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ertw wrote:


Changes:
  • Hide in plain sight now comes online at level 9.
  • Swift feint now comes online at level 11.
  • Cloaked casting now grants +1 bonus to save DCs at level 2, increasing by 1 every 6 levels thereafter. At level 8 rolls to overcome SR gain the same bonus. At level 19 SR is automatically overcome.
  • New ability phantom bulwark allows 3/day negation of crits or sneak attack, gained at level 15.
    And the disarming aura thingy.
  • I'm fine with the changes, mostly. I'd agree with Nicholas that the overcoming SR should be a capstone and not level 19, but I'm also a proponent of filling in every empty level.

    All of the changes are fine so far... but I'm concerned about the balance.

    Every argument of the beguiler's balance (slightly under a sorcerer) were in page 5 or below, and the class is basically a whole new beast altogether now. Several more spells known than a sorcerer, a surprisingly big spell list (!!!), 4+Int on an Int-based character (which will land around 8-9 skill ranks per level, only second to Rogue and 3.5 Factotum), and the orders. Oh, the orders. We had an argument that the Ghastly Claw (I think it was) was too weak compared to the others, so we buffed it - then buffed everything else to catch up with it - then buffed Arcane Hand because it seemed more "bland" than the others. On top of the increase to save DCs with Cloaked Casting, I feel like something has to give before we have ourselves a 3.5 Druid.

    I'd love to hear that I'm wrong, because I love this class to death and want to use it myself in my next campaign, but it just seems too strong. The medium BAB and casting in light armor was fine until the spell list expanded, IMHO, and the class has only gotten better and better from there.

    This is where I disagree with Nicholas - I think that the class, were it to get anything more powerful, like from the Provisional document, it will surpass almost every other class, even Wizard. Definitely be better than a sorcerer. It needs no balancing. Agree/Disagree/Ideas?


    Nicholas the ex-Paladin wrote:
    Okay, maybe my overlong post wasn’t very clear. I think I wanted to show that the mechanic behind ‘Hidden Signs’ (Conceal Spell) could become more streamlined.

    The sole reason Hidden Signs exists is because of a singular FAQ post that says that one can still tell that a spell's being cast even if there's no components. It was linked to somewhere in the thread, idk where. It's not as important as anything else, so any method to fixing it should be okay.

    Also, sorry for appearing out of nowhere, I've been following this for a couple weeks now, and I need to make a couple responses.

    EDIT: Just realized that the only part of Hidden Signs that was for that post was where it says that they wouldn't recognize a spell would be cast, and the rest of the features are actually very important.