I'm just checking. We don't really have a local shop, so it's doubtful that anything will form around here, but I'm intrigued by the possibility.
For anyone who's interested in getting into a game, but can't find one on these boards, Unlimited RPGs has a bunch of games up and more in the works. We're currently getting some Pathfinder started, and if there was a sudden influx of players clamoring for games, I'm sure the DMs there would make sure that everyone was happy. Also, if you're a DM looking for a site dedicated to PbP, Unlimited RPGs is the place to look.
Looking forward to seeing some of you there.
I have a pbp character that, through the course of the game, has taken a serious character turn. He's a rogue, but from the way the roleplay has gone, it makes sense from an RP point-of-view for him to head down the road toward being a paladin of some sort.
A couple of problems immediately present themselves.
First, I didn't build him with this in mind. He is, in no way, suited to become a paladin. Wisdom 10, Charisma 10 - need I say more?
The wisdom I could deal with - I'd just one of the fine non-spellcasting variants available, and roll with it. Truth be told, in my experience, spellcasting rarely comes into play for a paladin, anyway, except as a poor, second-string healer.
The charisma, though... now that's a problem. All of the paladin's signature abilities are based on the attribute, and without them, I may as well play a fighter. I'd get a better set-up mechanically, that's for sure.
Fighter doesn't fill the RP need, though. I see this character as becoming... something bigger, something better. So, with paladin being a terrible choice for survivability, I started looking elsewhere - to some other "inspired to kick evil's behind" kind of character. Every one of them that fulfill the concept, even the shadowbane inquisitor and shadowbane stalker (both of whom just about have to be ex-rogues to qualify) are lawful good. Which brings me to my second problem.
My guy is neutral good.
Now why is it, that all of the "inspired to kick evil's behind" characters have to be lawful? Evil is not chaos.
I could change alignment. There's really no penalty for doing so, except that I don't feel my character has changed alignment - just focus.
I looked at alternate-alignment paladins. They all need charisma. I looked at other classes that might fulfill my needs. Almost all were either too weird, or would require an aligment shift toward chaos, which again, I didn't feel had happened.
I looked outside of the WotC library of classes, where things start to get questionable at best. I found something that might work in "the Book of Hallowed Might" - the Knight of the Pale. He might work out, if I can get him past my DM. His abilities are based on level, not on attributes, which I think might be a way to go.
Anyway, I'm open to suggestions, although I doubt that any top-down houserule revamping of the paladin is probably out of the question.
I'm really starting to hate this word, and the negative conotations that go along with it. any time anyone has a problem with some altered aspect of "The Game," they're dismissed with, "Grognards aside..." or "Obviosly, grognards will hate this," or even "Well, you're a grognard, so there."
I'm an old gamer. Some changes I like, and some I really hate. Apparently, since I don't "get on board" with every change that comes along, I'm a grognard (which, even after looking up the historical reference from whence the word came, is still an awful-sounding word).
Do new gamers all LOVE change no matter what, for changes sake alone? Should we come up with an unflattering term by which to refer to them?
I'm just getting tired of being called names when the name caller isn't not close enough for me to belt for it.
So I just posted my entry. Then I went and looked at the second-string item thread, and one of those items is incredibly similar to mine.
I'm upset about that, sine they're close enough for the Judges to go "hmmmm....."
Too freaking late now, I guess.
We'll just have to see what happens. I'm hoping mine is different enough (and cooler, sorry) for the judges to put me up, anyway.
meh.
So I did what the adventure suggested, and downplayed Sheriff Hemlock.
He had his agent put them onto Tsuto, and they completely fell for it. Then they missed the secret where Tsuto kept his Pathfinder stuff, and now they're completely convinced that he's the evil mastermind behind the whole Sandpoint plot.
If I follow the timeline as written, Hemlock's going to have no problem getting the entire council infected with lycanthropy while the party continues (even though I've been clear that they've found all there is to find) seaerching the 3rd level of the Old Light because they're convinced that Tsuto's hiding there, and if they can find him, they'll be able to nip the whole plot in the bud.
Is anyone else having this problem? If so what are you doing to fix it? Also, do you think it'll hurt the story too much if I extend the takeover timeline a couple of days? Two days after the fight at the galssworks just seems really short for the characters to put all the pieces together.
They haven't even explored Chopper's Island yet.
So I noticed that the sorceress iconic has a great tribal/mystical tattoo settup.
Any chance the new campaign world will have magical tattoo rules?
I've seen them in a couple of other settings, and have never been entirely satisfied with the result. I'd love to see what the creative team at Paizo might come up with.
I can never figure them out.
What in the heck is RAW?
Anybody else willing to show their ignorance and post acronyms they don't know?
I signed up for the month-to-month subscription, actually got charged for it on my credit card (I already got a note saying they're fixing that, since we're not supposed to get charged until they ship), but my subscription isn't showing up in "my subscriptions" and I'm not posting as a subscriber (or charter subscriber).
Of course, I'm not posting as a Dungeon subscriber, either, and I've had one of those for almost a year.
Why is that?
I want to proclaim my support of this new product to the whole community!
Okay... I'm sure there's something about it in one of the books, but I can't find it.
I've just joined a new gaming group, which will have 6 players.
I'm trying to figure out how to bump the CR of encounters to keep them challenging, but not turn them lethal.
Dungeon does a fine job of scaling the adventures based on party level, but I can't find anything about scaleing based on size.
Any help?
Never mind... I WAS being obtuse. I found them.
I realize I'm probably in the minority, but I found his "generic" gamer-geek anecdotes to be quite enjoyable.
They made me nostagic for the old days of Gaming... when we'd play AD&D one week, Gamma World the next, and then play that incredibly lame fantasy board game with the hexagonal tiles (I can't even remember the name of it.)
We played everything back then, and didn't really care what brand-name or genre it was.
Wil reminded me of those days.
These days, just try to find a guy who'll play D&D AND Panzerblitz with you!
My wife and I are looking for a group in or around Auburn, Alabama.
I'll play pretty much anything, but she's a hard-core D&D geek.
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