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The Enraged Warrior

Emilio Cross's page

49 posts. Alias of SinBlade06.

Full Name

Emilio Cross


Human (Half-Orc)















Strength 15
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 11

About Emilio Cross

Emilio Cross
Male Human (Half-Orc) Barbarian 1
None Medium humanoid (orc, human)
Init +2; Senses Darkvision (60 ft.), Perception +5
Languages: Common, Orc


AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex, )
hp 20 (1d12)+8
Fort +6, Ref +2, Will +1


Speed 30 ft., Fast Movement
Melee masterwork greataxe (two handed) +4 ((two handed) 1d12+3/x3)
Melee club +3 (1d6+2)
Ranged club (thrown) +3 (1d6+2)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +3 (1d4+2/19-20)

Base Atk +1; CMB +3; CMD 15
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Toughness


Acrobatics -1
Climb -1
Escape Artist -1
Fly -1
Heal +1
Intimidate +7
Knowledge (Local) +5
Knowledge (Nature) +4
Perception +5
Ride -1
Sense Motive +1
Stealth -1
Survival +1
Swim -1

Masterwork Greataxe
Masterwork Breastplate
Waterskin (filled)


Blanket (Winter)
Grappling Hook
Cold-Weather Outfit
Hot Weather Outfit
Rations (Trail/Per Day) (x14)
Rope (Hemp/100 ft.)
Torch (x5)


Bully You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

Fast Movement (Ex) Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load.

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 8 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.

World Traveler (Knowledge (Local)) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you.

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