danielc wrote:
We wouldn't have bought this particular box if we could have seen that she was missing part of her, but the way that it was sitting in the box we couldn't see much of her. I love the mini collections (and have almost all of them across all the battles sets), so I will still buy them. I'm just very sad that this happened to what I'm sure is a very awesome mini.
Just picked up this book. After flipping through it, I came up with a brilliant idea to have dragon hunting campaign. Of course, I'll have to make all the dragons evil to do this, but with how much content is already in the book, I won't have to make up much of the campaign to get them to start fighting the dragon bosses.
I played at tier 10-11. We did have boss fight. Spoiler:
We fought a demon dragon that if it hit you, it delt over 100 points of damage. We were told that the lower tiers were keeping the hord from outright killing us. The demon dragon didn't kill us, except one of the animal companions, but the rest of us were either unconscious or almost there.
That being said, I have played all of the other specials with the same character and think this was the best one yet. The one thing I didn't like was that after we killed the boss, we didn't get a very impressive boon.
There may also be other games in the area starting up on other days. We have a Florida PFS forum that has lots of other games if you want to check it out. Just go to floridapfs.org/forum. Also, for other that see this forum, we have grown and will need to move our start times on the non-SCRAGcon Saturdays to 11am.
For seasons 4 & 5, if the table is between subtitles, use the following rule: A party of 4 whose APL is 3, must play the lower subtler without any adjustment to the party size. A party of 5 to 7 whose APL is 3, must play the higher tier with the 4 player adjustment. This comes straight from the guide. Their is no choice for the players or GM in this case.
The only time I've marked an evil action on a chronicle sheet was for a paladin that committed an evil act and didn't want to pay for an atonement. He thought he could get away with no one knowing. So when he sat back down at my table and tried to use a paladin feat, I checked his sheet. Still hadn't paid the atonement cost. I think it speaks of the GM being to much of a jerk to mark everyone's sheet if they commit an evil act. I believe that it should only be recorded if it will directly impact spells/feats of the character. That's how the rest of the GMs down here have interpreted that rule.
I played through all of Kingmaker with a Cavalier that I loved and I thought about "recreating" her to play with in Council of Thieves. But after thinking about where I was and what she may encounter, I decided that going with a Fighter (Tactician) would be a better solution. Not all the AP are equal. A character that works in one will not always work in another. Players build character based off of the creatures they faced. I wouldn't want to be stated out to deal with demons and devils then be thrown some place that had trolls and orcs. Especially being a spell caster. It would be better to have the AP run separately. It helps with continuity. That being said, I'm in a Society legal campaign where we are running Rise of the Runelords and Shattered Star together. And to make sure that we are the correct level to move to the next section, we are running modules. That may be what your looking at. |