
captainkubrik |
I think this is the best idea so far of working with the current PRPG set up I've seen so far, but what's wrong with shape-changing being a "combat spell"? I know when I play druids, I love bear and dire bear, not only because turning into a bear is cool flavor-wise but because they are good tanks and can grapple, etc. It all comes back to the piddly amount of stat increase you get. I always thought wild-shape was so strong (not factoring in natural spell) was to balance not being able to cast spells and not having a full BAB, and not being able to use your enchanted armor and weapons (assuming you weren't turning into an ape or dire ape ;-) ).
But again, this is a really good idea imo, based on what they've given us.
Thanks. Polymorph, and the rest of this family of spells, suffers from the razor's edge when it comes to balance. I'm not even going to pretend that this short list I've come up with is "balanced" but what it does try to illustrate is a trade-off between simplicity, complexity, theme, and balance between the classes. The current version of the Beast Form, especially in regards to Druids, just seems inadequate and unrepresentative of what could be done mechanically to support the theme of the power.