Amin Jalento

Talodarrin Dran's page

1 post. Alias of Sean FitzSimon.


Full Name

Talodarrin Dran

Race

Human

Classes/Levels

Oracle (Bones) 1

Gender

Male

Age

26

Alignment

Neutral

Deity

Rathma

Location

Homeland: Secret City of the Eastern Jungles

Occupation

Cultist, Priest of Rathma

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 19

About Talodarrin Dran

"One day you're going to die. Hell, one day I'm going to die, and that's okay. If that day is today, well, so be it. That just means that I've fulfilled the Great Cycle of Being, and there's no greater honor than that." -Tallo, Cultist of Rathma

Appearance and Personality:
Gaunt features and sunken eyes suggest an age far beyond Talodarrin's years. His dedication to the Great Cycle of Being and the magic of necromancy have taken a toll on his body, leaving him with faded hair, grey eyes, and the face of a man well into his forties.

Talodarrin, or 'Tallo' as he goes by, is young for a Battlemage. He is quick to smile and encouraging with his laugh even in combat or when facing down death. He holds no ideals higher than true balance and is utterly pragmatic in his approach to life. He is disinterested in wealth beyond what furthers his cause and feels no need to help the less fortunate.


Background:
Pending.

Character Statistics

Defenses:
HP: 9 (Current: 9)
Saves: Fort (+1) Ref (+2) Will (+2)
Special: +4 vs. Disease
AC: 20 (10 + 6 armor + 2 shield + 2 dexterity)

Initiative: +2, Move Speed: 20 land


Offense:
Melee Attack: +2
Ranged Attack: +2

Heavy Mace: +2 1d8+2 (20/x2)


Skills:
format: Skill Name (ranks) Total Bonus
*Class Skills

Modifiers: Wasting (-4 charisma skills, except Intimidate), Armor Check (-6)

Bluff* (0) +0
Diplomacy* (1) +4
Intimidate* (1) +8
Know: History* (1) +4
Know: Religion* (1) +4
Perception (1) +1


Class Abilities and Feats:
Favored Class: 1 HP
Experience: 0

Feats: Abundant Revelations (Raise the Dead)(?), Extra Revelation (?)

Oracle Curse: Wasting (-4 to all charisma skills except intimidate, +4 vs. disease)

Revelations(?)

Raise the Dead: (2/day) Standard Action, summon 1HD skeleton or zombie that serves you for 4 rounds.
Undead Servitude: (7/day) Standard Action, Will DC 14, as Command Undead (?), enslave target undead unless it succeeds a will save. Intelligent undead make a new save each day to resist the effects. May control up to a total of 1HD worth of undead with this ability. Does not affect Animate Dead limitations.


Spells:
Orisons (Save DC: 14)

Create Water(?) Creates 2 gallons of water.
Detect Magic(?) Detects the presence of magic in a 60' cone.
Light(?) Object sheds light as a torch, raising light one level (up to normal) in 20'.
Mending(?) Nonmagical object regains 1d4 hit points.

1st Circle (Save DC: 15)

Bless(?) Standard, 50' burst centered on caster, caster and allies gain +1 moral bonus to attacks and saves vs. fear for 1 minute.
Doom(?) Standard, Medium, Will Neg, single living creature is shaken(?) for 1 minute.
Inflict Light Wounds(?) Standard, Touch, Will Half, inflicts 1d8+1 negative energy damage to target. Undead heal instead.


Equipment:
Pending.