play, but I plan on Dming a local game starting in the spring semester, you mind if I watch in, see how things flow for you guys?


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The books mention that Baltimore has a caffienomancer that runs a bookstore/coffee shop hangout for the clued in, and Cafe Du Monde (coffee of the world) is a well known restaurant in New Orleans, how about a play on it, like Café de L'éveillé (google translated coffee of the awakened, for those who are "awake" to the supernatural world)


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Ah sorry, never looked at obsidian portal from a GM view, was not aware of the fees.
An Autumn court would need a balance, a Spring Court as well. Sidhe are big on balance.


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Obsidian Portal is a good place for that.


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If you had it as Rumplestiltskin's demense in the nevernever, with ties to New Orleans, many low level talents wouldn't even notice they had left the real world, and to enter his demense you could require an agreement that any an all promises and requests were binding, since there is a running theme of the Fae taking all promises at the letter of the law.


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Also, I have the books, both hard copy and pdf. I have been studying up with plans of attempting to DM a live game locally, but I don't think I am ready to step behind the screen quite yet, especially in a pbp format.


Pathfinder Rulebook Subscriber

Wow, this blew up while I was looking away.
From what I remember they say Marcone was the first Vanilla mortal to join the accords, that others had some sort of power.
While a travel guide will be helpful, intimate knowledge isn't necessary. You don't create a full city, you make points of interest, assign aspects to them, and faces.
Like I could see Bourbon Street being a fav of the White Court, but overall the Winter Sidhe will have little power in the area. Not really their ... climate.
I like the Goblin Market idea, but the name wont fit. In the Dresdenverse Goblins are hunter types, not merchant. They are servants of the Erlking, Dresden kinda fell into their lap in one of the later books, Turn Coat or Changes I think. Maybe something based on Rumplstiltskin? He sounds like he might be a major wyldfae, not beholden to Summer or Winter, and seemed to love his bargains. And threshold rules wouldn't work, maybe have it Accorded Neutral Territory?


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I've been looking for one too, but seems the few I found in the early stages never even made it to city generation.


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I'm interested, but would it be possible to sit in on a game first?


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@Vixen PFS treats firearms as emerging, and all rules for firearms regarding cost, feat requirements, etc. are written at the emerging level, so I'd assume this is what GM Immer meant by same level of rarity.


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I have a simple sword and board fighter idea, will flesh out the details when it's not 1am. A question on traits, yay or nay?


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I'm Hiding In Your Closet wrote:
Everything alright? Haven't seen anyone (particularly not OP) put anything here for quite some time....

Because it moved to this thread. http://paizo.com/threads/rzs2poth?Old-School-Marvel-SuperHeroes


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True, looks like you have to click the old profiles link on the right side of the home page to get to most of them.
Though I did find this character generator, but I'm not familiar enough to know how complete it is.


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There is a whole database of almost every comic hero over at his link to compare specifics, just check under the profiles menu. Saw one of these games go up a few weeks ago, but never got a chance to get familiar with the rules by the time it closed. Hopefully I can find the books I downloaded then...


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According to Paizo's own reference doc, Rapid reload DOES work on firearms. As is seen here. Just depends on whether you are reading the description pulled from Core or Ultimate Combat.


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You never implicitly said after Diablo 3, but by saying after the Nephalem defeated him again, those familiar with the storyline could assume. That some haven't played the story and are unfamiliar with the plot, it would be understandable that they were unaware.
On other news, the water pump for my cooling system died just after my last post, so I have been unable to work on a character. Just finished installing a new one, and since this was the page I was on when the computer overheated and shut down, it went straight back here on boot.


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I'm not sure yet. Been wanting to find a reason to play an Undead Lord Cleric for a while, but looks like it's possible to do decent versions of the werewolf and werebear druids from Diablo 2 using a Wolf Shaman or Bear Shaman archetype. I'll have to look them over and see which one appeals to me the strongest.


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So far looks like
Necromancer (Oracle:Bones) Talodarrin Dran
Barbarian Emilio Cross
Ninja Rasmus of the Viz-Jaq'taar
Wizard Cole Vedic

Though it appears the last 2 are stated to level 3 instead of 1.
The talk of the necromancer has me thinking of rolling undead lord cleric to accompany the oracle, but unsure. Looking at the possibility of a air focused sorcerer or a druid. Decisions, decisions...


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The group has a link to their facebook page, and also for the store they play at. Looks like they have had games as recent as this past wednesday.


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Have you checked these guys out? Warhorn


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When you say "light magic," does that imply any restrictions on magic using classes? Have a concept for an eccentric gnome alchemist (chirugeon) that dips a level or 2 into gunsmith (experimental gunsmith), but focuses on alchemist. Thinking of having him be an apprentice to an alchemist who runs an apothecary that gets the boot for a damaging his boss's lab with his black powder experiments.


Pathfinder Rulebook Subscriber

You could try the Undead Lord archetype for the cleric. I think it would be safe to assume that Rathma has the undead subdomain in his domain list.


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What is the status of firearms? Very rare, emerging, commonplace or everywhere, and the availability of advanced firearms?


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Sorry for the silence. Finally got a chance to look it over, but between falling behind in classes and my general dislike of the entire mythic ruleset, it's best I drop out. Hope you guys have fun.


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I chimed in on the initial interest thread, just wanted to say I am still here. Have a lot going on at school right now so I haven't had time to sit down and familiarize myself with the Neoexodus setting or Mythic rules yet.


Pathfinder Rulebook Subscriber

Seems interesting, but I am too unfamiliar with mythic rules to be comfortable playing a character with them. But I figured I'd chime in to share this with everyone. Anyone who uses HeroLab can get mythic rules working there by following the information http://forums.wolflair.com/showthread.php?t=30479
And the update source you use to make the mythic rules happen also allow you to import some Forgotten Realms rules as well, but I've not played around with it to see what races/feats work and which don't.


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I'm not familiar with the Neo Exodus, but mention of a machinesmith class has me intrigued. Who is the publisher, so I can better look this up?


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Swashbuckler coming up, rolling for stats.

Str=1d10 + 7 ⇒ (1) + 7 = 8
Dex=18
Con=1d10 + 7 ⇒ (6) + 7 = 13
Int=1d10 + 7 ⇒ (4) + 7 = 11
Wis=8
Cha=1d10 + 7 ⇒ (9) + 7 = 16

Edit: Seems the dice roller wants to mock me today.


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Didn't see this until tonight (somehow my view of the recruitment messageboards got "focused" and wasn't showing threads posted in the last week), and would like to put together a rogue/sorcerer arcane trickster build, but there is a small problem. Arcane trickster requirements are any non lawful, while yours is only lawful. Any chance for some DM blessing?


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Well crap, just realized I had somehow hit the focus button in the recruitment thread and was missing out on new stuff over the past few weeks. I have a concept for an Undead Lord cleric, maybe I can get it fleshed out in time... Guess I have work to do.


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@Tholozzan There is a trait that gives you a birthmark that acts as your holy symbol, maybe the DM can will accept that as an indication something similar is possible.


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Also French Wolf, seem to be missing Loup's 2 submissions, a Rogue (Burglar) and Alchemist (Vivisectionist/Chirurgeon).

Edit: Posted as wrong alias.


Pathfinder Rulebook Subscriber

The rule about traits not stacking is for 2 traits. In this case it is all part of a single trait. You can't stack a single object.
If necessary a slight change in wording might help, something along the lines of "+1 to will saves, if the will save is made against a fear effect, this is increased to +2"
Of course there is also the house rule route. As far as DM house ruling something into existence, this would be fairly minor.

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