Thanks everyone for the positive feedback by email. I have found the time recently to work out more of the bugs, improve formatting slighting, include support for generating 31 days, and (most significantly) include support for the metric system! Thanks so much for all the support and encouragement. If you have any further suggestions for improvements, do let me know.
Thanks everyone for the positive feedback by email. I have found the time recently to work out more of the bugs, improve formatting slighting, include support for generating 31 days, and (most significantly) include support for the metric system! Thanks so much for all the support and encouragement. If you have any further suggestions for improvements, do let me know.
Thanks everyone for the positive feedback by email. I have found the time recently to work out more of the bugs, improve formatting slighting, include support for generating 31 days, and (most significantly) include support for the metric system! Thanks so much for all the support and encouragement. If you have any further suggestions for improvements, do let me know.
Thanks everyone for the positive feedback by email. I have found the time recently to work out more of the bugs, improve formatting slighting, include support for generating 31 days, and (most significantly) include support for the metric system! Thanks so much for all the support and encouragement. If you have any further suggestions for improvements, do let me know.
Thanks everyone for the positive feedback by email. I have found the time recently to work out more of the bugs, improve formatting slighting, include support for generating 31 days, and (most significantly) include support for the metric system! Thanks so much for all the support and encouragement. If you have any further suggestions for improvements, do let me know.
I have created an automated weather generation system based on the Ultimate Wilderness rules. Based on some early feedback, I will work to make the following improvements over the next few weeks: 1. Add an option for 31 days an output (instead of 30 for months)
I plan to continue to modify the generator into the future as requested, so please check it out and let me know any suggestions you might have. Thanks!
Thanks to everyone for the feedback so far. In the future (which may take a few weeks give my RL work), I plan to do the following: 1. Add an option for 31 days an output (instead of 30 for months)
Regarding supporting other editions, the core generation system need to remain from Ultimate Wilderness, obviously, or it would be like writing multiple additional programs, which is beyond my current plans. The current output already required over 3,500 lines of code, mainly because I suck at coding, but there you have it :) (in all fairness the UW rules for weather generation are extremely complex). There is also a loop in the logic regarding fog and winds that I don't think the creators caught: winds can invalidate fog, the original presence of which created heavy cloudcover, and heavy cloudcover affects temperature which can change how precipitation events manifest in the first place. Anyway, I've done my best to patch up little things and to have it all make sense. For the fog/winds loop, I closed it by keeping heavy cloudcover present (as sort of an inert precipitation event) even if fog is invalidated by wind. Here is the URL properly linked: I plan to post to a few older forum threads regarding weather generation, which I hope is OK to do.
Awesome work on this. You've made Drake Companion archetypes a playable thing!
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