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jonathonbarton wrote:

Last night we played Lem and Seoni, and it pretty much rocked our worlds.

Lem was loaded up with two Sleep and two Cure, and Seoni would pretty much nuke whatever was in our path with her Discard ability, while Lem kept both characters in the fully upright and locked position.

In the long term do you foresee a problem with the lack of skill variety? They have almost identical stats, so have pretty much the same weaknesses. They may both also want (and not care about) a lot of the same cards, meaning deck improvement could be slow. Then again, maybe it's not that big a deal, just something I thought about when choosing a character to pair up with Seoni.


spinningdice wrote:

For what it's worth I picked up and played the game with no issues.

The only thing I may have done wrong is I didn't realise that taking damage was considered part of the check (not sure it even came up, there's only items and allies that can do both so it's a rare enough occaision).

That's because you read the rules and played as they were written. While taking damage is under the 'Attempting a Check' header, the rules imply it's different than attempting the check.

On Page 11, under 'Play Cards That Affect the Check', it says 'Players may now play cards from their hand to affect the check. Each player may play no more than 1 of each card type'.
On Page 12, in the last paragraph under 'Take Damage, If Necessary', the first sentence reads 'When you take damage, you and other players may play cards and use powers that reduce or otherwise affect the specific type of damage you're taking.' It then gives an example and ends with 'Just as with attempting a check, each player may play no more than one of each card type.'
To me that last sentence implies that this is a different step. I read it as 'Just like in that previous step, in this step you are also only allowed to use one of each card type'.
I guess that's not what the designers meant, but if I use a Blast Stone and still wind up taking damage I'm gonna use my Bracers of Protection, rules be damned!